diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-08-24 09:20:38 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-08-24 09:30:19 +0200 |
commit | 31ea2b89222599b9282804191a673973bdad35b7 (patch) | |
tree | 8f307fd93d25c52d7aa85e8f962d8775bfc527e8 /game | |
parent | f59424ee1223bd509efdb2162b16415708a1ff6a (diff) |
Add signals to MusicConductor
Used for streamlining MusicPlayer
Enable music on startup
Add sound option loading on startup
Fix MusicPlayer play button starting with incorrect text
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/GameStart.gd | 8 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicConductor.gd | 13 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicPlayer.gd | 24 |
3 files changed, 27 insertions, 18 deletions
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index bfbbfb1..fa7568b 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -1,11 +1,19 @@ extends Control const LoadingScreen = preload("res://src/Game/LoadingScreen.gd") +const SoundTabScene = preload("res://src/Game/Menu/OptionMenu/SoundTab.tscn") @export_subgroup("Nodes") @export var loading_screen : LoadingScreen func _ready() -> void: + # Hack to ensure Sound Options load + var sound_tab := SoundTabScene.instantiate() + sound_tab.visible = false + add_child(sound_tab) + Events.Options.load_settings_from_file() + sound_tab.queue_free() + loading_screen.start_loading_screen(_initialize_game) # REQUIREMENTS diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd index 1326a30..f298db6 100644 --- a/game/src/Game/MusicConductor/MusicConductor.gd +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -1,5 +1,11 @@ extends Node +signal song_paused(paused : bool) +signal song_started(track_id : int) +## Only triggers when song naturally ends +signal song_finished(track_id : int) +signal song_scrubbed(percentage : float, seconds : float) + # REQUIREMENTS # * SS-67 @export_dir var music_directory : String @@ -32,6 +38,7 @@ func get_current_song_name() -> String: func scrub_song_by_percentage(percentage: float) -> void: var percentInSeconds : float = (percentage / 100.0) * _audio_stream_player.stream.get_length() _audio_stream_player.play(percentInSeconds) + song_scrubbed.emit(percentage, percentInSeconds) func get_current_song_progress_percentage() -> float: return 100 * (_audio_stream_player.get_playback_position() / _audio_stream_player.stream.get_length()) @@ -41,13 +48,15 @@ func is_paused() -> bool: func set_paused(paused : bool) -> void: _audio_stream_player.stream_paused = paused + song_paused.emit(paused) func toggle_play_pause() -> void: - _audio_stream_player.stream_paused = !_audio_stream_player.stream_paused + set_paused(not is_paused()) func start_current_song() -> void: _audio_stream_player.stream = _available_songs[_selected_track].song_stream _audio_stream_player.play() + song_started.emit(_selected_track) # REQUIREMENTS # * SS-70 @@ -76,7 +85,6 @@ func _ready(): _selected_track = _available_songs.size() _available_songs.append(SongInfo.new(music_directory, fname)) start_current_song() - set_paused(true) func set_startup_music(play : bool) -> void: if not _has_startup_happened: @@ -84,6 +92,7 @@ func set_startup_music(play : bool) -> void: set_paused(not play) func _on_audio_stream_player_finished(): + song_finished.emit(_selected_track) if _auto_play_next_song: select_next_song() start_current_song() diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd index e0a9006..e83ab9b 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.gd +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -12,55 +12,47 @@ var _is_user_dragging_progress_slider : bool = false func _ready(): for songName in MusicConductor.get_all_song_names(): _song_selector_button.add_item(songName, _song_selector_button.item_count) - _update_song_name_visual() - _update_play_pause_button() + _on_song_set(MusicConductor.get_current_song_index()) + MusicConductor.song_started.connect(_on_song_set) + MusicConductor.song_paused.connect(_update_play_pause_button) + MusicConductor.song_scrubbed.connect(_update_play_pause_button) _set_music_player_visible(MusicConductor.is_music_player_visible) +func _on_song_set(track_id : int) -> void: + _song_selector_button.selected = track_id + _update_play_pause_button() func _process(_delta): if !_is_user_dragging_progress_slider: _progress_slider.value = MusicConductor.get_current_song_progress_percentage() -func _update_song_name_visual(): - _song_selector_button.selected = MusicConductor.get_current_song_index() - -func _update_play_pause_button(): +func _update_play_pause_button(_arg1 = null, _arg2 = null): _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" func _on_play_pause_button_pressed(): MusicConductor.toggle_play_pause() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-93 func _on_next_song_button_pressed(): MusicConductor.select_next_song() - _update_song_name_visual() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-94 func _on_previous_song_button_pressed(): MusicConductor.select_previous_song() - _update_song_name_visual() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-95 func _on_option_button_item_selected(index): MusicConductor.start_song_by_index(index) - _update_song_name_visual() - _update_play_pause_button() - func _on_progress_slider_drag_started(): _is_user_dragging_progress_slider = true - func _on_progress_slider_drag_ended(_value_changed): MusicConductor.scrub_song_by_percentage(_progress_slider.value) _is_user_dragging_progress_slider = false - _update_play_pause_button() func _set_music_player_visible(is_player_visible : bool) -> void: MusicConductor.is_music_player_visible = is_player_visible |