diff options
author | 2023-05-16 21:19:40 +0200 | |
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committer | 2023-05-16 21:19:40 +0200 | |
commit | bcd60b398c4d518c188dccf535f0d0b330ae2cf2 (patch) | |
tree | 7679c70c26722230047eca6df3f72a3efcd92795 /game/src/OptionMenu/SettingNodes | |
parent | 1e490997cda95c6064d56eaba57d60737653e266 (diff) |
Fix SettingHSlider not loading properly on default values
Fixes volume sliders being ignored when loaded at zero
Fix MusicConductor ignoring MUSIC_BUS
Diffstat (limited to 'game/src/OptionMenu/SettingNodes')
-rw-r--r-- | game/src/OptionMenu/SettingNodes/SettingHSlider.gd | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/game/src/OptionMenu/SettingNodes/SettingHSlider.gd b/game/src/OptionMenu/SettingNodes/SettingHSlider.gd index 4e7c9c9..6fa30ed 100644 --- a/game/src/OptionMenu/SettingNodes/SettingHSlider.gd +++ b/game/src/OptionMenu/SettingNodes/SettingHSlider.gd @@ -20,12 +20,15 @@ func load_setting(file : ConfigFile): var load_value = file.get_value(section_name, setting_name, default_value) match typeof(load_value): TYPE_FLOAT, TYPE_INT: + if value == load_value: value_changed.emit(value) value = load_value return TYPE_STRING, TYPE_STRING_NAME: var load_string := load_value as String if load_string.is_valid_float(): - value = load_string.to_float() + load_value = load_string.to_float() + if value == load_value: value_changed.emit(value) + value = load_value return push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) value = default_value |