diff options
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/GameSingleton.cpp | 12 | ||||
-rw-r--r-- | extension/src/GameSingleton.hpp | 5 | ||||
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 95 | ||||
-rw-r--r-- | extension/src/LoadGameOpenVic.cpp | 4 | ||||
-rw-r--r-- | extension/src/Utilities.hpp | 4 |
6 files changed, 19 insertions, 101 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 366f1b3941315641bdcb0ee98465b4d2134eee8 +Subproject 7772f8871348b7b52cb0a478bb76df68d8799a0 diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 6ccde8d..b435f05 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -2,7 +2,7 @@ #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic/utility/Logger.hpp" +#include "openvic-simulation/utility/Logger.hpp" #include "Utilities.hpp" @@ -124,10 +124,8 @@ GameSingleton::~GameSingleton() { } Error GameSingleton::setup_game() { - return_t ret = game_manager.setup(); - if (dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()) != SUCCESS) { - ret = FAILURE; - } + bool ret = game_manager.setup(); + ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); return ERR(ret); } @@ -297,7 +295,7 @@ Error GameSingleton::_update_colour_image() { colour_data_array.resize(colour_data_array_size); Error err = OK; - if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS) + if (!game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) err = FAILED; static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); @@ -348,7 +346,7 @@ void GameSingleton::set_selected_province(int32_t index) { } Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { - if (game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier)) != SUCCESS) { + if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) { UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); return FAILED; } diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index eb332f4..ac9d160 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -3,8 +3,8 @@ #include <godot_cpp/classes/image_texture.hpp> #include <godot_cpp/classes/texture2d_array.hpp> -#include "openvic/GameManager.hpp" -#include "openvic/dataloader/Dataloader.hpp" +#include "openvic-simulation/GameManager.hpp" +#include "openvic-simulation/dataloader/Dataloader.hpp" namespace OpenVic { @@ -46,7 +46,6 @@ namespace OpenVic { godot::Error _generate_terrain_texture_array(); godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false); - godot::Error _load_province_identifier_file_compatibility_mode(godot::String const& file_path); godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path); /* Generate the province_colour_texture from the current mapmode. diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp index 3da5f08..bed7442 100644 --- a/extension/src/LoadGameCompatibility.cpp +++ b/extension/src/LoadGameCompatibility.cpp @@ -3,89 +3,17 @@ #include <godot_cpp/classes/file_access.hpp> #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic/utility/BMP.hpp" +#include "openvic-simulation/utility/BMP.hpp" #include "Utilities.hpp" using namespace godot; using namespace OpenVic; -Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) { - UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path); - - const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path); - if (err == OK) err = FAILED; - } else { - int line_number = 0; - while (!file->eof_reached()) { - const PackedStringArray line = file->get_csv_line(";"); - line_number++; - - if (line.is_empty() || (line.size() == 1 && line[0].is_empty())) - continue; - - if (line_number < 2) continue; // skip header line - std::string identifier; - colour_t colour = NULL_COLOUR; - if (line.size() > 0) { - identifier = godot_to_std_string(line[0]); - if (identifier.empty()) { - identifier = std::to_string(game_manager.map.get_province_count() + 1); - } else { - bool successful = false; - const uint64_t val = StringUtils::string_to_uint64(identifier, &successful, 10); - if (successful) { - if (val <= Province::NULL_INDEX || val > Province::MAX_INDEX) { - UtilityFunctions::push_error("Invalid province index ", line[0], " (out of valid range ", Province::NULL_INDEX, " < index <= ", Province::MAX_INDEX, ")"); - err = FAILED; - } - } else { - UtilityFunctions::push_error("Invalid province index ", line[0], " (not a valid integer)"); - err = FAILED; - } - } - for (int i = 1; i < 4; ++i) { - if (line.size() > i) { - if (line[i].is_valid_int()) { - const int64_t int_val = line[i].to_int(); - if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { - colour = (colour << 8) | int_val; - continue; - } - } else if (line[i].is_valid_float()) { - const double double_val = line[i].to_float(); - if (std::trunc(double_val) == double_val) { - const int64_t int_val = double_val; - if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { - colour = (colour << 8) | int_val; - continue; - } - } - } - } - colour = NULL_COLOUR; - break; - } - } - if (identifier.empty() || colour == NULL_COLOUR) { - UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path); - err = FAILED; - continue; - } - if (game_manager.map.add_province(identifier, colour) != SUCCESS) err = FAILED; - } - } - game_manager.map.lock_provinces(); - return err; -} - Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { // Read BMP's palette to determine terrain variant colours which texture they're associated with BMP bmp; - if (bmp.open(godot_to_std_string(terrain_image_path).c_str()) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) { + if (!(bmp.open(godot_to_std_string(terrain_image_path).c_str()) && bmp.read_header() && bmp.read_palette())) { UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path); return FAILED; } @@ -111,10 +39,11 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter const int32_t slice_size = sheet_width / SHEET_DIMS; { + static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF; Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); water_image->fill({ 0.1f, 0.1f, 0.5f }); - terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image }); + terrain_variants.add_item({ "terrain_water", TERRAIN_WATER_INDEX_COLOUR, water_image }); } Error err = OK; for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) { @@ -125,7 +54,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter err = FAILED; continue; } - if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED; + if (!terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image })) err = FAILED; } terrain_variants.lock(); if (_generate_terrain_texture_array() != OK) return FAILED; @@ -133,7 +62,6 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter } Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static const std::filesystem::path province_identifier_file = "map/definition.csv"; static const std::filesystem::path province_image_file = "map/provinces.bmp"; static const std::filesystem::path terrain_image_file = "map/terrain.bmp"; static const std::filesystem::path terrain_texture_file = "map/terrain/texturesheet.tga"; @@ -145,23 +73,16 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi Error err = OK; - if (dataloader.set_roots(roots) != SUCCESS) { + if (!dataloader.set_roots(roots)) { Logger::error("Failed to set dataloader roots!"); err = FAILED; } - if (dataloader.load_defines(game_manager) != SUCCESS) { + if (!dataloader.load_defines(game_manager)) { UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; } - if (_load_province_identifier_file_compatibility_mode( - std_to_godot_string(dataloader.lookup_file(province_identifier_file).string()) - ) != OK) { - UtilityFunctions::push_error("Failed to load province identifiers!"); - err = FAILED; - } - game_manager.map.lock_water_provinces(); game_manager.map.lock_regions(); if (_load_terrain_variants_compatibility_mode( std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), @@ -177,7 +98,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to load map images!"); err = FAILED; } - if (game_manager.load_hardcoded_defines() != SUCCESS) { + if (!game_manager.load_hardcoded_defines()) { UtilityFunctions::push_error("Failed to hardcoded defines!"); err = FAILED; } diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp index 3d3d6c5..fafc864 100644 --- a/extension/src/LoadGameOpenVic.cpp +++ b/extension/src/LoadGameOpenVic.cpp @@ -86,8 +86,8 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String if (err != OK) return err; // Generate interleaved province and terrain ID image - if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), - terrain_image->get_data().ptr(), terrain_variant_map, false) != SUCCESS) err = FAILED; + if (!game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), + terrain_image->get_data().ptr(), terrain_variant_map, false)) err = FAILED; static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT diff --git a/extension/src/Utilities.hpp b/extension/src/Utilities.hpp index fedaa6b..afd65c0 100644 --- a/extension/src/Utilities.hpp +++ b/extension/src/Utilities.hpp @@ -2,9 +2,9 @@ #include <godot_cpp/classes/image.hpp> -#include "openvic/types/Colour.hpp" +#include "openvic-simulation/types/Colour.hpp" -#define ERR(x) ((x) == SUCCESS ? OK : FAILED) +#define ERR(x) ((x) ? OK : FAILED) namespace OpenVic { |