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author Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-05-20 10:39:37 +0200
commit3bf63f1615868cb4a8625356a49eff4aed36879c (patch)
tree54d7092a3f68740e92008e073334d6beb3154a8b /game/src/OptionMenu/ScreenModeSelector.gd
parente80966ad4d92599bd5f899dfa708d2e6d131b7e7 (diff)
Add revert dialog functionality to ScreenModeSelector
Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel
Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r--game/src/OptionMenu/ScreenModeSelector.gd16
1 files changed, 11 insertions, 5 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd
index f17fefb..af95901 100644
--- a/game/src/OptionMenu/ScreenModeSelector.gd
+++ b/game/src/OptionMenu/ScreenModeSelector.gd
@@ -1,4 +1,4 @@
-extends SettingOptionButton
+extends SettingRevertButton
# REQUIREMENTS
# * UIFUN-42
@@ -31,12 +31,18 @@ func _setup_button():
default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
selected = default_selected
-func _on_item_selected(index : int):
+func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
- var window := get_viewport().get_window()
+ if by_user:
+ print("Start Revert Countdown!")
+ revert_dialog.show_dialog.call_deferred(self)
+ previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
+
var current_resolution := Resolution.get_current_resolution()
- window.mode = get_window_mode_from_screen_mode(index)
+ var window_mode := get_window_mode_from_screen_mode(index)
+ Resolution.window_mode_changed.emit(window_mode)
+ get_viewport().get_window().mode = window_mode
Resolution.set_resolution(current_resolution)
else:
push_error("Invalid ScreenModeSelector index: %d" % index)
- reset_setting()
+ reset_setting(not by_user)