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author Spartan322 <Megacake1234@gmail.com>2023-06-13 08:00:57 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-13 21:14:37 +0200
commitcd7a5260d4d2791f98f284cf0bea905bda18cbe8 (patch)
treeffa32e8dda076f48c004f35834ff9af1e5ec0b9f /game
parent6e26b948ea2a7632bcb7b795fe78f7169477eb6a (diff)
Fix ArgumentParser excluding last character for arg key
Fix ArgumentParser ignoring full name boolean arguments Add warning for ArgumentParser parsing a non-boolean standalone argument Move SS-56 requirement to ArgumentParser scene Add has_argument_support, get_argument, and set_argument to ArgumentParser Update `GameDebug.gd` to rely on `ArgumentParser.get_argument` Update `Events.gd` to rely on `ArgumentParser.get_argument` Add shorthand alias argument non-alphabetic warning and skip Add shorthand alias argument validation for boolean with warning and skip Add shorthand alias missing warning Add length check for full name arguments in ArgumentParser Remove superfluous `-` in ArgumentParse scene aliases
Diffstat (limited to 'game')
-rw-r--r--game/src/Game/Autoload/Argument/ArgumentParser.gd80
-rw-r--r--game/src/Game/Autoload/Argument/ArgumentParser.tscn5
-rw-r--r--game/src/Game/Autoload/Events.gd5
-rw-r--r--game/src/Game/Autoload/Events/GameDebug.gd17
4 files changed, 71 insertions, 36 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd
index ce89dd8..123a733 100644
--- a/game/src/Game/Autoload/Argument/ArgumentParser.gd
+++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd
@@ -44,6 +44,48 @@ const color_name_array : PackedStringArray =[
"whitesmoke", "yellow", "yellowgreen"
]
+func has_argument_support(arg_name : StringName, include_aliases : bool = false) -> bool:
+ return option_array.any(
+ func(opt):
+ if include_aliases and arg_name in opt.aliases:
+ return true
+ return opt.name == arg_name
+ )
+
+func get_argument(arg_name : StringName, default_val : Variant = null) -> Variant:
+ if ProjectSettings.has_setting(argument_setting_path):
+ var arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path)
+ if not arg_setting is Dictionary:
+ push_error("Argument setting is not a dictionary.")
+ return default_val
+ return arg_setting.get(arg_name, default_val)
+ else:
+ return default_val
+
+func set_argument(arg_name : StringName, value : Variant) -> void:
+ if ProjectSettings.has_setting(argument_setting_path):
+ var arg_setting = null
+ arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path)
+ if not arg_setting is Dictionary:
+ push_error("Argument setting is not a dictionary.")
+ return
+ arg_setting[arg_name] = value
+ ProjectSettings.set_setting(argument_setting_path, arg_setting)
+ return
+ push_error("Argument setting has not been set yet.")
+
+func _set_argument_setting() -> void:
+ var argument_dictionary : Dictionary = {}
+ if ProjectSettings.has_setting(argument_setting_path):
+ argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
+ for option in option_array:
+ argument_dictionary[option.name] = option.default_value
+
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args())
+
+ ProjectSettings.set_setting(argument_setting_path, argument_dictionary)
+
func _parse_value(arg_name : StringName, value_string : String, type : Variant.Type) -> Variant:
match type:
TYPE_NIL: return null
@@ -183,22 +225,36 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray)
# eg: "-abc" means a == true, b == true, c == true
if arg.length() > 1 and arg[0] != "-" and arg[1] != "=":
for c in arg:
+ if not ((c >= "a" and c <= "z") or (c >= "A" and c <= "Z")):
+ push_warning("Parsing shorthand alias containing '%s', perhaps you meant '--%s'? Skipping argument." % [c, arg])
+ break
+ var alias_found := false
for o in option_array:
if o.aliases.any(func(v): return c == v):
- dictionary[o.name] = true
+ if o.type == TYPE_BOOL:
+ dictionary[o.name] = true
+ else:
+ push_warning("Shorthand alias '%s is not boolean, skipping." % c)
+ # TODO: Support POSIX 12.1 2.b?
+ # https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap12.html
+ break
+ alias_found = true
+ break
+ if not alias_found:
+ push_warning("Shorthand alias '%s' not found, skipping." % c)
continue
# Support for = key/value split
# eg: "-v=5" and "--value=5" means v == 5 and value == 5
var first_equal := arg.find("=")
if first_equal > -1:
- key = arg.substr(0, first_equal - 1)
+ key = arg.substr(0, first_equal)
value = arg.substr(first_equal + 1)
else:
key = arg
# Removes - for full name arguments
- if key.begins_with("-"):
+ if key.length() > 2 and key.begins_with("-"):
key = key.substr(1)
for o in option_array:
@@ -216,6 +272,10 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray)
if arg_result != null:
dictionary[current_option.name] = arg_result
current_option = null
+ elif current_option.type == TYPE_BOOL:
+ dictionary[current_option.name] = true
+ else:
+ push_warning("Argument '%s' treated like a boolean but does not support a boolean value, skipping." % key)
return dictionary
@@ -251,17 +311,7 @@ Options:
])
func _ready():
if Engine.is_editor_hint(): return
-
- var argument_dictionary : Dictionary = {}
- if ProjectSettings.has_setting(argument_setting_path):
- argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
- for option in option_array:
- argument_dictionary[option.name] = option.default_value
-
- _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
- _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args())
-
- ProjectSettings.set_setting(argument_setting_path, argument_dictionary)
- if argument_dictionary[&"help"]:
+ _set_argument_setting()
+ if get_argument(&"help"):
_print_help()
get_tree().quit()
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn
index 09e5e6c..84ebd50 100644
--- a/game/src/Game/Autoload/Argument/ArgumentParser.tscn
+++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn
@@ -14,7 +14,7 @@ default_value = false
[sub_resource type="Resource" id="Resource_j1to4"]
script = ExtResource("2_4hguj")
name = &"game-debug"
-aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"])
+aliases = Array[StringName]([&"d", &"debug", &"debug-mode"])
type = 1
description = "Start in debug mode."
default_value = false
@@ -22,11 +22,12 @@ default_value = false
[sub_resource type="Resource" id="Resource_tiax1"]
script = ExtResource("2_4hguj")
name = &"compatibility-mode"
-aliases = Array[StringName]([&"-compat"])
+aliases = Array[StringName]([&"compat"])
type = 4
description = "Load Victoria 2 assets from this path."
default_value = ""
[node name="ArgumentParser" type="Node"]
+editor_description = "SS-56"
script = ExtResource("1_pc7xr")
option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")])
diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd
index 4387cc7..450d21e 100644
--- a/game/src/Game/Autoload/Events.gd
+++ b/game/src/Game/Autoload/Events.gd
@@ -27,10 +27,7 @@ func _ready():
# into the mod's dir for a temporary fix)
# Usage: OpenVic --compatibility-mode <path>
- var compatibility_mode_path : String
- if ProjectSettings.has_setting(ArgumentParser.argument_setting_path):
- var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path)
- compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path)
+ var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode")
var start := Time.get_ticks_usec()
diff --git a/game/src/Game/Autoload/Events/GameDebug.gd b/game/src/Game/Autoload/Events/GameDebug.gd
index df7a23a..20b6a67 100644
--- a/game/src/Game/Autoload/Events/GameDebug.gd
+++ b/game/src/Game/Autoload/Events/GameDebug.gd
@@ -1,21 +1,8 @@
extends RefCounted
-# REQUIREMENTS:
-# * SS-56
-func _init():
- for engine_args in OS.get_cmdline_args():
- match(engine_args):
- "--game-debug":
- set_debug_mode(true)
-
- for engine_args in OS.get_cmdline_user_args():
- match(engine_args):
- "--game-debug", "-d", "--debug", "--debug-mode":
- set_debug_mode(true)
-
func set_debug_mode(value : bool) -> void:
- ProjectSettings.set_setting("openvic/debug/enabled", value)
+ ArgumentParser.set_argument(&"game-debug", value)
print("Set debug mode to: ", value)
func is_debug_mode() -> bool:
- return ProjectSettings.get_setting("openvic/debug/enabled", false)
+ return ArgumentParser.get_argument(&"game-debug", false)