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author Spartan322 <Megacake1234@gmail.com>2023-07-01 00:35:16 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-07-06 11:35:15 +0200
commit18ff6fb2fa03335d8a42440aec9f0dcb77f42c3a (patch)
treef81a638162670bbb817b7b8d49ea2717ed3d3c4f /game
parent432000a3ab73980fc6421b3587de4b97af30d3ad (diff)
Update to Godot 4.1 Stable Release
Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
Diffstat (limited to 'game')
-rw-r--r--game/bin/openvic.gdextension1
-rw-r--r--game/project.godot10
-rw-r--r--game/src/Game/LoadingScreen.gd2
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd2
4 files changed, 9 insertions, 6 deletions
diff --git a/game/bin/openvic.gdextension b/game/bin/openvic.gdextension
index 574394c..9b8af8f 100644
--- a/game/bin/openvic.gdextension
+++ b/game/bin/openvic.gdextension
@@ -1,6 +1,7 @@
[configuration]
entry_symbol = "openvic_library_init"
+compatibility_minimum = 4.1
[libraries]
diff --git a/game/project.godot b/game/project.godot
index 253a54b..e47e459 100644
--- a/game/project.godot
+++ b/game/project.godot
@@ -13,7 +13,7 @@ config_version=5
config/name="OpenVic"
config/description="A faithful recreation of Victoria 2: Heart of Darkness with a focus on enhancing performance, multiplayer stability, and modability for modern machines."
run/main_scene="res://src/Game/GameStart.tscn"
-config/features=PackedStringArray("4.0", "Forward Plus")
+config/features=PackedStringArray("4.1", "Forward Plus")
boot_splash/bg_color=Color(0.380392, 0.145098, 0.14902, 1)
boot_splash/image="res://splash_assets/splash_image.png"
config/icon="res://icon.svg"
@@ -75,24 +75,24 @@ map_west={
}
map_zoom_in={
"deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
]
}
map_zoom_out={
"deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"pressed":true,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
map_drag={
"deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
map_click={
"deadzone": 0.5,
-"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd
index 14acbd7..9d44b41 100644
--- a/game/src/Game/LoadingScreen.gd
+++ b/game/src/Game/LoadingScreen.gd
@@ -8,6 +8,8 @@ var loadthread: Thread
var quotes: PackedStringArray = []
func update_loading_screen(percent_complete: int, quote_should_change = false):
+ # forces the function to behave as if deferred
+ await get_tree().process_frame
progress_bar.value = percent_complete
if quote_should_change:
quote_label.text = quotes[randi() % quotes.size()]
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
index fcc411e..344a2b5 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
@@ -19,7 +19,7 @@ func _ready():
Events.Options.load_settings.connect(load_setting)
Events.Options.save_settings.connect(save_setting)
Events.Options.reset_settings.connect(reset_setting)
- toggled.connect(func(pressed : bool): option_selected.emit(pressed, true))
+ toggled.connect(func(p : bool): option_selected.emit(p, true))
_setup_button()
func _set_value_from_file(load_value) -> void: