diff options
author | Hop311 <Hop3114@gmail.com> | 2024-05-16 22:15:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-05-16 22:15:25 +0200 |
commit | 963a4a84a0cb6990f4542eafa0b8a82cfc032834 (patch) | |
tree | 1ee38ce3be0325752f89e72062aea51d54747a70 /game | |
parent | bfccdb87d66304604ad018037db1581746646bfa (diff) | |
parent | 14a2b79f261091dede324f972f9c7841974c9a2a (diff) |
Merge pull request #230 from OpenVicProject/misc
Misc UI code changes
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/GameSession/MapView.gd | 6 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd | 218 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel.gd | 2 |
3 files changed, 122 insertions, 104 deletions
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index 5b3fa04..aff961a 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -25,9 +25,9 @@ var _drag_active : bool = false var _mouse_over_viewport : bool = true -@export var _zoom_target_min : float = 0.10 +@export var _zoom_target_min : float = 0.075 @export var _zoom_target_max : float = 5.0 -@export var _zoom_target_step : float = (_zoom_target_max - _zoom_target_min) / 40.0 +@export var _zoom_target_step : float = (_zoom_target_max - _zoom_target_min) / 64.0 @export var _zoom_epsilon : float = _zoom_target_step * 0.005 @export var _zoom_speed : float = 5.0 # _zoom_target's starting value is ignored as it is updated to the camera's height by _ready, @@ -293,7 +293,7 @@ func _update_orientation() -> void: if _is_detailed_view: # Zero at the transition point, increases as you zoom further in var delta : float = (_zoom_detailed_threshold - _camera.position.y) / _zoom_detailed_threshold - dir.z = -(delta ** 4) + dir.z = -(delta ** 2) _camera.look_at(_camera.position + dir, up) func _update_minimap_viewport() -> void: diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd index 44ca699..42f0791 100644 --- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd @@ -18,15 +18,15 @@ var _interest_val_label : Label # costs var _nat_stock_val_label : Label -var _nat_stock_est_label : Label +var _nat_stock_exp_label : Label var _mil_cost_val_label : Label var _overseas_cost_val_label : Label var _ind_sub_val_label : Label var _admin_efficiency_label : Label -var _exp_val_0_label : Label -var _exp_val_1_label : Label -var _exp_val_2_label : Label -var _exp_val_3_label : Label +var _education_exp_label : Label +var _administration_exp_label : Label +var _social_exp_label : Label +var _military_exp_label : Label var _total_exp_label : Label # others @@ -35,6 +35,11 @@ var _tariff_val_label : Label var _diplomatic_balance_label : Label var _balance_label : Label +var _lower_class_chart : GFXPieChartTexture +var _middle_class_chart : GFXPieChartTexture +var _upper_class_chart : GFXPieChartTexture +var _debt_chart : GFXPieChartTexture + const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET func _ready() -> void: @@ -53,8 +58,8 @@ func _ready() -> void: _lower_class_label = get_label_from_nodepath(^"./country_budget/tax_0_inc") _middle_class_label = get_label_from_nodepath(^"./country_budget/tax_1_inc") _upper_class_label = get_label_from_nodepath(^"./country_budget/tax_2_inc") - _gold_label = get_label_from_nodepath(^"./country_budget/gold_inc") - _total_inc_label = get_label_from_nodepath(^"./country_budget/total_inc") + _gold_label = get_label_from_nodepath(^"./country_budget/gold_inc") + _total_inc_label = get_label_from_nodepath(^"./country_budget/total_inc") # debt _national_bank_label = get_label_from_nodepath(^"./country_budget/national_bank_val") _total_funds_label = get_label_from_nodepath(^"./country_budget/total_funds_val") @@ -62,119 +67,110 @@ func _ready() -> void: _interest_val_label = get_label_from_nodepath(^"./country_budget/interest_val") # costs _nat_stock_val_label = get_label_from_nodepath(^"./country_budget/nat_stock_val") - _nat_stock_est_label = get_label_from_nodepath(^"./country_budget/nat_stock_est") + _nat_stock_exp_label = get_label_from_nodepath(^"./country_budget/nat_stock_est") _mil_cost_val_label = get_label_from_nodepath(^"./country_budget/mil_cost_val") _overseas_cost_val_label = get_label_from_nodepath(^"./country_budget/overseas_cost_val") _ind_sub_val_label = get_label_from_nodepath(^"./country_budget/ind_sub_val") _admin_efficiency_label = get_label_from_nodepath(^"./country_budget/admin_efficiency") - _exp_val_0_label = get_label_from_nodepath(^"./country_budget/exp_val_0") - _exp_val_1_label = get_label_from_nodepath(^"./country_budget/exp_val_1") - _exp_val_2_label = get_label_from_nodepath(^"./country_budget/exp_val_2") - _exp_val_3_label = get_label_from_nodepath(^"./country_budget/exp_val_3") + _education_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_0") + _administration_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_1") + _social_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_2") + _military_exp_label = get_label_from_nodepath(^"./country_budget/exp_val_3") _total_exp_label = get_label_from_nodepath(^"./country_budget/total_exp") # others _tariffs_percent_label = get_label_from_nodepath(^"./country_budget/tariffs_percent") _tariff_val_label = get_label_from_nodepath(^"./country_budget/tariff_val") _diplomatic_balance_label = get_label_from_nodepath(^"./country_budget/diplomatic_balance") _balance_label = get_label_from_nodepath(^"./country_budget/balance") - + # sliders # income var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider") - var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider") - var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider") - # costs - var _land_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/land_stockpile_slider") - var _naval_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/naval_stockpile_slider") - var _projects_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/projects_stockpile_slider") - var _exp_0_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_0_slider") - var _exp_1_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_1_slider") - var _exp_2_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_2_slider") - var _exp_3_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_3_slider") - # others - var _tariff_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tariff_slider") - - # debt buttons - var _tab_takenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_takenloans") - var _tab_givenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_givenloans") - var _debt_sort_country_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_country") - var _debt_sort_amount_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_amount") - var _take_loan_button : Button = get_button_from_nodepath(^"./country_budget/take_loan") - var _repay_loan_button : Button = get_button_from_nodepath(^"./country_budget/repay_loan") - - # charts - var _lower_class_chart : GFXPieChartTexture = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_0") - var _middle_class_chart : GFXPieChartTexture = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_1") - var _upper_class_chart : GFXPieChartTexture = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_2") - var _debt_chart : GFXPieChartTexture = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_debt") - - if _tab_takenloans_button: - _tab_takenloans_button.pressed.connect(_switch_loans_tab.bind(true)) - if _tab_givenloans_button: - _tab_givenloans_button.pressed.connect(_switch_loans_tab.bind(false)) - if _debt_sort_country_button: - _debt_sort_country_button.pressed.connect(_sort_loans.bind(true)) - if _debt_sort_amount_button: - _debt_sort_amount_button.pressed.connect(_sort_loans.bind(false)) - if _take_loan_button: - _take_loan_button.pressed.connect(_take_loan) - if _repay_loan_button: - _repay_loan_button.pressed.connect(_repay_loan) - - # ------------------------------------------------------------------------- - # --------------- substitute for real values and operations --------------- - # ------------------------------------------------------------------------- - # income if _lower_class_slider and _lower_class_label: _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s£" % value) _lower_class_slider.emit_value_changed() + var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider") if _middle_class_slider and _middle_class_label: _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s£" % value) _middle_class_slider.emit_value_changed() + var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider") if _upper_class_slider and _upper_class_label: _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s£" % value) _upper_class_slider.emit_value_changed() - # expenses + + # costs + var _land_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/land_stockpile_slider") if _land_stockpile_slider and _mil_cost_val_label: _land_stockpile_slider.value_changed.connect(func(value : int) -> void: _mil_cost_val_label.text = "%s£" % value) _land_stockpile_slider.emit_value_changed() + var _naval_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/naval_stockpile_slider") if _naval_stockpile_slider and _overseas_cost_val_label: _naval_stockpile_slider.value_changed.connect(func(value : int) -> void: _overseas_cost_val_label.text = "%s£" % value) _naval_stockpile_slider.emit_value_changed() + var _projects_stockpile_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/projects_stockpile_slider") if _projects_stockpile_slider: if _nat_stock_val_label: _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_val_label.text = "%s£" % value) - if _nat_stock_est_label: - _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_est_label.text = "%s£" % value) + if _nat_stock_exp_label: + _projects_stockpile_slider.value_changed.connect(func(value : int) -> void: _nat_stock_exp_label.text = "%s£" % value) _projects_stockpile_slider.emit_value_changed() - if _exp_0_slider and _exp_val_0_label: - _exp_0_slider.value_changed.connect(func(value : int) -> void: _exp_val_0_label.text = "%s£" % value) + var _exp_0_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_0_slider") + if _exp_0_slider and _education_exp_label: + _exp_0_slider.value_changed.connect(func(value : int) -> void: _education_exp_label.text = "%s£" % value) _exp_0_slider.emit_value_changed() - if _exp_1_slider and _exp_val_1_label: - _exp_1_slider.value_changed.connect(func(value : int) -> void: _exp_val_1_label.text = "%s£" % value) + var _exp_1_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_1_slider") + if _exp_1_slider: + if _administration_exp_label: + _exp_1_slider.value_changed.connect(func(value : int) -> void: _administration_exp_label.text = "%s£" % value) + if _admin_efficiency_label: + _exp_1_slider.value_changed.connect(func(value : int) -> void: _admin_efficiency_label.text = "%s%%" % value) _exp_1_slider.emit_value_changed() - if _exp_2_slider and _exp_val_2_label: - _exp_2_slider.value_changed.connect(func(value : int) -> void: _exp_val_2_label.text = "%s£" % value) + var _exp_2_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_2_slider") + if _exp_2_slider and _social_exp_label: + _exp_2_slider.value_changed.connect(func(value : int) -> void: _social_exp_label.text = "%s£" % value) _exp_2_slider.emit_value_changed() - if _exp_3_slider and _exp_val_3_label: - _exp_3_slider.value_changed.connect(func(value : int) -> void: _exp_val_3_label.text = "%s£" % value) + var _exp_3_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/exp_3_slider") + if _exp_3_slider and _military_exp_label: + _exp_3_slider.value_changed.connect(func(value : int) -> void: _military_exp_label.text = "%s£" % value) _exp_3_slider.emit_value_changed() - if _exp_1_slider and _admin_efficiency_label: - _exp_1_slider.value_changed.connect(func(value : int) -> void: _admin_efficiency_label.text = "%s%%" % value) - _exp_1_slider.emit_value_changed() + # others + var _tariff_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tariff_slider") if _tariff_slider: if _tariff_val_label: _tariff_slider.value_changed.connect(func(value : int) -> void: _tariff_val_label.text = "%s£" % value) if _tariffs_percent_label: _tariff_slider.value_changed.connect(func(value : int) -> void: _tariffs_percent_label.text = "%s%%" % value) _tariff_slider.emit_value_changed() + + # debt buttons + var _tab_takenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_takenloans") + if _tab_takenloans_button: + _tab_takenloans_button.pressed.connect(_switch_loans_tab.bind(true)) + var _tab_givenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_givenloans") + if _tab_givenloans_button: + _tab_givenloans_button.pressed.connect(_switch_loans_tab.bind(false)) + var _debt_sort_country_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_country") + if _debt_sort_country_button: + _debt_sort_country_button.pressed.connect(_sort_loans.bind(true)) + var _debt_sort_amount_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_amount") + if _debt_sort_amount_button: + _debt_sort_amount_button.pressed.connect(_sort_loans.bind(false)) + var _take_loan_button : Button = get_button_from_nodepath(^"./country_budget/take_loan") + if _take_loan_button: + _take_loan_button.pressed.connect(_take_loan) + var _repay_loan_button : Button = get_button_from_nodepath(^"./country_budget/repay_loan") + if _repay_loan_button: + _repay_loan_button.pressed.connect(_repay_loan) + # charts - #if _x_chart: - # _x_chart.set_slices_array(...) - - # ------------------------------------------------------------------------- - + _lower_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_0") + _middle_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_1") + _upper_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_2") + _debt_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_debt") + + # TODO - generate strata pop type icons + _update_info() func _notification(what : int) -> void: @@ -189,44 +185,66 @@ func _on_update_active_nation_management_screen(active_screen : NationManagement func _update_info() -> void: # TODO - remove _incVal and link the true data with the UI _incVal += 1 - + if _active: - _gold_label.text = "%s£" % (_incVal - (_incVal % 7)) - _total_inc_label.text = "%s£" % _incVal - _national_bank_label.text = "%s£" % (_incVal * 2) - _total_funds_label.text = "%s£" % (_incVal * 3) - _debt_val_label.text = "%s£" % (_incVal * 4) - _interest_val_label.text = "%s£" % (_incVal * 5) - _ind_sub_val_label.text = "%s£" % (_incVal * 6) - _diplomatic_balance_label.text = "%s£" % (_incVal * 8) - _total_exp_label.text = "%s£" % (_incVal + 1) - _balance_label.text = "%s£" % _incVal - if _incVal > 0: - _balance_label.add_theme_color_override("font_color", Color.DARK_GREEN) - elif _incVal < 0: - _balance_label.add_theme_color_override("font_color", Color.RED) - else: - _balance_label.add_theme_color_override("font_color", Color.BLACK) + if _gold_label: + _gold_label.text = "%s£" % (_incVal - (_incVal % 7)) + + if _total_inc_label: + _total_inc_label.text = "%s£" % _incVal + + if _national_bank_label: + _national_bank_label.text = "%s£" % (_incVal * 2) + + if _total_funds_label: + _total_funds_label.text = "%s£" % (_incVal * 3) + + if _debt_val_label: + _debt_val_label.text = "%s£" % (_incVal * 4) + + if _interest_val_label: + _interest_val_label.text = "%s£" % (_incVal * 5) + + if _ind_sub_val_label: + _ind_sub_val_label.text = "%s£" % (_incVal * 6) + + if _diplomatic_balance_label: + _diplomatic_balance_label.text = "%s£" % (_incVal * 8) + + if _total_exp_label: + _total_exp_label.text = "%s£" % (_incVal + 1) + + if _balance_label: + _balance_label.text = "%s£" % _incVal + _balance_label.add_theme_color_override(&"font_color", + Color.DARK_GREEN if _incVal > 0 else + (Color.RED if _incVal < 0 else Color.BLACK) + ) + + # TODO - set strata tax and debt charts + # TODO - update sliders to reflect changes in limits + # TODO - update loans taken/given list and enable/disable take/give loan buttons + show() else: hide() func _switch_loans_tab(taken_loans : bool) -> void: # TODO - code the necessary logic - var _variable_so_that_the_function_compiles # remove later #if taken_loans: #else: # given loans - + pass + func _sort_loans(sort_by_country : bool) -> void: # TODO - code the necessary logic - var _variable_so_that_the_function_compiles # remove later #if sort_by_country: #else: # sort by amount - + pass + func _take_loan() -> void: # TODO - code the necessary logic - var _variable_so_that_the_function_compiles # remove later - + pass + func _repay_loan() -> void: # TODO - code the necessary logic - var _variable_so_that_the_function_compiles # remove later + pass diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd index fd089e7..7482673 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd @@ -389,4 +389,4 @@ func _on_province_selected(index : int) -> void: _selected_index = index func _on_close_button_pressed() -> void: - GameSingleton.set_selected_province(0) + GameSingleton.unset_selected_province() |