diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-05-20 10:39:37 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-05-20 10:39:37 +0200 |
commit | 3bf63f1615868cb4a8625356a49eff4aed36879c (patch) | |
tree | 54d7092a3f68740e92008e073334d6beb3154a8b /game/src/OptionMenu/ResolutionRevertDialog.gd | |
parent | e80966ad4d92599bd5f899dfa708d2e6d131b7e7 (diff) |
Add revert dialog functionality to ScreenModeSelector
Fix recursion bug caused by invalid default value in `reset_setting`
Add `option_selected` signal to SettingOptionButton
Allows discerning between user option selection and system option selection
Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting`
Add push_error for failing to generate option as well
Generalize ResolutionRevertDialog functionality
Using the `dialog_reverted` signal enables custom revert functionality instead
Disables process function while not visible
Displayed time is more correct
Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals
Add `get_resolution_name` to Resolution
Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal
Reduces unnecessary resolution option list rebuilds
Move Resolution display_name functionality to ResolutionSelector
Makes it easier to denote default functionality an inline fashion
Add SettingRevertButton to automatically handle revert setting behavior
Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid
Rename VideoTab VBoxContainer to VideoSettingList
Remove `horizontal_alignment` from AutosaveIntervalLabel
Diffstat (limited to 'game/src/OptionMenu/ResolutionRevertDialog.gd')
-rw-r--r-- | game/src/OptionMenu/ResolutionRevertDialog.gd | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/game/src/OptionMenu/ResolutionRevertDialog.gd b/game/src/OptionMenu/ResolutionRevertDialog.gd new file mode 100644 index 0000000..4d2b8f2 --- /dev/null +++ b/game/src/OptionMenu/ResolutionRevertDialog.gd @@ -0,0 +1,35 @@ +extends ConfirmationDialog +class_name ResolutionRevertDialog + +signal dialog_accepted(button : SettingRevertButton) +signal dialog_reverted(button : SettingRevertButton) + +@export_group("Nodes") +@export var timer : Timer + +var _revert_node : SettingRevertButton = null + +func show_dialog(button : SettingRevertButton, time : float = 0) -> void: + timer.start(time) + popup_centered(Vector2(1,1)) + _revert_node = button + +func _notification(what): + if what == NOTIFICATION_VISIBILITY_CHANGED: + set_process(visible) + if not visible: _revert_node = null + +func _process(_delta) -> void: + dialog_text = tr("OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT").format({ "time": int(timer.time_left) }) + +func _on_canceled_or_close_requested() -> void: + timer.stop() + dialog_reverted.emit(_revert_node) + +func _on_confirmed() -> void: + timer.stop() + dialog_accepted.emit(_revert_node) + +func _on_resolution_revert_timer_timeout() -> void: + dialog_reverted.emit(_revert_node) + hide() |