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author | George L. Albany <Megacake1234@gmail.com> | 2023-02-21 08:49:46 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-21 08:49:46 +0100 |
commit | fb9e316a18139ea6b6ffe3b237796b42d7114738 (patch) | |
tree | 7eb315989e19d1e8eabea955330e3a2e5469c876 /game/src/MainMenu/MainMenu.gd | |
parent | 0b3f9cb21cfa86e98649066ff7d260b4f9022023 (diff) |
Add stylized theme to MainMenu (#12)
* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
Diffstat (limited to 'game/src/MainMenu/MainMenu.gd')
-rw-r--r-- | game/src/MainMenu/MainMenu.gd | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd new file mode 100644 index 0000000..000dc69 --- /dev/null +++ b/game/src/MainMenu/MainMenu.gd @@ -0,0 +1,34 @@ +extends Control + +signal options_button_pressed + +@export +var _new_game_button : BaseButton + +func _ready(): + print("From GDScript") + TestSingleton.hello_singleton() + _new_game_button.grab_focus() + + +func _on_new_game_button_pressed(): + print("Start a new game!") + get_tree().change_scene_to_file("res://src/SampleGame.tscn") + + +func _on_continue_button_pressed(): + print("Continue last game!") + + +func _on_multi_player_button_pressed(): + print("Have fun with friends!") + + +func _on_options_button_pressed(): + print("Check out some options!") + options_button_pressed.emit() + + +func _on_exit_button_pressed(): + print("See you later!") + get_tree().quit() |