diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-03-08 23:15:15 +0100 |
---|---|---|
committer | Spartan322 <Megacake1234@gmail.com> | 2023-03-09 02:18:39 +0100 |
commit | 99c99ce56bb3e73e65ff70352d4c9eef3d7f0f86 (patch) | |
tree | f3808a85792e5d58db8297211e5887b0c92d29d5 /game | |
parent | ec0584d9fafd96753aed73e7c388da8e2f5b3833 (diff) |
Fix up MusicPlayer for future work
Add music import files
Rename MusicUIController to MusicPlayer
Adjust MusicPlayer node position, offset, and anchors
Adjust MusicConductor, MusicPlayer, and SongInfo style to conform with other GDScript files
Correct capability for MusicPlayer to desync from the MusicConductor
Adjusted MusicPlayer button text to use media player unicode symbols
Adjust MusicPlayer to correct mouse filter problems
Adjust MusicPlayer to appear more consistent
Correct lack of path_join use in SongInfo
Correct mouse filter problems in OptionsMenu
Diffstat (limited to 'game')
-rw-r--r-- | game/audio/music/Brunels_Waltz_2.mp3.import | 19 | ||||
-rw-r--r-- | game/audio/music/Deliverance.mp3.import | 19 | ||||
-rw-r--r-- | game/audio/music/The_Crown.mp3.import | 19 | ||||
-rw-r--r-- | game/src/GameMenu.tscn | 22 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicConductor.gd | 75 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicConductor.tscn | 4 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicPlayer.gd | 68 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicPlayer.tscn | 61 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicUIController.gd | 66 | ||||
-rw-r--r-- | game/src/MusicConductor/MusicUIController.tscn | 64 | ||||
-rw-r--r-- | game/src/MusicConductor/SongInfo.gd | 12 | ||||
-rw-r--r-- | game/src/OptionMenu/OptionsMenu.tscn | 2 |
12 files changed, 247 insertions, 184 deletions
diff --git a/game/audio/music/Brunels_Waltz_2.mp3.import b/game/audio/music/Brunels_Waltz_2.mp3.import new file mode 100644 index 0000000..bca8e72 --- /dev/null +++ b/game/audio/music/Brunels_Waltz_2.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://jv2gmmla7efh" +path="res://.godot/imported/Brunels_Waltz_2.mp3-9089b7cea8551690620c78deb2f5893e.mp3str" + +[deps] + +source_file="res://audio/music/Brunels_Waltz_2.mp3" +dest_files=["res://.godot/imported/Brunels_Waltz_2.mp3-9089b7cea8551690620c78deb2f5893e.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/game/audio/music/Deliverance.mp3.import b/game/audio/music/Deliverance.mp3.import new file mode 100644 index 0000000..673eba8 --- /dev/null +++ b/game/audio/music/Deliverance.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://b3l1dxak84lmw" +path="res://.godot/imported/Deliverance.mp3-503781482297f95faeb04be77c6c4a8e.mp3str" + +[deps] + +source_file="res://audio/music/Deliverance.mp3" +dest_files=["res://.godot/imported/Deliverance.mp3-503781482297f95faeb04be77c6c4a8e.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/game/audio/music/The_Crown.mp3.import b/game/audio/music/The_Crown.mp3.import new file mode 100644 index 0000000..85dd783 --- /dev/null +++ b/game/audio/music/The_Crown.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://cvlvbcifaif0p" +path="res://.godot/imported/The_Crown.mp3-cac26a6fb3ac34d1dc06e96fb0b873c1.mp3str" + +[deps] + +source_file="res://audio/music/The_Crown.mp3" +dest_files=["res://.godot/imported/The_Crown.mp3-cac26a6fb3ac34d1dc06e96fb0b873c1.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/game/src/GameMenu.tscn b/game/src/GameMenu.tscn index 5493870..f3c55dd 100644 --- a/game/src/GameMenu.tscn +++ b/game/src/GameMenu.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://b4pg2y2ivib8f"] +[gd_scene load_steps=9 format=3 uid="uid://o4u142w4qkln"] [ext_resource type="Script" path="res://src/GameMenu.gd" id="1_cafwe"] [ext_resource type="Theme" uid="uid://cr4lh0vraucx7" path="res://default_theme.tres" id="1_q3b4c"] @@ -7,7 +7,7 @@ [ext_resource type="PackedScene" uid="uid://b7oncobnacxmt" path="res://src/LocaleButton.tscn" id="4_jno35"] [ext_resource type="PackedScene" uid="uid://c8knthxkwj1uj" path="res://src/Credits/Credits.tscn" id="4_n0hoo"] [ext_resource type="PackedScene" uid="uid://crhkgngfnxf4y" path="res://src/LobbyMenu/LobbyMenu.tscn" id="4_nofk1"] -[ext_resource type="PackedScene" uid="uid://dmnqyvl3qfq2e" path="res://src/MusicConductor/MusicUIController.tscn" id="6_lts1m"] +[ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/MusicConductor/MusicPlayer.tscn" id="6_lts1m"] [node name="GameMenu" type="Control"] layout_mode = 3 @@ -23,14 +23,6 @@ script = ExtResource("1_cafwe") layout_mode = 1 metadata/_edit_vertical_guides_ = [251.0, 269.0, 504.0, 523.0, 15.0, 759.0, 777.0] -[node name="MusicUIController" parent="." instance=ExtResource("6_lts1m")] -layout_mode = 1 -anchor_left = 0.843 -anchor_right = 0.953 -offset_left = -0.0400391 -offset_right = 0.159912 -metadata/_edit_use_anchors_ = true - [node name="OptionsMenu" parent="." instance=ExtResource("3_111lv")] visible = false layout_mode = 1 @@ -59,6 +51,16 @@ alignment = 2 [node name="LocaleButton" parent="HBox" instance=ExtResource("4_jno35")] layout_mode = 2 +[node name="MusicPlayer" parent="." instance=ExtResource("6_lts1m")] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -184.0 +offset_right = -34.0 +offset_bottom = 110.0 +grow_horizontal = 0 + [connection signal="credits_button_pressed" from="MainMenu" to="." method="_on_main_menu_credits_button_pressed"] [connection signal="new_game_button_pressed" from="MainMenu" to="." method="_on_main_menu_new_game_button_pressed"] [connection signal="options_button_pressed" from="MainMenu" to="." method="_on_main_menu_options_button_pressed"] diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd index a463d6d..1dfa95d 100644 --- a/game/src/MusicConductor/MusicConductor.gd +++ b/game/src/MusicConductor/MusicConductor.gd @@ -1,68 +1,71 @@ extends Node # SS-67 -@export_dir var musicDir : String -@export_file var firstSongName : String +@export_dir var music_directory : String +@export var first_song_name : String -var selectedTrack = 0 -var availableSongs : Array[SongInfo] = [] -var autoPlayNextSong : bool = true +var _selected_track = 0 +var _available_songs : Array[SongInfo] = [] +var _auto_play_next_song : bool = true -func getAllSongNames() -> Array[String]: +## True if music player should be visible. +## Used to keep keep consistency between scene changes +var is_music_player_visible : bool = true + +func get_all_song_names() -> Array[String]: var songNames : Array[String] = [] - for si in availableSongs: - songNames.append(si.readableName) + for si in _available_songs: + songNames.append(si.song_name) return songNames -func getCurrentSongIndex() -> int: - return selectedTrack +func get_current_song_index() -> int: + return _selected_track -func getCurrentSongName() -> String: - return availableSongs[selectedTrack].readableName +func get_current_song_name() -> String: + return _available_songs[_selected_track].song_name -func scrubSongByPercentage(percentage: float) -> void: +func scrub_song_by_percentage(percentage: float) -> void: var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length() $AudioStreamPlayer.play(percentInSeconds) -func getCurrentSongProgressPercentage() -> float: +func get_current_song_progress_percentage() -> float: return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length()) -func isPaused() -> bool: +func is_paused() -> bool: return $AudioStreamPlayer.stream_paused -func togglePlayPause() -> void: +func toggle_play_pause() -> void: $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused -func startCurrentSong() -> void: - $AudioStreamPlayer.stream = availableSongs[selectedTrack].loadedStream +func start_current_song() -> void: + $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream $AudioStreamPlayer.play() # SS-70 -func startSongByIndex(id: int) -> void: - selectedTrack = id - startCurrentSong() +func start_song_by_index(id: int) -> void: + _selected_track = id + start_current_song() # SS-69 -func nextSong() -> void: - selectedTrack = (selectedTrack + 1) % len(availableSongs) - startCurrentSong() +func select_next_song() -> void: + _selected_track = (_selected_track + 1) % len(_available_songs) + start_current_song() -func prevSong() -> void: - selectedTrack = (len(availableSongs) - 1) if (selectedTrack == 0) else (selectedTrack - 1) - startCurrentSong() +func select_previous_song() -> void: + _selected_track = (len(_available_songs) - 1) if (_selected_track == 0) else (_selected_track - 1) + start_current_song() -# Called when the node enters the scene tree for the first time. func _ready(): - var dir = DirAccess.open(musicDir) + var dir = DirAccess.open(music_directory) for fname in dir.get_files(): if !fname.ends_with(".import"): - if fname.get_basename() == firstSongName: - selectedTrack = availableSongs.size() - availableSongs.append(SongInfo.new(musicDir, fname)) - startCurrentSong() + if fname.get_basename() == first_song_name: + _selected_track = _available_songs.size() + _available_songs.append(SongInfo.new(music_directory, fname)) + start_current_song() func _on_audio_stream_player_finished(): - if autoPlayNextSong: - nextSong() - startCurrentSong() + if _auto_play_next_song: + select_next_song() + start_current_song() diff --git a/game/src/MusicConductor/MusicConductor.tscn b/game/src/MusicConductor/MusicConductor.tscn index 69529d8..7194f0b 100644 --- a/game/src/MusicConductor/MusicConductor.tscn +++ b/game/src/MusicConductor/MusicConductor.tscn @@ -4,8 +4,8 @@ [node name="MusicConductor" type="Node"] script = ExtResource("1_56t1b") -musicDir = "res://audio/music/" -firstSongName = "The_Crown" +music_directory = "res://audio/music" +first_song_name = "The_Crown" [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] bus = &"Music" diff --git a/game/src/MusicConductor/MusicPlayer.gd b/game/src/MusicConductor/MusicPlayer.gd new file mode 100644 index 0000000..baf8a43 --- /dev/null +++ b/game/src/MusicConductor/MusicPlayer.gd @@ -0,0 +1,68 @@ +extends Control + +@export var _song_selector_button : OptionButton +@export var _progress_slider : HSlider +@export var _previous_song_button : Button +@export var _play_pause_button : Button +@export var _next_song_button : Button +@export var _visbility_button : Button + +var _is_user_dragging_progress_slider : bool = false + +func _ready(): + for songName in MusicConductor.get_all_song_names(): + _song_selector_button.add_item(songName, _song_selector_button.item_count) + _update_song_name_visual() + _update_play_pause_button() + _set_music_player_visible(MusicConductor.is_music_player_visible) + + +func _process(_delta): + if !_is_user_dragging_progress_slider: + _progress_slider.value = MusicConductor.get_current_song_progress_percentage() + +func _update_song_name_visual(): + _song_selector_button.selected = MusicConductor.get_current_song_index() + +func _update_play_pause_button(): + _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" + +func _on_play_pause_button_pressed(): + MusicConductor.toggle_play_pause() + _update_play_pause_button() + +func _on_next_song_button_pressed(): + MusicConductor.select_next_song() + _update_song_name_visual() + _update_play_pause_button() + +func _on_previous_song_button_pressed(): + MusicConductor.select_previous_song() + _update_song_name_visual() + _update_play_pause_button() + +func _on_option_button_item_selected(index): + # UIFUN-92 + MusicConductor.start_song_by_index(index) + + +func _on_progress_slider_drag_started(): + _is_user_dragging_progress_slider = true + + +func _on_progress_slider_drag_ended(_value_changed): + MusicConductor.scrub_song_by_percentage(_progress_slider.value) + _is_user_dragging_progress_slider = false + _update_play_pause_button() + +func _set_music_player_visible(is_player_visible : bool) -> void: + MusicConductor.is_music_player_visible = is_player_visible + _visbility_button.text = "⬆️" if is_player_visible else "⬇" + _song_selector_button.visible = is_player_visible + _progress_slider.visible = is_player_visible + _previous_song_button.visible = is_player_visible + _play_pause_button.visible = is_player_visible + _next_song_button.visible = is_player_visible + +func _on_music_ui_visibility_button_pressed(): + _set_music_player_visible(not MusicConductor.is_music_player_visible) diff --git a/game/src/MusicConductor/MusicPlayer.tscn b/game/src/MusicConductor/MusicPlayer.tscn new file mode 100644 index 0000000..91b6fd3 --- /dev/null +++ b/game/src/MusicConductor/MusicPlayer.tscn @@ -0,0 +1,61 @@ +[gd_scene load_steps=2 format=3 uid="uid://cvl76duuym1wq"] + +[ext_resource type="Script" path="res://src/MusicConductor/MusicPlayer.gd" id="1_gcm4m"] + +[node name="MusicPlayer" type="BoxContainer" node_paths=PackedStringArray("_song_selector_button", "_progress_slider", "_previous_song_button", "_play_pause_button", "_next_song_button", "_visbility_button")] +editor_description = "UI-104" +mouse_filter = 2 +script = ExtResource("1_gcm4m") +_song_selector_button = NodePath("Control/SongSelectorButton") +_progress_slider = NodePath("Control/ProgressSlider") +_previous_song_button = NodePath("Control/HBoxContainer/PreviousSongButton") +_play_pause_button = NodePath("Control/HBoxContainer/PlayPauseButton") +_next_song_button = NodePath("Control/HBoxContainer/NextSongButton") +_visbility_button = NodePath("Control/MusicUIVisibilityButton") + +[node name="Control" type="VBoxContainer" parent="."] +custom_minimum_size = Vector2(150, 0) +layout_mode = 2 +mouse_filter = 2 + +[node name="SongSelectorButton" type="OptionButton" parent="Control"] +editor_description = "UI-107" +layout_mode = 2 +alignment = 1 +text_overrun_behavior = 3 +fit_to_longest_item = false + +[node name="ProgressSlider" type="HSlider" parent="Control"] +layout_mode = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="Control"] +layout_mode = 2 +size_flags_horizontal = 4 +mouse_filter = 2 + +[node name="PreviousSongButton" type="Button" parent="Control/HBoxContainer"] +layout_mode = 2 +text = "<" + +[node name="PlayPauseButton" type="Button" parent="Control/HBoxContainer"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "▶" + +[node name="NextSongButton" type="Button" parent="Control/HBoxContainer"] +layout_mode = 2 +text = ">" + +[node name="MusicUIVisibilityButton" type="Button" parent="Control"] +editor_description = "UI-106" +layout_mode = 2 +size_flags_horizontal = 4 +text = "⬆" + +[connection signal="item_selected" from="Control/SongSelectorButton" to="." method="_on_option_button_item_selected"] +[connection signal="drag_ended" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_ended"] +[connection signal="drag_started" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_started"] +[connection signal="pressed" from="Control/HBoxContainer/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] +[connection signal="pressed" from="Control/HBoxContainer/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] +[connection signal="pressed" from="Control/HBoxContainer/NextSongButton" to="." method="_on_next_song_button_pressed"] +[connection signal="pressed" from="Control/MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] diff --git a/game/src/MusicConductor/MusicUIController.gd b/game/src/MusicConductor/MusicUIController.gd deleted file mode 100644 index f2c9225..0000000 --- a/game/src/MusicConductor/MusicUIController.gd +++ /dev/null @@ -1,66 +0,0 @@ -extends Control - -@export var songSelectorButton : OptionButton -@export var progressSlider : HSlider -@export var prevSongButton : Button -@export var playPauseButton : Button -@export var nextSongButton : Button -@export var widgetVisibilityButton : Button - -var isMusicPlayerVisible : bool = true -var isUserDraggingProgressSlider : bool = false - -# Called when the node enters the scene tree for the first time. -func _ready(): - for songName in MusicConductor.getAllSongNames(): - songSelectorButton.add_item(songName, songSelectorButton.item_count) - updateSongNameVisual() - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(_delta): - if !isUserDraggingProgressSlider: - progressSlider.value = MusicConductor.getCurrentSongProgressPercentage() - -func updateSongNameVisual(): - songSelectorButton.selected = MusicConductor.getCurrentSongIndex() - -func updatePlayPauseButtonVisual(): - playPauseButton.text = "||" if MusicConductor.isPaused() else ">" - -func _on_play_pause_button_pressed(): - MusicConductor.togglePlayPause() - updatePlayPauseButtonVisual() - -func _on_next_song_button_pressed(): - MusicConductor.nextSong() - updateSongNameVisual() - updatePlayPauseButtonVisual() - -func _on_previous_song_button_pressed(): - MusicConductor.prevSong() - updateSongNameVisual() - updatePlayPauseButtonVisual() - -func _on_option_button_item_selected(index): - # UIFUN-92 - MusicConductor.startSongByIndex(index) - - -func _on_progress_slider_drag_started(): - isUserDraggingProgressSlider = true - - -func _on_progress_slider_drag_ended(_value_changed): - MusicConductor.scrubSongByPercentage(progressSlider.value) - isUserDraggingProgressSlider = false - updatePlayPauseButtonVisual() - -func _on_music_ui_visibility_button_pressed(): - isMusicPlayerVisible = !isMusicPlayerVisible - widgetVisibilityButton.text = "Hide Player" if isMusicPlayerVisible else "Show Player" - songSelectorButton.visible = isMusicPlayerVisible - progressSlider.visible = isMusicPlayerVisible - prevSongButton.visible = isMusicPlayerVisible - playPauseButton.visible = isMusicPlayerVisible - nextSongButton.visible = isMusicPlayerVisible diff --git a/game/src/MusicConductor/MusicUIController.tscn b/game/src/MusicConductor/MusicUIController.tscn deleted file mode 100644 index 49ea355..0000000 --- a/game/src/MusicConductor/MusicUIController.tscn +++ /dev/null @@ -1,64 +0,0 @@ -[gd_scene load_steps=2 format=3 uid="uid://dmnqyvl3qfq2e"] - -[ext_resource type="Script" path="res://src/MusicConductor/MusicUIController.gd" id="1_u4qbn"] - -[node name="MusicUIController" type="Control" node_paths=PackedStringArray("songSelectorButton", "progressSlider", "prevSongButton", "playPauseButton", "nextSongButton", "widgetVisibilityButton")] -editor_description = "UI-104" -layout_mode = 3 -anchor_right = 0.11 -anchor_bottom = 0.165 -offset_right = 0.199997 -offset_bottom = 0.199997 -grow_horizontal = 2 -grow_vertical = 2 -script = ExtResource("1_u4qbn") -songSelectorButton = NodePath("VBoxContainer/SongSelectorButton") -progressSlider = NodePath("VBoxContainer/ProgressSlider") -prevSongButton = NodePath("VBoxContainer/HBoxContainer/PreviousSongButton") -playPauseButton = NodePath("VBoxContainer/HBoxContainer/PlayPauseButton") -nextSongButton = NodePath("VBoxContainer/HBoxContainer/NextSongButton") -widgetVisibilityButton = NodePath("VBoxContainer/MusicUIVisibilityButton") - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -layout_mode = 0 -offset_right = 40.0 -offset_bottom = 40.0 - -[node name="SongSelectorButton" type="OptionButton" parent="VBoxContainer"] -editor_description = "UI-107" -layout_mode = 2 - -[node name="ProgressSlider" type="HSlider" parent="VBoxContainer"] -layout_mode = 2 - -[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] -layout_mode = 2 -size_flags_horizontal = 4 - -[node name="PreviousSongButton" type="Button" parent="VBoxContainer/HBoxContainer"] -layout_mode = 2 -text = "Prev" - -[node name="PlayPauseButton" type="Button" parent="VBoxContainer/HBoxContainer"] -custom_minimum_size = Vector2(30, 0) -layout_mode = 2 -text = ">" - -[node name="NextSongButton" type="Button" parent="VBoxContainer/HBoxContainer"] -layout_mode = 2 -text = "Next" - -[node name="MusicUIVisibilityButton" type="Button" parent="VBoxContainer"] -editor_description = "UI-106" -layout_mode = 2 -size_flags_horizontal = 4 -size_flags_vertical = 3 -text = "Hide Player" - -[connection signal="item_selected" from="VBoxContainer/SongSelectorButton" to="." method="_on_option_button_item_selected"] -[connection signal="drag_ended" from="VBoxContainer/ProgressSlider" to="." method="_on_progress_slider_drag_ended"] -[connection signal="drag_started" from="VBoxContainer/ProgressSlider" to="." method="_on_progress_slider_drag_started"] -[connection signal="pressed" from="VBoxContainer/HBoxContainer/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] -[connection signal="pressed" from="VBoxContainer/HBoxContainer/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] -[connection signal="pressed" from="VBoxContainer/HBoxContainer/NextSongButton" to="." method="_on_next_song_button_pressed"] -[connection signal="pressed" from="VBoxContainer/MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] diff --git a/game/src/MusicConductor/SongInfo.gd b/game/src/MusicConductor/SongInfo.gd index 85ef96a..f7343c0 100644 --- a/game/src/MusicConductor/SongInfo.gd +++ b/game/src/MusicConductor/SongInfo.gd @@ -1,11 +1,11 @@ extends Node class_name SongInfo -var fullyQualifiedPath : String = "" -var readableName : String = "" -var loadedStream : Resource +var song_path : String = "" +var song_name : String = "" +var song_stream : Resource func _init(dirname:String, fname:String): - fullyQualifiedPath = dirname + fname - readableName = fname.get_basename().replace("_", " ") - loadedStream = load(fullyQualifiedPath) + song_path = dirname.path_join(fname) + song_name = fname.get_basename().replace("_", " ") + song_stream = load(song_path) diff --git a/game/src/OptionMenu/OptionsMenu.tscn b/game/src/OptionMenu/OptionsMenu.tscn index bdb80f1..10d92b5 100644 --- a/game/src/OptionMenu/OptionsMenu.tscn +++ b/game/src/OptionMenu/OptionsMenu.tscn @@ -15,6 +15,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 2 script = ExtResource("1_tlein") [node name="Margin" type="MarginContainer" parent="."] @@ -24,6 +25,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 2 theme_override_constants/margin_left = 250 theme_override_constants/margin_top = 100 theme_override_constants/margin_right = 250 |