diff options
author | hop311 <hop3114@gmail.com> | 2024-05-08 01:34:33 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-05-08 01:34:33 +0200 |
commit | a3ef8c1ad72f7e839e073679f374195681208837 (patch) | |
tree | 51b7ebeef3c399dee1f568b5d52343aaa8586724 /game/src | |
parent | 9ffe4b0bbada54b77a1cd7af30f562034c57f10c (diff) |
Topbar display data wiring (GDScript level)menu-tweaks
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 413 |
1 files changed, 391 insertions, 22 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index 8da15e0..c1fde1c 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -1,19 +1,85 @@ extends GUINode -@export var _outliner_guinode : GUINode +# Country info +var _country_flag_texture : GFXMaskedFlagTexture +var _country_flag_overlay_texture : GFXSpriteTexture +var _country_name_label : Label +var _country_rank_label : Label +var _country_prestige_label : Label +var _country_prestige_rank_label : Label +var _country_industrial_power_label : Label +var _country_industrial_power_rank_label : Label +var _country_military_power_label : Label +var _country_military_power_rank_label : Label +var _country_colonial_power_label : Label +# Time controls var _speed_up_button : Button var _speed_down_button : Button -var _speed_indicator_button : Button var _speed_indicator_texture : GFXSpriteTexture var _date_label : Label -var _country_name_label : Label # NationManagement.Screen-Button var _nation_management_buttons : Dictionary # NationManagement.Screen-GFXSpriteTexture var _nation_management_button_textures : Dictionary +# Production +var _production_top_goods_textures : Array[GFXSpriteTexture] +var _production_alert_building_texture : GFXSpriteTexture +var _production_alert_closed_texture : GFXSpriteTexture +var _production_alert_unemployment_texture : GFXSpriteTexture + +# Budget +# TODO - line chart +var _budget_funds_label : Label + +# Technology +var _technology_progress_bar : TextureProgressBar +var _technology_current_research_label : Label +var _technology_literacy_label : Label +var _technology_research_points_label : Label + +# Politics +var _politics_party_icon : TextureRect +var _politics_party_label : Label +var _politics_suppression_points_label : Label +var _politics_infamy_label : Label +var _politics_reforms_texture : GFXSpriteTexture +var _politics_decisions_texture : GFXSpriteTexture +var _politics_election_texture : GFXSpriteTexture +var _politics_rebels_texture : GFXSpriteTexture + +# Population +var _population_total_size_label : Label +var _population_national_foci_label : Label +var _population_militancy_label : Label +var _population_consciousness_label : Label + +# Trade +var _trade_imported_textures : Array[GFXSpriteTexture] +var _trade_exported_textures : Array[GFXSpriteTexture] + +# Diplomacy +var _diplomacy_peace_label : Label +var _diplomacy_war_enemies_overlapping_elements_box : GUIOverlappingElementsBox +var _diplomacy_diplomatic_points_label : Label +var _diplomacy_alert_colony_texture : GFXSpriteTexture +var _diplomacy_alert_crisis_texture : GFXSpriteTexture +var _diplomacy_alert_sphere_texture : GFXSpriteTexture +var _diplomacy_alert_great_power_texture : GFXSpriteTexture + +# Military +var _military_army_size_label : Label +var _military_navy_size_label : Label +var _military_mobilisation_size_label : Label +var _military_leadership_points_label : Label + +# TODO - use GFX file font colour codes +const FONT_GREEN : Color = Color("009F03") +const FONT_RED : Color = Color("FF3232") +const FONT_YELLOW : Color = Color("FFBD00") + func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) GameSingleton.clock_state_changed.connect(_update_speed_controls) @@ -25,43 +91,48 @@ func _ready() -> void: ^"./topbar/topbar_outlinerbutton" ]) - const player_country : String = "SLV" - # Disables all consuming invisible panel var topbar := get_panel_from_nodepath(^"./topbar") if topbar: topbar.mouse_filter = Control.MOUSE_FILTER_IGNORE set_click_mask_from_nodepaths([^"./topbar/topbar_bg", ^"./topbar/topbar_paper"]) - # Player country info - var player_flag_texture : GFXMaskedFlagTexture = get_gfx_masked_flag_texture_from_nodepath(^"./topbar/player_flag") - if player_flag_texture: - player_flag_texture.set_flag_country_name(player_country) + # Country info + var country_flag_button = get_button_from_nodepath(^"./topbar/player_flag") + if country_flag_button: + country_flag_button.pressed.connect( + func() -> void: + # TODO - open the diplomacy menu on the Wars tab + Events.NationManagementScreens.open_nation_management_screen(NationManagement.Screen.DIPLOMACY) + ) + _country_flag_texture = GUINode.get_gfx_masked_flag_texture_from_node(country_flag_button) + _country_flag_overlay_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/topbar_flag_overlay") + _country_name_label = get_label_from_nodepath(^"./topbar/CountryName") + _country_rank_label = get_label_from_nodepath(^"./topbar/nation_totalrank") + _country_prestige_label = get_label_from_nodepath(^"./topbar/country_prestige") + _country_prestige_rank_label = get_label_from_nodepath(^"./topbar/selected_prestige_rank") + _country_industrial_power_label = get_label_from_nodepath(^"./topbar/country_economic") + _country_industrial_power_rank_label = get_label_from_nodepath(^"./topbar/selected_industry_rank") + _country_military_power_label = get_label_from_nodepath(^"./topbar/country_military") + _country_military_power_rank_label = get_label_from_nodepath(^"./topbar/selected_military_rank") + _country_colonial_power_label = get_label_from_nodepath(^"./topbar/country_colonial_power") # Time controls _speed_up_button = get_button_from_nodepath(^"./topbar/button_speedup") if _speed_up_button: _speed_up_button.pressed.connect(_on_increase_speed_button_pressed) - _speed_down_button = get_button_from_nodepath(^"./topbar/button_speeddown") if _speed_down_button: _speed_down_button.pressed.connect(_on_decrease_speed_button_pressed) - var pause_bg_button : Button = get_button_from_nodepath(^"./topbar/pause_bg") if pause_bg_button: pause_bg_button.pressed.connect(_on_play_pause_button_pressed) - + var speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator") + if speed_indicator_button: + speed_indicator_button.pressed.connect(_on_play_pause_button_pressed) + _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(speed_indicator_button) _date_label = get_label_from_nodepath(^"./topbar/DateText") - _country_name_label = get_label_from_nodepath(^"./topbar/CountryName") - if _country_name_label: - _country_name_label.text = player_country - - _speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator") - if _speed_indicator_button: - _speed_indicator_button.pressed.connect(_on_play_pause_button_pressed) - _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(_speed_indicator_button) - # Nation management screens const screen_nodepaths : Dictionary = { NationManagement.Screen.PRODUCTION : ^"./topbar/topbarbutton_production", @@ -87,6 +158,117 @@ func _ready() -> void: _on_update_active_nation_management_screen ) + # Production + const PRODUCED_GOOD_COUNT : int = 5 + for idx in PRODUCED_GOOD_COUNT: + _production_top_goods_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_produced%d" % idx)) + _production_alert_building_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_building_factories") + _production_alert_closed_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_closed_factories") + _production_alert_unemployment_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_unemployed_workers") + + # Budget + _budget_funds_label = get_label_from_nodepath(^"./topbar/budget_funds") + + # Technology + _technology_progress_bar = get_progress_bar_from_nodepath(^"./topbar/topbar_tech_progress") + _technology_current_research_label = get_label_from_nodepath(^"./topbar/tech_current_research") + _technology_literacy_label = get_label_from_nodepath(^"./topbar/tech_literacy_value") + if _technology_literacy_label: + _technology_literacy_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _technology_research_points_label = get_label_from_nodepath(^"./topbar/topbar_researchpoints_value") + if _technology_research_points_label: + _technology_research_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + + # Politics + _politics_party_icon = get_texture_rect_from_nodepath(^"./topbar/politics_party_icon") + _politics_party_label = get_label_from_nodepath(^"./topbar/politics_ruling_party") + var politics_suppression_button : Button = get_button_from_nodepath(^"./topbar/topbar_supression_icon") + if politics_suppression_button: + politics_suppression_button.pressed.connect( + func() -> void: + # TODO - open the politics menu on the Movements tab + Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) + ) + _politics_suppression_points_label = get_label_from_nodepath(^"./topbar/politics_supressionpoints_value") + if _politics_suppression_points_label: + _politics_suppression_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _politics_infamy_label = get_label_from_nodepath(^"./topbar/politics_infamy_value") + if _politics_infamy_label: + _politics_infamy_label.add_theme_color_override(&"font_color", FONT_YELLOW) + var politics_reforms_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_reforms") + if politics_reforms_button: + politics_reforms_button.pressed.connect( + func() -> void: + # TODO - open the politics menu on the Reforms tab + Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) + ) + _politics_reforms_texture = GUINode.get_gfx_sprite_texture_from_node(politics_reforms_button) + var politics_decisions_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_decisions") + if politics_decisions_button: + politics_decisions_button.pressed.connect( + func() -> void: + # TODO - open the politics menu on the Decisions tab + Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) + ) + _politics_decisions_texture = GUINode.get_gfx_sprite_texture_from_node(politics_decisions_button) + _politics_election_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_is_in_election") + var politics_rebels_button : Button = get_button_from_nodepath(^"./topbar/alert_have_rebels") + if politics_rebels_button: + politics_rebels_button.pressed.connect( + func() -> void: + # TODO - open the politics menu on the Movements tab + Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS) + ) + _politics_rebels_texture = GUINode.get_gfx_sprite_texture_from_node(politics_rebels_button) + + # Population + _population_total_size_label = get_label_from_nodepath(^"./topbar/population_total_value") + _population_national_foci_label = get_label_from_nodepath(^"./topbar/topbar_focus_value") + _population_militancy_label = get_label_from_nodepath(^"./topbar/population_avg_mil_value") + if _population_militancy_label: + _population_militancy_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _population_consciousness_label = get_label_from_nodepath(^"./topbar/population_avg_con_value") + if _population_consciousness_label: + _population_consciousness_label.add_theme_color_override(&"font_color", FONT_YELLOW) + + # Trade + const TRADE_GOOD_COUNT : int = 3 + for idx in TRADE_GOOD_COUNT: + _trade_imported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_import%d" % idx)) + _trade_exported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_export%d" % idx)) + + # Diplomacy + _diplomacy_peace_label = get_label_from_nodepath(^"./topbar/diplomacy_status") + _diplomacy_war_enemies_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./topbar/diplomacy_at_war") + _diplomacy_diplomatic_points_label = get_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value") + if _diplomacy_diplomatic_points_label: + _diplomacy_diplomatic_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + var diplomacy_alert_colony_button : Button = get_button_from_nodepath(^"./topbar/alert_colony") + if diplomacy_alert_colony_button: + diplomacy_alert_colony_button.pressed.connect( + func() -> void: + # TODO - move to and select province in upgradable colony if any exist + Events.NationManagementScreens.open_nation_management_screen(NationManagement.Screen.DIPLOMACY) + ) + _diplomacy_alert_colony_texture = GUINode.get_gfx_sprite_texture_from_node(diplomacy_alert_colony_button) + _diplomacy_alert_crisis_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_crisis") + _diplomacy_alert_sphere_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_can_increase_opinion") + _diplomacy_alert_great_power_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_loosing_gp") + + # Military + _military_army_size_label = get_label_from_nodepath(^"./topbar/military_army_value") + if _military_army_size_label: + _military_army_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _military_navy_size_label = get_label_from_nodepath(^"./topbar/military_navy_value") + if _military_navy_size_label: + _military_navy_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _military_mobilisation_size_label = get_label_from_nodepath(^"./topbar/military_manpower_value") + if _military_mobilisation_size_label: + _military_mobilisation_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _military_leadership_points_label = get_label_from_nodepath(^"./topbar/military_leadership_value") + if _military_leadership_points_label: + _military_leadership_points_label.add_theme_color_override(&"font_color", FONT_YELLOW) + _update_info() _update_speed_controls() @@ -96,9 +278,196 @@ func _notification(what : int) -> void: _update_info() func _update_info() -> void: + # Placeholder data + const player_country : String = "ENG" + + ## Country info + if _country_flag_texture: + _country_flag_texture.set_flag_country_name(player_country) + + if _country_flag_overlay_texture: + # 1 - Great Power + # 2 - Secondary Power + # 3 - Civilised + # 4 - Uncivilised + _country_flag_overlay_texture.set_icon_index(1) + + if _country_name_label: + _country_name_label.set_text(player_country) + + if _country_rank_label: + # TODO - fix label alignment + _country_rank_label.set_text(" %d" % 1) + + if _country_prestige_label: + _country_prestige_label.set_text(str(11)) + + if _country_prestige_rank_label: + _country_prestige_rank_label.set_text(str(1)) + + if _country_industrial_power_label: + _country_industrial_power_label.set_text(str(22)) + + if _country_industrial_power_rank_label: + _country_industrial_power_rank_label.set_text(str(2)) + + if _country_military_power_label: + _country_military_power_label.set_text(str(33)) + + if _country_military_power_rank_label: + _country_military_power_rank_label.set_text(str(3)) + + if _country_colonial_power_label: + # TODO - colour (first number is red if non-positive) + _country_colonial_power_label.set_text("%s/%s" % [123, 456]) + + ## Time control if _date_label: _date_label.text = MenuSingleton.get_longform_date() + ## Production + for idx : int in _production_top_goods_textures.size(): + if _production_top_goods_textures[idx]: + _production_top_goods_textures[idx].set_icon_index(idx + 2) + + if _production_alert_building_texture: + _production_alert_building_texture.set_icon_index(2) + + if _production_alert_closed_texture: + _production_alert_closed_texture.set_icon_index(2) + + if _production_alert_unemployment_texture: + _production_alert_unemployment_texture.set_icon_index(2) + + ## Budget + if _budget_funds_label: + var cash : float = 0.0 + var earnings : float = 0.0 + _budget_funds_label.set_text("%s £ (%s%s £ )" % [ + GUINode.float_to_string_suffixed(cash), + "+" if earnings >= 0.0 else "", + GUINode.float_to_string_suffixed(earnings) + ]) + # TODO - set colours: cash yellow, earnings red (-), yellow (0) or green (+) + _budget_funds_label.add_theme_color_override(&"font_color", FONT_YELLOW) + + ## Technology + if _technology_progress_bar: + pass # TODO - set tech progress + + if _technology_current_research_label: + # TODO - set current research or "unciv_nation" (in red) if uncivilised + # TODO - process colour markers in localisation for "TB_TECH_NO_CURRENT" + + # Remove § symbols + colour codes from string + var no_research : String = tr("TB_TECH_NO_CURRENT") + while true: + const COLOUR_CHAR : String = "\u00A7" + var pos : int = no_research.find(COLOUR_CHAR) + if pos >= 0: + no_research = no_research.erase(pos, 2) + else: + break + + _technology_current_research_label.set_text(no_research) + _technology_current_research_label.add_theme_color_override(&"font_color", FONT_RED) + + if _technology_literacy_label: + _technology_literacy_label.set_text("%s%%" % GUINode.float_to_string_dp(80.0, 1)) + + if _technology_research_points_label: + _technology_research_points_label.set_text(GUINode.float_to_string_dp(10.0, 2)) + + ## Politics + if _politics_party_icon: + _politics_party_icon.set_modulate(Color(1.0, 1.0, 0.0)) + + if _politics_party_label: + _politics_party_label.set_text("ENG_liberal") + + if _politics_suppression_points_label: + _politics_suppression_points_label.set_text(GUINode.float_to_string_dp(2.5, 1)) + + if _politics_infamy_label: + _politics_infamy_label.set_text(GUINode.float_to_string_dp(0.0, 2)) + + if _politics_reforms_texture: + _politics_reforms_texture.set_icon_index(2) + + if _politics_decisions_texture: + _politics_decisions_texture.set_icon_index(2) + + if _politics_election_texture: + _politics_election_texture.set_icon_index(2) + + if _politics_rebels_texture: + _politics_rebels_texture.set_icon_index(2) + + ## Population + if _population_total_size_label: + _population_total_size_label.set_text("%s(%s)" % [ + GUINode.int_to_string_suffixed(16000000), + GUINode.int_to_string_suffixed(1500), + ]) + + # TODO - set colours: yellow total population number, green or red change number (both numbers with a white suffix!) + _population_total_size_label.add_theme_color_override(&"font_color", FONT_YELLOW) + + if _population_national_foci_label: + var foci_used : int = 1 + var max_foci : int = 1 + _population_national_foci_label.set_text("%d/%d" % [foci_used, max_foci]) + _population_national_foci_label.add_theme_color_override(&"font_color", FONT_RED if foci_used < max_foci else FONT_GREEN) + + if _population_militancy_label: + _population_militancy_label.set_text(GUINode.float_to_string_dp(1.5, 2)) + + if _population_consciousness_label: + _population_consciousness_label.set_text(GUINode.float_to_string_dp(0.05, 2)) + + ## Trade + for idx : int in _trade_imported_textures.size(): + if _trade_imported_textures[idx]: + _trade_imported_textures[idx].set_icon_index(idx + 2 + _production_top_goods_textures.size()) + + for idx : int in _trade_exported_textures.size(): + if _trade_exported_textures[idx]: + _trade_exported_textures[idx].set_icon_index(idx + 2 + _production_top_goods_textures.size() + _trade_imported_textures.size()) + + ## Diplomacy + if _diplomacy_peace_label: + _diplomacy_peace_label.set_text("TOPBAR_AT_PEACE") + + # TODO - add war enemy flags to _diplomacy_war_enemies_overlapping_elements_box + + if _diplomacy_diplomatic_points_label: + _diplomacy_diplomatic_points_label.set_text(GUINode.float_to_string_dp(7.4, 0)) + + if _diplomacy_alert_colony_texture: + _diplomacy_alert_colony_texture.set_icon_index(3) + + if _diplomacy_alert_crisis_texture: + _diplomacy_alert_crisis_texture.set_icon_index(3) + + if _diplomacy_alert_sphere_texture: + _diplomacy_alert_sphere_texture.set_icon_index(2) + + if _diplomacy_alert_great_power_texture: + _diplomacy_alert_great_power_texture.set_icon_index(2) + + ## Military + if _military_army_size_label: + _military_army_size_label.set_text("%d/%d" % [57, 120]) + + if _military_navy_size_label: + _military_navy_size_label.set_text("%d/%d" % [123, 267]) + + if _military_mobilisation_size_label: + _military_mobilisation_size_label.set_text(str(38)) + + if _military_leadership_points_label: + _military_leadership_points_label.set_text(str(15)) + func _update_speed_controls() -> void: # TODO - decide whether to disable these or not # (they don't appear to get disabled in the base game) @@ -108,7 +477,7 @@ func _update_speed_controls() -> void: #if _speed_down_button: # _speed_down_button.disabled = not MenuSingleton.can_decrease_speed() - if _speed_indicator_button and _speed_indicator_texture: + if _speed_indicator_texture: var index : int = 1 if not MenuSingleton.is_paused(): index += MenuSingleton.get_speed() + 1 |