aboutsummaryrefslogtreecommitdiff
path: root/game/src
diff options
context:
space:
mode:
author Hop311 <Hop3114@gmail.com>2023-05-12 02:21:09 +0200
committer GitHub <noreply@github.com>2023-05-12 02:21:09 +0200
commit398ba6f05ae1bb13e59790436bf0da299e5a399d (patch)
tree68cfc1f01f6a13067417e53d1ed8547cffbb969c /game/src
parentc784a95478ec369fe9255622d40ac498b7a23079 (diff)
parent9ed9ee209ef9accebb9ec0d81ec58b569d680b6a (diff)
Merge pull request #111 from OpenVic2Project/goods
Added Goods loading + mapmode
Diffstat (limited to 'game/src')
-rw-r--r--game/src/Autoload/Events.gd31
-rw-r--r--game/src/GameSession/GameSession.tscn7
-rw-r--r--game/src/GameSession/MapControlPanel/MapControlPanel.gd (renamed from game/src/GameSession/MapControlPanel.gd)9
-rw-r--r--game/src/GameSession/MapControlPanel/MapControlPanel.tscn (renamed from game/src/GameSession/MapControlPanel.tscn)7
-rw-r--r--game/src/GameSession/MapControlPanel/Minimap.gd (renamed from game/src/GameSession/Minimap.gd)1
-rw-r--r--game/src/GameSession/MapControlPanel/Minimap.gdshader (renamed from game/src/GameSession/Minimap.gdshader)2
-rw-r--r--game/src/GameSession/MapView.gd11
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd99
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd121
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn (renamed from game/src/GameSession/ProvinceOverviewPanel.tscn)23
-rw-r--r--game/src/GameSession/TerrainMap.gdshader2
-rw-r--r--game/src/MainMenu/ReleaseInfoBox.gd2
12 files changed, 172 insertions, 143 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 47c3b88..db63330 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -5,23 +5,22 @@ var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
var ShaderManager = preload("Events/ShaderManager.gd").new()
-const _province_identifier_file : String = "res://common/map/provinces.json"
-const _water_province_file : String = "res://common/map/water.json"
-const _region_file : String = "res://common/map/regions.json"
-const _terrain_file : String = "res://common/map/terrain.json"
-const _province_image_file : String = "res://common/map/provinces.png"
-const _terrain_image_file : String = "res://common/map/terrain.png"
+var _define_filepaths_dict : Dictionary = {
+ GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
+ GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
+ GameSingleton.get_region_file_key(): "res://common/map/regions.json",
+ GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
+ GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
+ GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
+ GameSingleton.get_goods_file_key(): "res://common/goods.json",
+ GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
+}
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
- if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK:
- push_error("Failed to load province identifiers")
- if GameSingleton.load_water_province_file(_water_province_file) != OK:
- push_error("Failed to load water provinces")
- if GameSingleton.load_region_file(_region_file) != OK:
- push_error("Failed to load regions")
- if GameSingleton.load_terrain_file(_terrain_file) != OK:
- push_error("Failed to load terrain variants")
- if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK:
- push_error("Failed to load map images")
+ var start := Time.get_ticks_usec()
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Failed to load game defines!")
+ var end := Time.get_ticks_usec()
+ print("Loading took ", float(end - start) / 1000000, " seconds")
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index cad6a96..ce3471f 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -2,10 +2,10 @@
[ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"]
[ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/MusicConductor/MusicPlayer.tscn" id="2_kt6aa"]
-[ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"]
+[ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel/MapControlPanel.tscn" id="3_afh6d"]
[ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"]
[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"]
-[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"]
+[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn" id="5_osjnn"]
[ext_resource type="PackedScene" uid="uid://cnbfxjy1m6wja" path="res://src/OptionMenu/OptionsMenu.tscn" id="6_p5mnx"]
[ext_resource type="PackedScene" uid="uid://dd8k3p7r3huwc" path="res://src/GameSession/GameSpeedPanel.tscn" id="7_myy4q"]
@@ -66,8 +66,6 @@ offset_right = 0.0
grow_horizontal = 0
[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"]
-[connection signal="province_selected" from="MapView" to="MapControlPanel" method="_on_province_selected"]
-[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"]
[connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"]
[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"]
@@ -77,6 +75,5 @@ grow_horizontal = 0
[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"]
[connection signal="mouse_entered" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_exited_viewport"]
[connection signal="mouse_exited" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_entered_viewport"]
-[connection signal="province_deselected" from="ProvinceOverviewPanel" to="MapView" method="_deselect_province"]
[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"]
[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"]
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel/MapControlPanel.gd
index e9249b3..0cef057 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel/MapControlPanel.gd
@@ -3,7 +3,6 @@ extends PanelContainer
signal game_session_menu_button_pressed
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
signal minimap_clicked(pos_clicked : Vector2)
-signal province_selcted(index : int)
signal zoom_in_button_pressed
signal zoom_out_button_pressed
@@ -12,7 +11,7 @@ signal zoom_out_button_pressed
var _mapmode_button_group : ButtonGroup
# REQUIREMENTS:
-# * UI-550, UI-554
+# * UI-550, UI-552, UI-554, UI-561
func _add_mapmode_button(identifier : String) -> void:
var button := Button.new()
button.text = identifier
@@ -37,10 +36,9 @@ func _on_game_session_menu_button_pressed() -> void:
# REQUIREMENTS:
# * SS-76
-# * UIFUN-129, UIFUN-133
+# * UIFUN-129, UIFUN-131, UIFUN-133
func _mapmode_pressed(button : BaseButton) -> void:
GameSingleton.set_mapmode(button.tooltip_text)
- GameSingleton.update_colour_image()
func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
@@ -48,9 +46,6 @@ func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_ri
func _on_minimap_clicked(pos_clicked : Vector2) -> void:
minimap_clicked.emit(pos_clicked)
-func _on_province_selected(index : int) -> void:
- province_selcted.emit(index)
-
# REQUIREMENTS:
# * UIFUN-269
func _on_zoom_in_button_pressed() -> void:
diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel/MapControlPanel.tscn
index 82b9c86..91e2e7e 100644
--- a/game/src/GameSession/MapControlPanel.tscn
+++ b/game/src/GameSession/MapControlPanel/MapControlPanel.tscn
@@ -1,8 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"]
-[ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"]
-[ext_resource type="Shader" path="res://src/GameSession/Minimap.gdshader" id="2_rinsg"]
-[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"]
+[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/MapControlPanel.gd" id="1_ign64"]
+[ext_resource type="Shader" path="res://src/GameSession/MapControlPanel/Minimap.gdshader" id="2_rinsg"]
+[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/Minimap.gd" id="3_s4dml"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bhuqb"]
shader = ExtResource("2_rinsg")
@@ -101,7 +101,6 @@ mouse_filter = 1
text = "-"
[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"]
-[connection signal="province_selcted" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_province_selected"]
[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"]
[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"]
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/MapControlPanel/Minimap.gd
index f5d972a..1f9b75e 100644
--- a/game/src/GameSession/Minimap.gd
+++ b/game/src/GameSession/MapControlPanel/Minimap.gd
@@ -16,6 +16,7 @@ func _ready():
push_error("Failed to set up minimap shader")
else:
_minimap_shader = minimap_material
+ GameSingleton.province_selected.connect(_on_province_selected)
func _on_province_selected(index : int) -> void:
if _minimap_shader != null:
diff --git a/game/src/GameSession/Minimap.gdshader b/game/src/GameSession/MapControlPanel/Minimap.gdshader
index 8b68108..608abe2 100644
--- a/game/src/GameSession/Minimap.gdshader
+++ b/game/src/GameSession/MapControlPanel/Minimap.gdshader
@@ -1,6 +1,6 @@
shader_type canvas_item;
-#include "ProvinceIndexSampler.gdshaderinc"
+#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc"
// Index of the currently selected province
uniform uint selected_index;
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index c3b5cbb..22a7e6b 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -1,6 +1,5 @@
extends Node3D
-signal province_selected(index : int)
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
const _action_north : StringName = &"map_north"
@@ -83,6 +82,8 @@ func _ready():
map_mesh_aabb.position.z - map_mesh_aabb.end.z
))
+ GameSingleton.province_selected.connect(_on_province_selected)
+
func _notification(what : int):
match what:
NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window
@@ -112,12 +113,8 @@ func zoom_in() -> void:
func zoom_out() -> void:
_zoom_target += _zoom_target_step
-func _select_province(index : int) -> void:
+func _on_province_selected(index : int) -> void:
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index)
- province_selected.emit(index)
-
-func _deselect_province() -> void:
- _select_province(0)
# REQUIREMENTS
# * SS-31
@@ -125,7 +122,7 @@ func _unhandled_input(event : InputEvent):
if _mouse_over_viewport and event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
- _select_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map))
+ GameSingleton.set_selected_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map))
else:
print("Clicked outside the map!")
elif event.is_action_pressed(_action_drag):
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
deleted file mode 100644
index 80f02c5..0000000
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ /dev/null
@@ -1,99 +0,0 @@
-extends PanelContainer
-
-signal province_deselected
-
-@export var _province_name_label : Label
-@export var _region_name_label : Label
-@export var _life_rating_bar : ProgressBar
-@export var _buildings_container : Container
-
-const _missing_suffix : String = "_MISSING"
-
-var _selected_index : int:
- get: return _selected_index
- set(v):
- _selected_index = v
- update_info()
-var _province_info : Dictionary
-
-func _ready():
- GameSingleton.state_updated.connect(update_info)
- update_info()
-
-enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING }
-
-func _expand_building(building_identifier : String) -> void:
- if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
- push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
-
-# REQUIREMENTS:
-# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189
-# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
-# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
-func _add_building(building : Dictionary) -> void:
- const _building_key : StringName = &"building"
- const _level_key : StringName = &"level"
- const _expansion_state_key : StringName = &"expansion_state"
- const _start_key : StringName = &"start"
- const _end_key : StringName = &"end"
- const _expansion_progress_key : StringName = &"expansion_progress"
-
- const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING"
-
- var level_label := Label.new()
- level_label.text = str(building.get(_level_key, 0))
- _buildings_container.add_child(level_label)
-
- var building_label := Label.new()
- building_label.text = building.get(_building_key, _building_key + _missing_suffix)
- _buildings_container.add_child(building_label)
-
- var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND)
- if expansion_state == PREPARING or expansion_state == EXPANDING:
- var progress_bar := ProgressBar.new()
- progress_bar.max_value = 1
- progress_bar.value = building.get(_expansion_progress_key, 0)
- progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS
- _buildings_container.add_child(progress_bar)
- else:
- var expand_button := Button.new()
- expand_button.text = _expand_province_building
- expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- expand_button.mouse_filter = Control.MOUSE_FILTER_PASS
- expand_button.disabled = expansion_state != CAN_EXPAND
- expand_button.pressed.connect(func(): _expand_building(building_label.text))
- _buildings_container.add_child(expand_button)
-
-func update_info() -> void:
- const _province_key : StringName = &"province"
- const _region_key : StringName = &"region"
- const _life_rating_key : StringName = &"life_rating"
- const _buildings_key : StringName = &"buildings"
-
- const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP"
-
- _province_info = GameSingleton.get_province_info_from_index(_selected_index)
- if _province_info:
- _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix)
- _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix)
-
- _life_rating_bar.value = _province_info.get(_life_rating_key, 0)
- _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value
-
- for child in _buildings_container.get_children():
- _buildings_container.remove_child(child)
- child.queue_free()
- var buildings : Array = _province_info.get(_buildings_key, [])
- for building in buildings:
- _add_building(building)
-
- show()
- else:
- hide()
-
-func _on_province_selected(index : int) -> void:
- _selected_index = index
-
-func _on_close_button_pressed() -> void:
- province_deselected.emit()
diff --git a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
new file mode 100644
index 0000000..0d8d8b7
--- /dev/null
+++ b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
@@ -0,0 +1,121 @@
+extends PanelContainer
+
+@export var _province_name_label : Label
+@export var _region_name_label : Label
+@export var _life_rating_bar : ProgressBar
+@export var _rgo_icon_texture_rect : TextureRect
+@export var _rgo_name_label : Label
+@export var _buildings_container : Container
+
+const _missing_suffix : String = "_MISSING"
+
+var _selected_index : int:
+ get: return _selected_index
+ set(v):
+ _selected_index = v
+ update_info()
+var _province_info : Dictionary
+
+func _ready():
+ GameSingleton.province_selected.connect(_on_province_selected)
+ GameSingleton.state_updated.connect(update_info)
+ update_info()
+
+enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING }
+
+func _expand_building(building_identifier : String) -> void:
+ if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
+ push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
+
+# Each building row contains:
+# level - Level Label
+# name - Name Label
+# button - Expansion Button
+# progress_bar - Expansion ProgressBar
+var _building_rows : Array[Dictionary]
+
+# REQUIREMENTS:
+# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189
+# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
+# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
+func _add_building_row() -> void:
+ var row : Dictionary
+
+ row.level = Label.new()
+ row.level.text = "X"
+ _buildings_container.add_child(row.level)
+
+ row.name = Label.new()
+ row.name.text = GameSingleton.get_building_info_building_key() + _missing_suffix
+ _buildings_container.add_child(row.name)
+
+ row.button = Button.new()
+ row.button.text = "EXPAND_PROVINCE_BUILDING"
+ row.button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ row.button.mouse_filter = Control.MOUSE_FILTER_PASS
+ row.button.pressed.connect(func(): _expand_building(row.name.text))
+ _buildings_container.add_child(row.button)
+
+ row.progress_bar = ProgressBar.new()
+ row.progress_bar.max_value = 1
+ row.progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ row.progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS
+ _buildings_container.add_child(row.progress_bar)
+
+ _building_rows.append(row)
+ _set_building_row(_building_rows.size() - 1, {})
+
+func _set_building_row(index : int, building : Dictionary) -> void:
+ if index < 0 or index > _building_rows.size():
+ push_error("Invalid building row index: ", index, " (max ", _building_rows.size(), ")")
+ return
+ if index == _building_rows.size(): _add_building_row()
+ var row := _building_rows[index]
+ if building.is_empty():
+ row.level.visible = false
+ row.name.visible = false
+ row.progress_bar.visible = false
+ row.button.visible = false
+ return
+ row.level.text = str(building.get(GameSingleton.get_building_info_level_key(), 0))
+ row.level.visible = true
+ row.name.text = building.get(GameSingleton.get_building_info_building_key(),
+ GameSingleton.get_building_info_building_key() + _missing_suffix)
+ row.name.visible = true
+
+ var expansion_state : int = building.get(GameSingleton.get_building_info_expansion_state_key(),
+ CANNOT_EXPAND)
+ var show_progress_bar := expansion_state == PREPARING or expansion_state == EXPANDING
+ row.progress_bar.value = building.get(GameSingleton.get_building_info_expansion_progress_key(), 0)
+ row.progress_bar.visible = show_progress_bar
+ row.button.disabled = expansion_state != CAN_EXPAND
+ row.button.visible = not show_progress_bar
+
+func update_info() -> void:
+ _province_info = GameSingleton.get_province_info_from_index(_selected_index)
+ if _province_info:
+ _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(),
+ GameSingleton.get_province_info_province_key() + _missing_suffix)
+ _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(),
+ GameSingleton.get_province_info_region_key() + _missing_suffix)
+
+ _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0)
+ _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ "life_rating": _life_rating_bar.value })
+
+ _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(),
+ GameSingleton.get_province_info_rgo_key() + _missing_suffix)
+ _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text)
+
+ var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), [])
+ for i in max(buildings.size(), _building_rows.size()):
+ _set_building_row(i, buildings[i] if i < buildings.size() else {})
+
+ show()
+ else:
+ hide()
+
+func _on_province_selected(index : int) -> void:
+ _selected_index = index
+
+func _on_close_button_pressed() -> void:
+ GameSingleton.set_selected_province(0)
diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
index 8c83baa..a233db0 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.tscn
+++ b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
@@ -1,8 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"]
-[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"]
+[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"]
-[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_buildings_container")]
+[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")]
editor_description = "UI-56"
anchors_preset = 2
anchor_top = 1.0
@@ -15,6 +15,8 @@ script = ExtResource("1_3n8k5")
_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName")
_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName")
_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar")
+_rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon")
+_rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName")
_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer")
[node name="PanelList" type="VBoxContainer" parent="."]
@@ -60,6 +62,23 @@ size_flags_vertical = 3
layout_mode = 2
mouse_filter = 1
+[node name="RGOInfo" type="HBoxContainer" parent="PanelList/InteractList"]
+editor_description = "UI-112"
+layout_mode = 2
+
+[node name="RGOIcon" type="TextureRect" parent="PanelList/InteractList/RGOInfo"]
+editor_description = "UI-100"
+layout_mode = 2
+
+[node name="RGOName" type="Label" parent="PanelList/InteractList/RGOInfo"]
+layout_mode = 2
+text = "rgo_MISSING"
+vertical_alignment = 1
+
+[node name="HSeparator2" type="HSeparator" parent="PanelList/InteractList"]
+layout_mode = 2
+mouse_filter = 1
+
[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"]
layout_mode = 2
columns = 3
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
index 7d160f0..88e7019 100644
--- a/game/src/GameSession/TerrainMap.gdshader
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -2,7 +2,7 @@ shader_type spatial;
render_mode unshaded;
-#include "ProvinceIndexSampler.gdshaderinc"
+#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc"
// Province colour texture
uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest;
diff --git a/game/src/MainMenu/ReleaseInfoBox.gd b/game/src/MainMenu/ReleaseInfoBox.gd
index ca03af3..e363162 100644
--- a/game/src/MainMenu/ReleaseInfoBox.gd
+++ b/game/src/MainMenu/ReleaseInfoBox.gd
@@ -28,7 +28,7 @@ func _notification(what : int):
_update_checksum_label_text()
func _update_checksum_label_text() -> void:
- _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM") % _checksum
+ _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM").format({ "checksum": _checksum })
_checksum_label.text = "(%s)" % _checksum.substr(0, 4)
func _on_version_label_pressed():