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author nuruvilu <75346368+nuruvilu@users.noreply.github.com>2023-02-27 13:10:17 +0100
committer GitHub <noreply@github.com>2023-02-27 13:10:17 +0100
commitbf2ce936c870f4c8d3aafba1b074eb643bcb536c (patch)
treec8541f84a3698dcb9102a9c0160e285fa9261c8c /game/src/MainMenu/MainMenu.gd
parente637c3afe2854488d1c2e755e0272f431105c404 (diff)
Add skeleton for Game Lobby Menu (#26)
Diffstat (limited to 'game/src/MainMenu/MainMenu.gd')
-rw-r--r--game/src/MainMenu/MainMenu.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd
index 0a551e0..7cd02cf 100644
--- a/game/src/MainMenu/MainMenu.gd
+++ b/game/src/MainMenu/MainMenu.gd
@@ -1,6 +1,7 @@
extends Control
signal options_button_pressed
+signal new_game_button_pressed
@export
var _new_game_button : BaseButton
@@ -17,10 +18,12 @@ func _ready():
_new_game_button.grab_focus()
+# REQUIREMENTS:
+# * UIFUN-32
func _on_new_game_button_pressed():
SFX.play("click")
print("Start a new game!")
- get_tree().change_scene_to_file("res://src/SampleGame.tscn")
+ new_game_button_pressed.emit()
func _on_continue_button_pressed():