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author Nemrav <>2023-05-10 02:08:41 +0200
committer Nemrav <>2023-05-10 02:08:41 +0200
commitdf97602c6d7335d0a8c83cddefef8716e47c37a0 (patch)
tree4596426fc3b6723438fa1c4c24455bbb076b9755 /game/src
parent088a6ada0468f0bf73e8b9a5bb92e59ac2739fae (diff)
Add UI scaling through menu option
Diffstat (limited to 'game/src')
-rw-r--r--game/src/Autoload/GuiScale.gd65
-rw-r--r--game/src/GameSession/MapView.gd2
-rw-r--r--game/src/OptionMenu/GuiScaleSelector.gd65
-rw-r--r--game/src/OptionMenu/VideoTab.tscn18
4 files changed, 148 insertions, 2 deletions
diff --git a/game/src/Autoload/GuiScale.gd b/game/src/Autoload/GuiScale.gd
new file mode 100644
index 0000000..d134f5b
--- /dev/null
+++ b/game/src/Autoload/GuiScale.gd
@@ -0,0 +1,65 @@
+extends Node
+
+#the default value
+const error_guiscale : float = 1
+
+@export
+var minimum_guiscale : float = 0.1
+
+const _starting_guiscales : Dictionary = {
+ float(0.5): &"0.5x",
+ float(0.75): &"0.75x",
+ float(1): &"1x",
+ float(1.5): &"1.5x",
+ float(2): &"2x",
+}
+
+var _guiscales: Dictionary
+
+#Similar to Resolution.gd, but we don't bother checking for strings from files
+#and we have floats instead of vector2 integers
+
+func _ready():
+ assert(minimum_guiscale > 0, "Minimum gui scale must be positive")
+ for guiscale_value in _starting_guiscales:
+ add_guiscale(guiscale_value, _starting_guiscales[guiscale_value])
+ assert(not _guiscales.is_empty(), "No valid starting gui scales!")
+
+func has_guiscale(guiscale_value : float) -> bool:
+ return guiscale_value in _guiscales
+
+func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool:
+ if has_guiscale(guiscale_value): return true
+ var scale_dict := { value = guiscale_value }
+ var display_name := "%sx" % [guiscale_value]
+ if not guiscale_name.is_empty():
+ scale_dict.name = guiscale_name
+ #don't need to change the display name
+ scale_dict.display_name = StringName(display_name)
+ if guiscale_value < minimum_guiscale:
+ push_error("GUI scale %s is smaller than the minimum %s" % [scale_dict.display_name,minimum_guiscale])
+ return false
+ _guiscales[guiscale_value] = scale_dict
+ return true
+
+#returns floats
+func get_guiscale_value_list() -> Array:
+ var list := _guiscales.keys()
+ list.sort_custom(func(a, b): return a > b)
+ return list
+
+func get_guiscale_display_name(guiscale_value : float) -> StringName:
+ return _guiscales.get(guiscale_value, {display_name = &"unknown gui scale"}).display_name
+
+func get_current_guiscale() -> float:
+ return get_tree().root.content_scale_factor
+
+func set_guiscale(guiscale:float) -> void:
+ print("New GUI scale: %f" % guiscale)
+ if not has_guiscale(guiscale):
+ push_warning("Setting GUI Scale to non-standard value %sx" % [guiscale])
+ get_tree().root.content_scale_factor = guiscale
+
+func reset_guiscale() -> void:
+ set_guiscale(get_current_guiscale())
+
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index dc62594..c3b5cbb 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -175,7 +175,7 @@ func _movement_process(delta : float) -> void:
func _edge_scrolling_vector() -> Vector2:
if not _mouse_over_viewport:
return Vector2()
- var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5)
+ var mouse_vector := _mouse_pos_viewport * GuiScale.get_current_guiscale() / _viewport_dims - Vector2(0.5, 0.5)
if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold:
mouse_vector *= 0
return mouse_vector * _edge_move_speed
diff --git a/game/src/OptionMenu/GuiScaleSelector.gd b/game/src/OptionMenu/GuiScaleSelector.gd
new file mode 100644
index 0000000..ec94269
--- /dev/null
+++ b/game/src/OptionMenu/GuiScaleSelector.gd
@@ -0,0 +1,65 @@
+extends SettingOptionButton
+
+@export
+var default_value : float = GuiScale.error_guiscale
+
+func _find_guiscale_index_by_value(value : float) -> int:
+ for item_index in item_count:
+ if get_item_metadata(item_index) == value:
+ return item_index
+ return -1
+
+func _sync_guiscales(to_select:float=GuiScale.get_current_guiscale()) -> void:
+ clear()
+ default_selected = -1
+ selected = -1
+ for guiscale_value in GuiScale.get_guiscale_value_list():
+ add_item(GuiScale.get_guiscale_display_name(guiscale_value))
+ set_item_metadata(item_count - 1, guiscale_value)
+
+ if guiscale_value == default_value:
+ default_selected = item_count - 1
+
+ if guiscale_value == to_select:
+ selected = item_count - 1
+
+ if default_selected == -1:
+ default_selected = item_count - 1
+
+ if selected == -1:
+ selected = default_selected
+
+func _setup_button():
+ print("Setup Gui scales Button")
+ if default_value <= 0:
+ #TODO: verify this project setting is what we actually want
+ #print("get default from project settings, default was %f",default_value)
+ default_value = ProjectSettings.get_setting("display/window/stretch/scale")
+ GuiScale.add_guiscale(default_value,&"default")
+ _sync_guiscales()
+
+func _get_value_for_file(select_value : int):
+ if _valid_index(select_value):
+ return get_item_metadata(select_value)
+ else:
+ return null
+
+func _set_value_from_file(load_value):
+ #no need to match types like resolution does since we don't
+ #intend on supporting strings
+ var target_guiscale = load_value
+ selected = _find_guiscale_index_by_value(target_guiscale)
+ if selected != -1:return
+ if GuiScale.add_guiscale(target_guiscale):
+ _sync_guiscales(target_guiscale)
+ return
+ push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
+ selected = default_selected
+
+func _on_item_selected(index:int):
+ if _valid_index(index):
+ print("Change GUI scale on selector index: %d" % index)
+ GuiScale.set_guiscale(get_item_metadata(index))
+ else:
+ push_error("Invalid GuiScaleSelector index: %d" % index)
+ reset_setting()
diff --git a/game/src/OptionMenu/VideoTab.tscn b/game/src/OptionMenu/VideoTab.tscn
index c92f7f7..8fc8747 100644
--- a/game/src/OptionMenu/VideoTab.tscn
+++ b/game/src/OptionMenu/VideoTab.tscn
@@ -1,8 +1,9 @@
-[gd_scene load_steps=7 format=3 uid="uid://bq3awxxjn1tuw"]
+[gd_scene load_steps=8 format=3 uid="uid://bq3awxxjn1tuw"]
[ext_resource type="Script" path="res://src/OptionMenu/ResolutionSelector.gd" id="1_i8nro"]
[ext_resource type="Script" path="res://src/OptionMenu/VideoTab.gd" id="1_jvv62"]
[ext_resource type="Script" path="res://src/OptionMenu/ScreenModeSelector.gd" id="2_wa7vw"]
+[ext_resource type="Script" path="res://src/OptionMenu/GuiScaleSelector.gd" id="3_pgc5d"]
[ext_resource type="Script" path="res://src/OptionMenu/MonitorDisplaySelector.gd" id="3_y6lyb"]
[ext_resource type="Script" path="res://src/OptionMenu/RefreshRateSelector.gd" id="4_381mg"]
[ext_resource type="Script" path="res://src/OptionMenu/QualityPresetSelector.gd" id="5_srg4v"]
@@ -42,6 +43,20 @@ script = ExtResource("1_i8nro")
section_name = "video"
setting_name = "resolution"
+[node name="GuiScaleLabel" type="Label" parent="VBoxContainer/GridContainer"]
+layout_mode = 2
+text = "OPTIONS_VIDEO_GUI_SCALE"
+
+[node name="GuiScaleSelector" type="OptionButton" parent="VBoxContainer/GridContainer"]
+editor_description = "UI-19"
+layout_mode = 2
+focus_neighbor_bottom = NodePath("../ScreenModeSelector")
+item_count = 1
+selected = 0
+popup/item_0/text = "MISSING"
+popup/item_0/id = 0
+script = ExtResource("3_pgc5d")
+
[node name="ScreenModeLabel" type="Label" parent="VBoxContainer/GridContainer"]
editor_description = "UI-44"
layout_mode = 2
@@ -138,5 +153,6 @@ setting_name = "quality_preset"
default_selected = 1
[connection signal="item_selected" from="VBoxContainer/GridContainer/ResolutionSelector" to="VBoxContainer/GridContainer/ResolutionSelector" method="_on_item_selected"]
+[connection signal="item_selected" from="VBoxContainer/GridContainer/GuiScaleSelector" to="VBoxContainer/GridContainer/GuiScaleSelector" method="_on_item_selected"]
[connection signal="item_selected" from="VBoxContainer/GridContainer/ScreenModeSelector" to="VBoxContainer/GridContainer/ScreenModeSelector" method="_on_item_selected"]
[connection signal="item_selected" from="VBoxContainer/GridContainer/MonitorDisplaySelector" to="VBoxContainer/GridContainer/MonitorDisplaySelector" method="_on_item_selected"]