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author Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
commit3bf63f1615868cb4a8625356a49eff4aed36879c (patch)
tree54d7092a3f68740e92008e073334d6beb3154a8b /game/src/OptionMenu/MonitorDisplaySelector.gd
parente80966ad4d92599bd5f899dfa708d2e6d131b7e7 (diff)
Add revert dialog functionality to ScreenModeSelector
Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel
Diffstat (limited to 'game/src/OptionMenu/MonitorDisplaySelector.gd')
-rw-r--r--game/src/OptionMenu/MonitorDisplaySelector.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/src/OptionMenu/MonitorDisplaySelector.gd b/game/src/OptionMenu/MonitorDisplaySelector.gd
index b665658..7de033a 100644
--- a/game/src/OptionMenu/MonitorDisplaySelector.gd
+++ b/game/src/OptionMenu/MonitorDisplaySelector.gd
@@ -1,12 +1,12 @@
extends SettingOptionButton
-func _setup_button():
+func _setup_button() -> void:
clear()
for screen_index in DisplayServer.get_screen_count():
add_item("Monitor %d" % (screen_index + 1))
default_selected = get_viewport().get_window().current_screen
-func _on_item_selected(index : int):
+func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
var window := get_viewport().get_window()
var mode := window.mode
@@ -15,4 +15,4 @@ func _on_item_selected(index : int):
window.mode = mode
else:
push_error("Invalid MonitorDisplaySelector index: %d" % index)
- reset_setting()
+ reset_setting(not by_user)