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author ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>2023-03-04 19:46:42 +0100
committer GitHub <noreply@github.com>2023-03-04 19:46:42 +0100
commit028247a24866726b79c56cb2f266738a8a9abc70 (patch)
tree0807714d81b61002b4613dfa0c10aa7b1209eac6 /game/src/OptionMenu/ScreenModeSelector.gd
parent2f4842769b0856bc08a256907b64046fb55381ac (diff)
parent3e088a2642d2d05eed011b2dd1bdee566225719f (diff)
Merge pull request #55 from Hop311/req-comments
Comments marking implemented requirements
Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r--game/src/OptionMenu/ScreenModeSelector.gd3
1 files changed, 3 insertions, 0 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd
index b4fc5ab..f17fefb 100644
--- a/game/src/OptionMenu/ScreenModeSelector.gd
+++ b/game/src/OptionMenu/ScreenModeSelector.gd
@@ -1,5 +1,8 @@
extends SettingOptionButton
+# REQUIREMENTS
+# * UIFUN-42
+
enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }
func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode: