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author Spartan322 <Megacake1234@gmail.com>2023-03-23 08:38:29 +0100
committer Spartan322 <Megacake1234@gmail.com>2023-03-23 08:38:29 +0100
commitb7ab82d05186a39cba25eb3428828ef54686e3fb (patch)
tree0b9f3dccbe5639b8c856124f70b493990501761e /game/theme/assets/main_menu_background.png.import
parent961b7bb155205e4e0e497a6dd944f72967f4c302 (diff)
Make default_theme.tres the project theme
Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
Diffstat (limited to 'game/theme/assets/main_menu_background.png.import')
-rw-r--r--game/theme/assets/main_menu_background.png.import34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/theme/assets/main_menu_background.png.import b/game/theme/assets/main_menu_background.png.import
new file mode 100644
index 0000000..965fff2
--- /dev/null
+++ b/game/theme/assets/main_menu_background.png.import
@@ -0,0 +1,34 @@
+[remap]
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+path="res://.godot/imported/main_menu_background.png-d397f96448c7ec02ba7a3775a5bc8e5d.ctex"
+metadata={
+"vram_texture": false
+}
+
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+dest_files=["res://.godot/imported/main_menu_background.png-d397f96448c7ec02ba7a3775a5bc8e5d.ctex"]
+
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