diff options
author | hop311 <hop3114@gmail.com> | 2024-06-13 00:34:06 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-06-13 21:26:35 +0200 |
commit | db246d901d1ccd39b0ed3fc024f28ad7b6b4848b (patch) | |
tree | 0c06560ddae94550077c997f8b7e14f69057f236 /game/src | |
parent | 72ae774f249fb408d5a3e3de09695c251906a7cc (diff) |
Updated SIM to use separate Instance and Definition Managersinstance-definition-managers
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Game/GameSession/GameSession.gd | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Menu/LobbyMenu/LobbyMenu.gd | 6 |
3 files changed, 8 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd index 843ecd8..0158b3a 100644 --- a/game/src/Game/GameSession/GameSession.gd +++ b/game/src/Game/GameSession/GameSession.gd @@ -5,7 +5,7 @@ extends Control func _ready() -> void: Events.Options.load_settings_from_file() - if GameSingleton.setup_game(0) != OK: + if GameSingleton.start_game_session() != OK: push_error("Failed to setup game") _model_manager.generate_units() diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd index c3e091e..0bcf64a 100644 --- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd @@ -76,7 +76,7 @@ func _ready() -> void: _pop_screen_panel = get_panel_from_nodepath(^"./country_pop") - # province list is set up via the population_menu_provinces_changed signal + _setup_province_list() _setup_sort_buttons() _setup_pop_filter_buttons() _setup_distribution_windows() diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd index f747727..ca6b3fb 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd @@ -116,6 +116,12 @@ func _on_session_tag_edit_text_submitted(new_text : String) -> void: _on_start_button_pressed() func _on_session_tag_dialog_confirmed() -> void: + # TODO - get bookmarks from SIM and generated corresponding buttons, + # then use the selected button's bookmark instead of always using 0 + + # Game has to be setup (bookmark loaded) before opening the GameSession scene + if GameSingleton.setup_game(0) != OK: + push_error("Failed to setup game") get_tree().change_scene_to_file("res://src/Game/GameSession/GameSession.tscn") var _requested_node_to_delete : Control |