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author Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
commit3bf63f1615868cb4a8625356a49eff4aed36879c (patch)
tree54d7092a3f68740e92008e073334d6beb3154a8b /game/src/OptionMenu/ResolutionRevertDialog.gd
parente80966ad4d92599bd5f899dfa708d2e6d131b7e7 (diff)
Add revert dialog functionality to ScreenModeSelector
Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel
Diffstat (limited to 'game/src/OptionMenu/ResolutionRevertDialog.gd')
-rw-r--r--game/src/OptionMenu/ResolutionRevertDialog.gd35
1 files changed, 35 insertions, 0 deletions
diff --git a/game/src/OptionMenu/ResolutionRevertDialog.gd b/game/src/OptionMenu/ResolutionRevertDialog.gd
new file mode 100644
index 0000000..4d2b8f2
--- /dev/null
+++ b/game/src/OptionMenu/ResolutionRevertDialog.gd
@@ -0,0 +1,35 @@
+extends ConfirmationDialog
+class_name ResolutionRevertDialog
+
+signal dialog_accepted(button : SettingRevertButton)
+signal dialog_reverted(button : SettingRevertButton)
+
+@export_group("Nodes")
+@export var timer : Timer
+
+var _revert_node : SettingRevertButton = null
+
+func show_dialog(button : SettingRevertButton, time : float = 0) -> void:
+ timer.start(time)
+ popup_centered(Vector2(1,1))
+ _revert_node = button
+
+func _notification(what):
+ if what == NOTIFICATION_VISIBILITY_CHANGED:
+ set_process(visible)
+ if not visible: _revert_node = null
+
+func _process(_delta) -> void:
+ dialog_text = tr("OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT").format({ "time": int(timer.time_left) })
+
+func _on_canceled_or_close_requested() -> void:
+ timer.stop()
+ dialog_reverted.emit(_revert_node)
+
+func _on_confirmed() -> void:
+ timer.stop()
+ dialog_accepted.emit(_revert_node)
+
+func _on_resolution_revert_timer_timeout() -> void:
+ dialog_reverted.emit(_revert_node)
+ hide()