diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-25 23:35:16 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-05-25 23:35:16 +0200 |
commit | 9843807154aa70324c84692ce9d3b54414e2b5e0 (patch) | |
tree | 31d37e00cf6c010180fb3212b45ac5f70728cc8f /game | |
parent | b493547fb8c77918306fe56b74b704284cf54931 (diff) |
Added compatibility-mode command line argument
Diffstat (limited to 'game')
-rw-r--r-- | game/project.godot | 1 | ||||
-rw-r--r-- | game/src/ArgumentParser.tscn | 24 | ||||
-rw-r--r-- | game/src/Autoload/Arguments/ArgumentOption.gd (renamed from game/src/ArgumentOption.gd) | 0 | ||||
-rw-r--r-- | game/src/Autoload/Arguments/ArgumentParser.gd (renamed from game/src/ArgumentParser.gd) | 22 | ||||
-rw-r--r-- | game/src/Autoload/Arguments/ArgumentParser.tscn | 32 | ||||
-rw-r--r-- | game/src/Autoload/Events.gd | 19 | ||||
-rw-r--r-- | game/src/GameStart.tscn | 5 | ||||
-rw-r--r-- | game/src/MusicConductor/SongInfo.gd | 2 |
8 files changed, 62 insertions, 43 deletions
diff --git a/game/project.godot b/game/project.godot index 441001d..3bb2438 100644 --- a/game/project.godot +++ b/game/project.godot @@ -21,6 +21,7 @@ config/project_settings_override.template="user://settings.cfg" [autoload] +ArgumentParser="*res://src/Autoload/Arguments/ArgumentParser.tscn" Events="*res://src/Autoload/Events.gd" Resolution="*res://src/Autoload/Resolution.gd" SoundManager="*res://src/Autoload/SoundManager.gd" diff --git a/game/src/ArgumentParser.tscn b/game/src/ArgumentParser.tscn deleted file mode 100644 index 964c19e..0000000 --- a/game/src/ArgumentParser.tscn +++ /dev/null @@ -1,24 +0,0 @@ -[gd_scene load_steps=5 format=3 uid="uid://dayjmgc34tqo6"] - -[ext_resource type="Script" path="res://src/ArgumentParser.gd" id="1_8e7gi"] -[ext_resource type="Script" path="res://src/ArgumentOption.gd" id="2_f3c26"] - -[sub_resource type="Resource" id="Resource_tq3y4"] -script = ExtResource("2_f3c26") -name = &"help" -aliases = Array[StringName]([&"h"]) -type = 1 -description = "Displays help and quits." -default_value = false - -[sub_resource type="Resource" id="Resource_j1to4"] -script = ExtResource("2_f3c26") -name = &"game-debug" -aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"]) -type = 1 -description = "Start in debug mode." -default_value = false - -[node name="ArgumentParser" type="Node"] -script = ExtResource("1_8e7gi") -option_array = Array[ExtResource("2_f3c26")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4")]) diff --git a/game/src/ArgumentOption.gd b/game/src/Autoload/Arguments/ArgumentOption.gd index f14cef0..f14cef0 100644 --- a/game/src/ArgumentOption.gd +++ b/game/src/Autoload/Arguments/ArgumentOption.gd diff --git a/game/src/ArgumentParser.gd b/game/src/Autoload/Arguments/ArgumentParser.gd index f1ee371..ce89dd8 100644 --- a/game/src/ArgumentParser.gd +++ b/game/src/Autoload/Arguments/ArgumentParser.gd @@ -53,11 +53,18 @@ func _parse_value(arg_name : StringName, value_string : String, type : Variant.T return true if value_string == "false" or value_string == "f" or value_string == "no" or value_string == "n": return false - return true + push_error("'%s' must be a valid boolean, '%s' is an invalid value." % [arg_name, value_string]) + return null TYPE_INT: - return value_string.to_int() + if value_string.is_valid_int(): + return value_string.to_int() + push_error("'%s' must be a valid integer, '%s' is an invalid value." % [arg_name, value_string]) + return null TYPE_FLOAT: - return value_string.to_float() + if value_string.is_valid_float(): + return value_string.to_float() + push_error("'%s' must be a valid float, '%s' is an invalid value." % [arg_name, value_string]) + return null TYPE_STRING, TYPE_STRING_NAME: return value_string TYPE_COLOR: @@ -204,10 +211,11 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) continue current_key = key - var arg_result = _parse_value(key, value, current_option.type) - if arg_result != null: - dictionary[current_option.name] = arg_result - current_option = null + if first_equal > -1: + var arg_result = _parse_value(key, value, current_option.type) + if arg_result != null: + dictionary[current_option.name] = arg_result + current_option = null return dictionary diff --git a/game/src/Autoload/Arguments/ArgumentParser.tscn b/game/src/Autoload/Arguments/ArgumentParser.tscn new file mode 100644 index 0000000..8fda8f1 --- /dev/null +++ b/game/src/Autoload/Arguments/ArgumentParser.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=6 format=3 uid="uid://dayjmgc34tqo6"] + +[ext_resource type="Script" path="res://src/Autoload/Arguments/ArgumentParser.gd" id="1_pc7xr"] +[ext_resource type="Script" path="res://src/Autoload/Arguments/ArgumentOption.gd" id="2_4hguj"] + +[sub_resource type="Resource" id="Resource_tq3y4"] +script = ExtResource("2_4hguj") +name = &"help" +aliases = Array[StringName]([&"h"]) +type = 1 +description = "Displays help and quits." +default_value = false + +[sub_resource type="Resource" id="Resource_j1to4"] +script = ExtResource("2_4hguj") +name = &"game-debug" +aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"]) +type = 1 +description = "Start in debug mode." +default_value = false + +[sub_resource type="Resource" id="Resource_tiax1"] +script = ExtResource("2_4hguj") +name = &"compatibility-mode" +aliases = Array[StringName]([&"-compat"]) +type = 4 +description = "Load Victoria 2 assets from this path." +default_value = "" + +[node name="ArgumentParser" type="Node"] +script = ExtResource("1_pc7xr") +option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")]) diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 8800041..4387cc7 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -17,20 +17,25 @@ var _define_filepaths_dict : Dictionary = { GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } -# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode -# (this won't work for mods which rely on vanilla map assets, copy missing assets -# into the mod's dir for a temporary fix) -const _compatibility_mode_path : String = "" - # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): GameSingleton.setup_logger() + # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode + # (this won't work for mods which rely on vanilla map assets, copy missing assets + # into the mod's dir for a temporary fix) + # Usage: OpenVic --compatibility-mode <path> + + var compatibility_mode_path : String + if ProjectSettings.has_setting(ArgumentParser.argument_setting_path): + var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path) + compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path) + var start := Time.get_ticks_usec() - if _compatibility_mode_path: - if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK: + if compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: push_error("Errors loading game defines!") else: if GameSingleton.load_defines(_define_filepaths_dict) != OK: diff --git a/game/src/GameStart.tscn b/game/src/GameStart.tscn index d5f9d45..2046bb5 100644 --- a/game/src/GameStart.tscn +++ b/game/src/GameStart.tscn @@ -1,6 +1,5 @@ -[gd_scene load_steps=7 format=3 uid="uid://1udsn4mggep2"] +[gd_scene load_steps=6 format=3 uid="uid://1udsn4mggep2"] -[ext_resource type="PackedScene" uid="uid://dayjmgc34tqo6" path="res://src/ArgumentParser.tscn" id="1_oe61r"] [ext_resource type="PackedScene" uid="uid://o4u142w4qkln" path="res://src/GameMenu.tscn" id="1_wlojq"] [ext_resource type="Script" path="res://src/SplashContainer.gd" id="2_xmcgv"] [ext_resource type="Texture2D" uid="uid://deef5hufq0j61" path="res://splash_assets/splash_end.png" id="3_qfv12"] @@ -15,8 +14,6 @@ anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -[node name="ArgumentParser" parent="." instance=ExtResource("1_oe61r")] - [node name="GameMenu" parent="." instance=ExtResource("1_wlojq")] visible = false layout_mode = 1 diff --git a/game/src/MusicConductor/SongInfo.gd b/game/src/MusicConductor/SongInfo.gd index f7343c0..1ee9adc 100644 --- a/game/src/MusicConductor/SongInfo.gd +++ b/game/src/MusicConductor/SongInfo.gd @@ -1,4 +1,4 @@ -extends Node +extends Resource class_name SongInfo var song_path : String = "" |