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author Robert Clarke <clarke.john.robert@gmail.com>2023-02-12 09:49:23 +0100
committer Robert Clarke <clarke.john.robert@gmail.com>2023-02-12 09:49:23 +0100
commitb9e452345899d0066fdae143ec21609fc1996831 (patch)
tree0de7878a04c0d46835208147c4ab4faba1d3ebee /game/src/SampleGame.gd
parentd45323cadee9044d8536f7eb9827a43b36e4bdff (diff)
Simple example of Godot querying and updating the state of a C++ object
Diffstat (limited to 'game/src/SampleGame.gd')
-rw-r--r--game/src/SampleGame.gd40
1 files changed, 40 insertions, 0 deletions
diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd
new file mode 100644
index 0000000..0e3a61d
--- /dev/null
+++ b/game/src/SampleGame.gd
@@ -0,0 +1,40 @@
+extends Control
+
+var selectedId = 0
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ updateVisibleInfo()
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func updateVisibleInfo():
+ $CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay.text = str(selectedId)
+ $CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay.text = str(Simulation.queryProvinceSize(selectedId))
+
+
+func _on_pass_time_button_pressed():
+ Simulation.conductSimulationStep()
+ updateVisibleInfo()
+
+
+func _on_next_prov_button_pressed():
+ selectedId = (selectedId + 1) % 10
+ updateVisibleInfo()
+
+
+func _on_prev_prov_button_pressed():
+ if selectedId == 0:
+ selectedId = 9
+ else:
+ selectedId -= 1
+ updateVisibleInfo()
+
+
+func _on_to_main_menu_pressed():
+ get_tree().change_scene_to_file("res://src/MainMenu.tscn")