diff options
author | Hop311 <hop3114@gmail.com> | 2023-08-24 01:33:21 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-09-09 22:57:07 +0200 |
commit | aa49dbbb3cf9dbff18c08245b0e46a9943df9b15 (patch) | |
tree | f3f5d78cd4e461c6c37d69076de93d78d496638d /game | |
parent | 5d127faa9388ecb763846c3bf19190c891d2a583 (diff) |
Big Dataloader Commit (openvic)
Default compat path + formatting + bits+bobs
Diffstat (limited to 'game')
-rw-r--r-- | game/src/Game/Autoload/GameLoader.gd | 12 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 21 |
2 files changed, 13 insertions, 20 deletions
diff --git a/game/src/Game/Autoload/GameLoader.gd b/game/src/Game/Autoload/GameLoader.gd index 1720e3c..8c14c7e 100644 --- a/game/src/Game/Autoload/GameLoader.gd +++ b/game/src/Game/Autoload/GameLoader.gd @@ -1,17 +1,5 @@ extends Node -var define_filepaths_dict : Dictionary = { - GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", - GameSingleton.get_water_province_file_key(): "res://common/map/water.json", - GameSingleton.get_region_file_key(): "res://common/map/regions.json", - GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", - GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", - GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", - GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", - GameSingleton.get_goods_file_key(): "res://common/goods.json", - GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" -} - var ShaderManager : ShaderManagerClass func _init(): diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 723086e..a5524d6 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -36,7 +36,17 @@ func _initialize_game() -> void: # into the mod's dir for a temporary fix) # Usage: OpenVic --compatibility-mode <path> - var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode") + var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "") + + if not compatibility_mode_path: + # TODO - non-Windows default paths + const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2" + compatibility_mode_path = default_path + + var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path] + + # Example for adding mod paths + #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC") var start := Time.get_ticks_usec() @@ -49,13 +59,8 @@ func _initialize_game() -> void: # TODO: Loading takes way too long to keep the LoadingScreen at 50% # Should either split this up or seperately multithread the compatibility mode loader # Or both and emit a signal that allows us to add percentages to the LoadingScreen - if compatibility_mode_path: - if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: - push_error("Errors loading game defines!") - else: - GameLoader.define_filepaths_dict.make_read_only() - if GameSingleton.load_defines(GameLoader.define_filepaths_dict) != OK: - push_error("Errors loading game defines!") + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK: + push_error("Errors loading game defines!") loading_screen.try_update_loading_screen(100) var end := Time.get_ticks_usec() |