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author | Hop311 <hop3114@gmail.com> | 2023-05-11 00:26:00 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-11 00:54:24 +0200 |
commit | 9ed9ee209ef9accebb9ec0d81ec58b569d680b6a (patch) | |
tree | 3418feaa5be1a932d84fd2f9c71280b39f706031 /game/src/MainMenu/ReleaseInfoBox.gd | |
parent | f3bcc10f06ed9aebd281df7851045b0247113e19 (diff) |
Fix building buttons and terrain texture imports
Diffstat (limited to 'game/src/MainMenu/ReleaseInfoBox.gd')
-rw-r--r-- | game/src/MainMenu/ReleaseInfoBox.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/MainMenu/ReleaseInfoBox.gd b/game/src/MainMenu/ReleaseInfoBox.gd index ca03af3..e363162 100644 --- a/game/src/MainMenu/ReleaseInfoBox.gd +++ b/game/src/MainMenu/ReleaseInfoBox.gd @@ -28,7 +28,7 @@ func _notification(what : int): _update_checksum_label_text() func _update_checksum_label_text() -> void: - _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM") % _checksum + _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM").format({ "checksum": _checksum }) _checksum_label.text = "(%s)" % _checksum.substr(0, 4) func _on_version_label_pressed(): |