diff options
author | hop311 <hop3114@gmail.com> | 2024-05-07 23:05:55 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-05-08 01:37:25 +0200 |
commit | ac1504f6fa981947bd9543d24325b3751236e925 (patch) | |
tree | eab5713eb9343605683b315cc1d0baa2a8988d7c /game/src | |
parent | 2ac43ba7df3b2c3dc40c6b87c2bc57c4b02ffa42 (diff) |
Generate army and navy models
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Game/GameSession/GameSession.gd | 3 | ||||
-rw-r--r-- | game/src/Game/GameSession/GameSession.tscn | 11 | ||||
-rw-r--r-- | game/src/Game/GameSession/MapView.tscn | 6 | ||||
-rw-r--r-- | game/src/Game/GameSession/ModelManager.gd | 131 |
4 files changed, 149 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd index f085073..a07ce32 100644 --- a/game/src/Game/GameSession/GameSession.gd +++ b/game/src/Game/GameSession/GameSession.gd @@ -1,5 +1,6 @@ extends Control +@export var _model_manager : ModelManager @export var _game_session_menu : Control func _ready() -> void: @@ -7,6 +8,8 @@ func _ready() -> void: if GameSingleton.setup_game(0) != OK: push_error("Failed to setup game") + _model_manager.generate_units() + func _process(_delta : float) -> void: GameSingleton.try_tick() diff --git a/game/src/Game/GameSession/GameSession.tscn b/game/src/Game/GameSession/GameSession.tscn index 343ddfe..d54970f 100644 --- a/game/src/Game/GameSession/GameSession.tscn +++ b/game/src/Game/GameSession/GameSession.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=18 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=19 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/Game/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/Game/MusicConductor/MusicPlayer.tscn" id="2_kt6aa"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/Game/GameSession/MapControlPanel/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/Game/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] +[ext_resource type="Script" path="res://src/Game/GameSession/ModelManager.gd" id="3_qwk4j"] [ext_resource type="Script" path="res://src/Game/GameSession/Topbar.gd" id="4_2kbih"] [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/Game/GameSession/MapView.tscn" id="4_xkg5j"] [ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/ProductionMenu.gd" id="5_16755"] @@ -18,7 +19,7 @@ [ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd" id="11_fu7ys"] [ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd" id="12_6h6nc"] -[node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] +[node name="GameSession" type="Control" node_paths=PackedStringArray("_model_manager", "_game_session_menu")] editor_description = "SS-102, UI-546" layout_mode = 3 anchors_preset = 15 @@ -28,10 +29,15 @@ grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 script = ExtResource("1_eklvp") +_model_manager = NodePath("ModelManager") _game_session_menu = NodePath("UICanvasLayer/UI/GameSessionMenu") [node name="MapView" parent="." instance=ExtResource("4_xkg5j")] +[node name="ModelManager" type="Node3D" parent="." node_paths=PackedStringArray("_map_view")] +script = ExtResource("3_qwk4j") +_map_view = NodePath("../MapView") + [node name="UICanvasLayer" type="CanvasLayer" parent="."] [node name="UI" type="Control" parent="UICanvasLayer"] @@ -143,6 +149,7 @@ offset_left = -150.0 offset_right = 0.0 grow_horizontal = 0 +[connection signal="detailed_view_changed" from="MapView" to="ModelManager" method="set_visible"] [connection signal="map_view_camera_changed" from="MapView" to="UICanvasLayer/UI/MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="game_session_menu_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] [connection signal="minimap_clicked" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="_on_minimap_clicked"] diff --git a/game/src/Game/GameSession/MapView.tscn b/game/src/Game/GameSession/MapView.tscn index dff02a6..385a24d 100644 --- a/game/src/Game/GameSession/MapView.tscn +++ b/game/src/Game/GameSession/MapView.tscn @@ -50,4 +50,10 @@ mesh = SubResource("MapMesh_3gtsd") transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, -1, 0) mesh = SubResource("PlaneMesh_fnhgl") +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10, 10) +light_energy = 1.5 +light_bake_mode = 0 +sky_mode = 1 + [connection signal="detailed_view_changed" from="." to="MapText" method="set_visible"] diff --git a/game/src/Game/GameSession/ModelManager.gd b/game/src/Game/GameSession/ModelManager.gd new file mode 100644 index 0000000..17d2c1e --- /dev/null +++ b/game/src/Game/GameSession/ModelManager.gd @@ -0,0 +1,131 @@ +class_name ModelManager +extends Node3D + +@export var _map_view : MapView + +const MODEL_SCALE : float = 1.0 / 256.0 + +func generate_units() -> void: + XACLoader.setup_flag_shader() + + for unit : Dictionary in ModelSingleton.get_units(): + _generate_unit(unit) + +func _generate_unit(unit_dict : Dictionary) -> void: + const culture_key : StringName = &"culture" + const model_key : StringName = &"model" + const mount_model_key : StringName = &"mount_model" + const mount_attach_node_key : StringName = &"mount_attach_node" + const flag_index_key : StringName = &"flag_index" + const flag_floating_key : StringName = &"flag_floating" + const position_key : StringName = &"position" + const rotation_key : StringName = &"rotation" + const primary_colour_key : StringName = &"primary_colour" + const secondary_colour_key : StringName = &"secondary_colour" + const tertiary_colour_key : StringName = &"tertiary_colour" + + var model : Node3D = _generate_model(unit_dict[model_key], unit_dict[culture_key]) + if not model: + return + + if mount_model_key in unit_dict and mount_attach_node_key in unit_dict: + # This must be a UnitModel so we can attach the rider to it + var mount_model : Node3D = _generate_model(unit_dict[mount_model_key], unit_dict[culture_key], true) + if mount_model: + mount_model.attach_model(unit_dict[mount_attach_node_key], model) + model = mount_model + + var rotation : float = unit_dict.get(rotation_key, 0.0) + + var flag_dict : Dictionary = ModelSingleton.get_flag_model(unit_dict.get(flag_floating_key, false)) + if flag_dict: + var flag_model : UnitModel = _generate_model(flag_dict, "", true) + if flag_model: + flag_model.set_flag_index(unit_dict[flag_index_key]) + flag_model.current_anim = UnitModel.Anim.IDLE + flag_model.scale /= model.scale + flag_model.rotate_y(-rotation) + + model.add_child(flag_model) + + model.scale *= MODEL_SCALE + model.rotate_y(PI + rotation) + model.set_position(_map_view._map_to_world_coords(unit_dict[position_key]) + Vector3(0, 0.1 * MODEL_SCALE, 0)) + + if model is UnitModel: + model.current_anim = UnitModel.Anim.IDLE + + model.primary_colour = unit_dict[primary_colour_key] + model.secondary_colour = unit_dict[secondary_colour_key] + model.tertiary_colour = unit_dict[tertiary_colour_key] + + add_child(model) + +func _generate_model(model_dict : Dictionary, culture : String = "", is_unit : bool = false) -> Node3D: + const file_key : StringName = &"file" + const scale_key : StringName = &"scale" + const idle_key : StringName = &"idle" + const move_key : StringName = &"move" + const attack_key : StringName = &"attack" + const attachments_key : StringName = &"attachments" + + const animation_file_key : StringName = &"file" + const animation_time_key : StringName = &"time" + + const attachment_node_key : StringName = &"node" + const attachment_model_key : StringName = &"model" + + # Model + is_unit = is_unit or ( + # Needed for animations + idle_key in model_dict or move_key in model_dict or attack_key in model_dict + # Currently needs UnitModel's attach_model helper function + or attachments_key in model_dict + ) + + var model : Node3D = XACLoader.get_xac_model(model_dict[file_key], is_unit) + if not model: + return null + model.scale *= model_dict[scale_key] + + if model is UnitModel: + # Animations + var idle_dict : Dictionary = model_dict.get(idle_key, {}) + if idle_dict: + model.idle_anim = XSMLoader.get_xsm_animation(idle_dict[animation_file_key]) + model.scroll_speed_idle = idle_dict[animation_time_key] + + var move_dict : Dictionary = model_dict.get(move_key, {}) + if move_dict: + model.move_anim = XSMLoader.get_xsm_animation(move_dict[animation_file_key]) + model.scroll_speed_move = move_dict[animation_time_key] + + var attack_dict : Dictionary = model_dict.get(attack_key, {}) + if attack_dict: + model.attack_anim = XSMLoader.get_xsm_animation(attack_dict[animation_file_key]) + model.scroll_speed_attack = attack_dict[animation_time_key] + + # Attachments + for attachment_dict : Dictionary in model_dict.get(attachments_key, []): + var attachment_model : Node3D = _generate_model(attachment_dict[attachment_model_key], culture) + if attachment_model: + model.attach_model(attachment_dict[attachment_node_key], attachment_model) + + if culture: + const gun_bone_name : String = "GunNode" + if model.has_bone(gun_bone_name): + var gun_dict : Dictionary = ModelSingleton.get_cultural_gun_model(culture) + if gun_dict: + var gun_model : Node3D = _generate_model(gun_dict, culture) + if gun_model: + model.attach_model(gun_bone_name, gun_model) + + const helmet_bone_name : String = "HelmetNode" + if model.has_bone(helmet_bone_name): + var helmet_dict : Dictionary = ModelSingleton.get_cultural_helmet_model(culture) + if helmet_dict: + var helmet_model : Node3D = _generate_model(helmet_dict, culture) + if helmet_model: + model.attach_model(helmet_bone_name, helmet_model) + + return model |