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author ClarkeCode <33846391+ClarkeCode@users.noreply.github.com>2023-02-13 17:04:22 +0100
committer GitHub <noreply@github.com>2023-02-13 17:04:22 +0100
commit6a0158e625eaffbae0f214620a1d728728934033 (patch)
treec3af6ac753b8b3c177d1e9a41e94017c1c2afbd0 /game/src/SampleGame.gd
parentc0d8a4ac3723021c95da9674c3bc0eea511ee3a0 (diff)
parenta4f213bf923b79674b8dcef4c35f0f79329ffc80 (diff)
Merge pull request #8 from OpenVic2Project/dev-trailblazing-cpp
Exploration of uniting Godot UI with Stateful C++ Objects via GDExtension
Diffstat (limited to 'game/src/SampleGame.gd')
-rw-r--r--game/src/SampleGame.gd40
1 files changed, 40 insertions, 0 deletions
diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd
new file mode 100644
index 0000000..0e3a61d
--- /dev/null
+++ b/game/src/SampleGame.gd
@@ -0,0 +1,40 @@
+extends Control
+
+var selectedId = 0
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ updateVisibleInfo()
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func updateVisibleInfo():
+ $CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay.text = str(selectedId)
+ $CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay.text = str(Simulation.queryProvinceSize(selectedId))
+
+
+func _on_pass_time_button_pressed():
+ Simulation.conductSimulationStep()
+ updateVisibleInfo()
+
+
+func _on_next_prov_button_pressed():
+ selectedId = (selectedId + 1) % 10
+ updateVisibleInfo()
+
+
+func _on_prev_prov_button_pressed():
+ if selectedId == 0:
+ selectedId = 9
+ else:
+ selectedId -= 1
+ updateVisibleInfo()
+
+
+func _on_to_main_menu_pressed():
+ get_tree().change_scene_to_file("res://src/MainMenu.tscn")