diff options
author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-11 12:41:35 +0200 |
---|---|---|
committer | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-11 12:41:35 +0200 |
commit | 369880cb44a98853615326255d6e7e4356166b3b (patch) | |
tree | 2972153b188eca8a3a8d2c88357579b9a0169e90 /game | |
parent | 5f09e4720581994ca88446add32d8b6189428b13 (diff) |
Returned movement of camera when it's clicked and mouse have movement
Vital RTS feature, vital for multiplayer micro as well.
Diffstat (limited to 'game')
-rw-r--r-- | game/src/GameSession/Minimap.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 5d15ce8..7c02698 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -11,7 +11,7 @@ func _draw() -> void: draw_multiline(_viewport_points, Color.WHITE, -1) func _unhandled_input(event : InputEvent): - if event.is_action_pressed(_action_click): + if event is InputEventMouseMotion and Input.is_action_pressed(_action_click): var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: minimap_clicked.emit(pos_clicked) |