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author Hop311 <Hop3114@gmail.com>2023-09-23 22:53:40 +0200
committer GitHub <noreply@github.com>2023-09-23 22:53:40 +0200
commit0b4c30aa02c3ec1dacfc3ac190af4733531753ea (patch)
tree41aacf220a1f7085c81f2b0f522ad9f36991947b /game/src
parentd56941e60016bf73587c63a36ac5ca9da3f6023e (diff)
parent6e2ba19d77c36ddc4767a20de040489b574ae0c3 (diff)
Merge pull request #157 from OpenVicProject/more-dataloading
More dataloading
Diffstat (limited to 'game/src')
-rw-r--r--game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd4
-rw-r--r--game/src/Game/Theme/PieChart/PieChart.gd4
2 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
index 0220be2..01175d0 100644
--- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
+++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
@@ -104,7 +104,7 @@ func _set_building_row(index : int, building : Dictionary) -> void:
func _update_info() -> void:
_province_info = GameSingleton.get_province_info_from_index(_selected_index)
if _province_info:
- _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(),
+ _province_name_label.text = "PROV" + _province_info.get(GameSingleton.get_province_info_province_key(),
GameSingleton.get_province_info_province_key() + _missing_suffix)
_region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(),
GameSingleton.get_province_info_region_key() + _missing_suffix)
@@ -122,7 +122,7 @@ func _update_info() -> void:
_rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(),
GameSingleton.get_province_info_rgo_key() + _missing_suffix)
- _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text)
+ _rgo_icon_texture_rect.texture = null
var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), [])
for i in max(buildings.size(), _building_rows.size()):
diff --git a/game/src/Game/Theme/PieChart/PieChart.gd b/game/src/Game/Theme/PieChart/PieChart.gd
index cfd7917..4b81b28 100644
--- a/game/src/Game/Theme/PieChart/PieChart.gd
+++ b/game/src/Game/Theme/PieChart/PieChart.gd
@@ -193,13 +193,13 @@ func _create_tooltip(labelHovered : String) -> String:
for label in _slice_order:
var slice : SliceData = _slices.get(label)
var percent := _format_percent(slice.percentage)
- var entry : String = "%s %s%%" % [label, percent]
+ var entry : String = "%s %s%%" % [tr(label), percent]
if label == labelHovered:
entry = "[i][u][b]>>%s<<[/b][/u][/i]" % entry
slice_tooltips.push_back(entry)
# Slices are ordered smallest to largest, but here we want the opposite
slice_tooltips.reverse()
- return "[font_size=10]%s[/font_size]" % "\n".join(slice_tooltips)
+ return "[font_size=14]%s[/font_size]" % "\n".join(slice_tooltips)
# Angle from center.angle_to_point is measured from the +x axis,
# but the chart starts from +y