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author George L. Albany <Megacake1234@gmail.com>2023-02-21 08:49:46 +0100
committer GitHub <noreply@github.com>2023-02-21 08:49:46 +0100
commitfb9e316a18139ea6b6ffe3b237796b42d7114738 (patch)
tree7eb315989e19d1e8eabea955330e3a2e5469c876 /game/src/Utility
parent0b3f9cb21cfa86e98649066ff7d260b4f9022023 (diff)
Add stylized theme to MainMenu (#12)
* Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
Diffstat (limited to 'game/src/Utility')
-rw-r--r--game/src/Utility/StyleBoxCombinedTexture.gd47
-rw-r--r--game/src/Utility/TextureSetting.gd123
2 files changed, 170 insertions, 0 deletions
diff --git a/game/src/Utility/StyleBoxCombinedTexture.gd b/game/src/Utility/StyleBoxCombinedTexture.gd
new file mode 100644
index 0000000..db54da4
--- /dev/null
+++ b/game/src/Utility/StyleBoxCombinedTexture.gd
@@ -0,0 +1,47 @@
+@tool
+extends StyleBox
+class_name StyleBoxCombinedTexture
+
+@export
+var texture_settings : Array[TextureSetting] = []:
+ get: return texture_settings.duplicate()
+ set(v):
+ texture_settings = v
+ for setting in texture_settings:
+ setting.changed.connect(emit_changed)
+ emit_changed()
+
+func _get_draw_rect(rect : Rect2) -> Rect2:
+ var combined_rect : Rect2 = Rect2()
+ for setting in texture_settings:
+ if combined_rect.position.x > setting.expand_margin_left:
+ combined_rect.position.x = setting.expand_margin_left
+ if combined_rect.position.y > setting.expand_margin_top:
+ combined_rect.position.y = setting.expand_margin_top
+ if combined_rect.end.x < setting.expand_margin_right:
+ combined_rect.end.x = setting.expand_margin_right
+ if combined_rect.end.y < setting.expand_margin_bottom:
+ combined_rect.end.y = setting.expand_margin_bottom
+ return rect.grow_individual(combined_rect.position.x, combined_rect.position.y, combined_rect.end.x, combined_rect.end.y)
+
+func _draw(to_canvas_item : RID, rect : Rect2) -> void:
+ for setting in texture_settings:
+ if setting == null or setting.texture == null:
+ continue
+ var inner_rect : Rect2 = rect
+ inner_rect.position.x -= setting.expand_margin_left
+ inner_rect.position.y -= setting.expand_margin_top
+ inner_rect.size.x += setting.expand_margin_left + setting.expand_margin_right
+ inner_rect.size.y += setting.expand_margin_top + setting.expand_margin_bottom
+ RenderingServer.canvas_item_add_nine_patch(
+ to_canvas_item,
+ inner_rect,
+ setting.region_rect,
+ setting.texture.get_rid(),
+ Vector2(setting.texture_margin_left, setting.texture_margin_top),
+ Vector2(setting.texture_margin_right, setting.texture_margin_bottom),
+ setting.axis_stretch_horizontal,
+ setting.axis_stretch_vertical,
+ setting.draw_center,
+ setting.modulate_color
+ )
diff --git a/game/src/Utility/TextureSetting.gd b/game/src/Utility/TextureSetting.gd
new file mode 100644
index 0000000..da9b185
--- /dev/null
+++ b/game/src/Utility/TextureSetting.gd
@@ -0,0 +1,123 @@
+extends Resource
+class_name TextureSetting
+
+@export
+var texture : Texture2D:
+ get: return texture
+ set(v):
+ texture = v
+ emit_changed()
+@export
+var draw_center : bool = true:
+ get: return draw_center
+ set(v):
+ draw_center = v
+ emit_changed()
+
+@export_group("Texture Margins", "texture_margin_")
+@export
+var texture_margin_left : float = 0:
+ get: return texture_margin_left
+ set(v):
+ texture_margin_left = v
+ emit_changed()
+@export
+var texture_margin_top : float = 0:
+ get: return texture_margin_top
+ set(v):
+ texture_margin_top = v
+ emit_changed()
+@export
+var texture_margin_right : float = 0:
+ get: return texture_margin_right
+ set(v):
+ texture_margin_right = v
+ emit_changed()
+@export
+var texture_margin_bottom : float = 0:
+ get: return texture_margin_bottom
+ set(v):
+ texture_margin_bottom = v
+ emit_changed()
+
+@export_group("Expand Margins", "expand_margin_")
+@export
+var expand_margin_left : float = 0:
+ get: return expand_margin_left
+ set(v):
+ expand_margin_left = v
+ emit_changed()
+@export
+var expand_margin_top : float = 0:
+ get: return expand_margin_top
+ set(v):
+ expand_margin_top = v
+ emit_changed()
+@export
+var expand_margin_right : float = 0:
+ get: return expand_margin_right
+ set(v):
+ expand_margin_right = v
+ emit_changed()
+@export
+var expand_margin_bottom : float = 0:
+ get: return expand_margin_bottom
+ set(v):
+ expand_margin_bottom = v
+ emit_changed()
+
+@export_group("Axis Stretch", "axis_stretch_")
+@export
+var axis_stretch_horizontal : RenderingServer.NinePatchAxisMode = RenderingServer.NINE_PATCH_STRETCH:
+ get: return axis_stretch_horizontal
+ set(v):
+ axis_stretch_horizontal = v
+ emit_changed()
+@export
+var axis_stretch_vertical : RenderingServer.NinePatchAxisMode = RenderingServer.NINE_PATCH_STRETCH:
+ get: return axis_stretch_vertical
+ set(v):
+ axis_stretch_vertical = v
+ emit_changed()
+
+@export_group("Sub-Region", "region_")
+@export
+var region_rect : Rect2 = Rect2(0, 0, 0, 0):
+ get: return region_rect
+ set(v):
+ region_rect = v
+ emit_changed()
+
+@export_group("Modulate", "modulate_")
+@export
+var modulate_color : Color = Color(1, 1, 1, 1):
+ get: return modulate_color
+ set(v):
+ modulate_color = v
+ emit_changed()
+
+@export_group("Content Margins", "content_margin_")
+@export
+var content_margin_left : float = -1:
+ get: return content_margin_left
+ set(v):
+ content_margin_left = v
+ emit_changed()
+@export
+var content_margin_top : float = -1:
+ get: return content_margin_top
+ set(v):
+ content_margin_top = v
+ emit_changed()
+@export
+var content_margin_right : float = -1:
+ get: return content_margin_right
+ set(v):
+ content_margin_right = v
+ emit_changed()
+@export
+var content_margin_bottom : float = -1:
+ get: return content_margin_bottom
+ set(v):
+ content_margin_bottom = v
+ emit_changed()