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author Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
commitcef940108fe15752c3ef66f43f5169403fa2f71d (patch)
treefe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/MusicConductor
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/MusicConductor')
-rw-r--r--game/src/MusicConductor/MusicConductor.gd77
-rw-r--r--game/src/MusicConductor/MusicConductor.tscn13
-rw-r--r--game/src/MusicConductor/MusicPlayer.gd73
-rw-r--r--game/src/MusicConductor/MusicPlayer.tscn63
-rw-r--r--game/src/MusicConductor/SongInfo.gd11
5 files changed, 0 insertions, 237 deletions
diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd
deleted file mode 100644
index 98dd0eb..0000000
--- a/game/src/MusicConductor/MusicConductor.gd
+++ /dev/null
@@ -1,77 +0,0 @@
-extends Node
-
-# REQUIREMENTS
-# * SS-67
-@export_dir var music_directory : String
-@export var first_song_name : String
-
-var _selected_track = 0
-var _available_songs : Array[SongInfo] = []
-var _auto_play_next_song : bool = true
-
-## True if music player should be visible.
-## Used to keep keep consistency between scene changes
-var is_music_player_visible : bool = true
-
-func get_all_song_names() -> Array[String]:
- var songNames : Array[String] = []
- for si in _available_songs:
- songNames.append(si.song_name)
- return songNames
-
-func get_current_song_index() -> int:
- return _selected_track
-
-func get_current_song_name() -> String:
- return _available_songs[_selected_track].song_name
-
-func scrub_song_by_percentage(percentage: float) -> void:
- var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length()
- $AudioStreamPlayer.play(percentInSeconds)
-
-func get_current_song_progress_percentage() -> float:
- return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length())
-
-func is_paused() -> bool:
- return $AudioStreamPlayer.stream_paused
-
-func toggle_play_pause() -> void:
- $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused
-
-func start_current_song() -> void:
- $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream
- $AudioStreamPlayer.play()
-
-# REQUIREMENTS
-# * SS-70
-func start_song_by_index(id: int) -> void:
- _selected_track = id
- start_current_song()
-
-# REQUIREMENTS
-# * SS-69
-func select_next_song() -> void:
- _selected_track = (_selected_track + 1) % len(_available_songs)
- start_current_song()
-
-func select_previous_song() -> void:
- _selected_track = (len(_available_songs) - 1) if (_selected_track == 0) else (_selected_track - 1)
- start_current_song()
-
-# REQUIREMENTS
-# * SND-2
-func _ready():
- var dir = DirAccess.open(music_directory)
- for fname in dir.get_files():
- if fname.ends_with(".import"):
- fname = fname.get_basename()
- if fname.get_basename() == first_song_name:
- _selected_track = _available_songs.size()
- _available_songs.append(SongInfo.new(music_directory, fname))
- start_current_song()
-
-
-func _on_audio_stream_player_finished():
- if _auto_play_next_song:
- select_next_song()
- start_current_song()
diff --git a/game/src/MusicConductor/MusicConductor.tscn b/game/src/MusicConductor/MusicConductor.tscn
deleted file mode 100644
index 182de99..0000000
--- a/game/src/MusicConductor/MusicConductor.tscn
+++ /dev/null
@@ -1,13 +0,0 @@
-[gd_scene load_steps=2 format=3 uid="uid://b1h31mnn8n2nu"]
-
-[ext_resource type="Script" path="res://src/MusicConductor/MusicConductor.gd" id="1_56t1b"]
-
-[node name="MusicConductor" type="Node"]
-script = ExtResource("1_56t1b")
-music_directory = "res://audio/music"
-first_song_name = "The_Crown"
-
-[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
-bus = &"MUSIC_BUS"
-
-[connection signal="finished" from="AudioStreamPlayer" to="." method="_on_audio_stream_player_finished"]
diff --git a/game/src/MusicConductor/MusicPlayer.gd b/game/src/MusicConductor/MusicPlayer.gd
deleted file mode 100644
index 47be158..0000000
--- a/game/src/MusicConductor/MusicPlayer.gd
+++ /dev/null
@@ -1,73 +0,0 @@
-extends Control
-
-@export var _song_selector_button : OptionButton
-@export var _progress_slider : HSlider
-@export var _previous_song_button : Button
-@export var _play_pause_button : Button
-@export var _next_song_button : Button
-@export var _visbility_button : Button
-
-var _is_user_dragging_progress_slider : bool = false
-
-func _ready():
- for songName in MusicConductor.get_all_song_names():
- _song_selector_button.add_item(songName, _song_selector_button.item_count)
- _update_song_name_visual()
- _update_play_pause_button()
- _set_music_player_visible(MusicConductor.is_music_player_visible)
-
-
-func _process(_delta):
- if !_is_user_dragging_progress_slider:
- _progress_slider.value = MusicConductor.get_current_song_progress_percentage()
-
-func _update_song_name_visual():
- _song_selector_button.selected = MusicConductor.get_current_song_index()
-
-func _update_play_pause_button():
- _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶"
-
-func _on_play_pause_button_pressed():
- MusicConductor.toggle_play_pause()
- _update_play_pause_button()
-
-func _on_next_song_button_pressed():
- MusicConductor.select_next_song()
- _update_song_name_visual()
- _update_play_pause_button()
-
-func _on_previous_song_button_pressed():
- MusicConductor.select_previous_song()
- _update_song_name_visual()
- _update_play_pause_button()
-
-# REQUIREMENTS
-# * UIFUN-92
-func _on_option_button_item_selected(index):
- MusicConductor.start_song_by_index(index)
- _update_song_name_visual()
- _update_play_pause_button()
-
-
-func _on_progress_slider_drag_started():
- _is_user_dragging_progress_slider = true
-
-
-func _on_progress_slider_drag_ended(_value_changed):
- MusicConductor.scrub_song_by_percentage(_progress_slider.value)
- _is_user_dragging_progress_slider = false
- _update_play_pause_button()
-
-func _set_music_player_visible(is_player_visible : bool) -> void:
- MusicConductor.is_music_player_visible = is_player_visible
- _visbility_button.text = "⬆️" if is_player_visible else "⬇"
- _song_selector_button.visible = is_player_visible
- _progress_slider.visible = is_player_visible
- _previous_song_button.visible = is_player_visible
- _play_pause_button.visible = is_player_visible
- _next_song_button.visible = is_player_visible
-
-# REQUIREMENTS
-# * UIFUN-91
-func _on_music_ui_visibility_button_pressed():
- _set_music_player_visible(not MusicConductor.is_music_player_visible)
diff --git a/game/src/MusicConductor/MusicPlayer.tscn b/game/src/MusicConductor/MusicPlayer.tscn
deleted file mode 100644
index 80ad641..0000000
--- a/game/src/MusicConductor/MusicPlayer.tscn
+++ /dev/null
@@ -1,63 +0,0 @@
-[gd_scene load_steps=2 format=3 uid="uid://cvl76duuym1wq"]
-
-[ext_resource type="Script" path="res://src/MusicConductor/MusicPlayer.gd" id="1_gcm4m"]
-
-[node name="MusicPlayer" type="BoxContainer" node_paths=PackedStringArray("_song_selector_button", "_progress_slider", "_previous_song_button", "_play_pause_button", "_next_song_button", "_visbility_button")]
-editor_description = "UI-104"
-offset_right = 150.0
-offset_bottom = 110.0
-mouse_filter = 2
-vertical = true
-script = ExtResource("1_gcm4m")
-_song_selector_button = NodePath("SongSelectorButton")
-_progress_slider = NodePath("ProgressSlider")
-_previous_song_button = NodePath("ButtonList/PreviousSongButton")
-_play_pause_button = NodePath("ButtonList/PlayPauseButton")
-_next_song_button = NodePath("ButtonList/NextSongButton")
-_visbility_button = NodePath("MusicUIVisibilityButton")
-
-[node name="SongSelectorButton" type="OptionButton" parent="."]
-editor_description = "UI-107"
-custom_minimum_size = Vector2(150, 0)
-layout_mode = 2
-alignment = 1
-text_overrun_behavior = 3
-fit_to_longest_item = false
-
-[node name="ProgressSlider" type="HSlider" parent="."]
-custom_minimum_size = Vector2(150, 0)
-layout_mode = 2
-size_flags_vertical = 1
-
-[node name="ButtonList" type="HBoxContainer" parent="."]
-layout_mode = 2
-size_flags_horizontal = 4
-mouse_filter = 2
-
-[node name="PreviousSongButton" type="Button" parent="ButtonList"]
-layout_mode = 2
-text = "<"
-
-[node name="PlayPauseButton" type="Button" parent="ButtonList"]
-custom_minimum_size = Vector2(30, 0)
-layout_mode = 2
-text = "▶"
-
-[node name="NextSongButton" type="Button" parent="ButtonList"]
-layout_mode = 2
-text = ">"
-
-[node name="MusicUIVisibilityButton" type="Button" parent="."]
-editor_description = "UI-106"
-layout_mode = 2
-size_flags_horizontal = 4
-toggle_mode = true
-text = "⬆"
-
-[connection signal="item_selected" from="SongSelectorButton" to="." method="_on_option_button_item_selected"]
-[connection signal="drag_ended" from="ProgressSlider" to="." method="_on_progress_slider_drag_ended"]
-[connection signal="drag_started" from="ProgressSlider" to="." method="_on_progress_slider_drag_started"]
-[connection signal="pressed" from="ButtonList/PreviousSongButton" to="." method="_on_previous_song_button_pressed"]
-[connection signal="pressed" from="ButtonList/PlayPauseButton" to="." method="_on_play_pause_button_pressed"]
-[connection signal="pressed" from="ButtonList/NextSongButton" to="." method="_on_next_song_button_pressed"]
-[connection signal="pressed" from="MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"]
diff --git a/game/src/MusicConductor/SongInfo.gd b/game/src/MusicConductor/SongInfo.gd
deleted file mode 100644
index 1ee9adc..0000000
--- a/game/src/MusicConductor/SongInfo.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-extends Resource
-class_name SongInfo
-
-var song_path : String = ""
-var song_name : String = ""
-var song_stream : Resource
-
-func _init(dirname:String, fname:String):
- song_path = dirname.path_join(fname)
- song_name = fname.get_basename().replace("_", " ")
- song_stream = load(song_path)