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-rw-r--r--.github/actions/openvic-env/action.yml40
-rw-r--r--.github/actions/openvic-env/commit-environment.js30
-rwxr-xr-x.github/actions/openvic-env/url-environment.sh57
-rw-r--r--.github/workflows/builds.yml29
-rw-r--r--README.md4
m---------godot-cpp0
6 files changed, 111 insertions, 49 deletions
diff --git a/.github/actions/openvic-env/action.yml b/.github/actions/openvic-env/action.yml
index acb428f..7c8c4e3 100644
--- a/.github/actions/openvic-env/action.yml
+++ b/.github/actions/openvic-env/action.yml
@@ -1,33 +1,13 @@
name: Setup OpenVic Environment
description: Setup OpenVic Environment
runs:
- using: "composite"
- steps:
- - name: Setup Environment
- uses: actions/github-script@v6
- with:
- script: |
- const commit_name = 'OPENVIC_COMMIT';
- const tag_name = 'OPENVIC_TAG';
- const release_name = 'OPENVIC_RELEASE';
- var commit_sha = process.env["GITHUB_SHA"];
- if(context.eventName === 'pull_request') {
- commit_sha = context.payload.pull_request.head.sha;
- }
- core.exportVariable(commit_name, commit_sha);
- try {
- const release = await github.rest.repos.getLatestRelease({owner: context.repo.owner, repo: context.repo.repo});
- core.exportVariable(tag_name, release.data["tag_name"]);
- core.exportVariable(release_name, release.data["name"]);
- } catch(error) {
- if (error.response.status != 404) throw error;
- const tagList = await github.rest.repos.listTags({owner: context.repo.owner, repo: context.repo.repo});
- if (tagList.data.length == 0) {
- core.warning("Could not list tags, this repo has no tags on it, setting tag_name and release_name environment variables to '<UserRepo-NoTag>' and '<UserRepo-NoRelease>', you can fetch tags with 'git fetch --tags' <remote-name>' and push tags with 'git push --tags");
- core.exportVariable(tag_name, `<${context.repo.owner}/${context.repo.repo}-NoTag>`);
- core.exportVariable(release_name, `<${context.repo.owner}/${context.repo.repo}-NoRelease>`);
- } else {
- core.exportVariable(tag_name, tagList.data[0].name);
- core.exportVariable(release_name, tagList.data[0].name);
- }
- } \ No newline at end of file
+ using: "composite"
+ steps:
+ - name: Setup URL Environment
+ shell: bash
+ run: ${GITHUB_ACTION_PATH}/url-environment.sh
+
+ - name: Setup Commit Environment
+ uses: actions/github-script@v6
+ with:
+ script: require(`${process.env.GITHUB_ACTION_PATH}/commit-environment.js`)({github, context, core})
diff --git a/.github/actions/openvic-env/commit-environment.js b/.github/actions/openvic-env/commit-environment.js
new file mode 100644
index 0000000..f6213c2
--- /dev/null
+++ b/.github/actions/openvic-env/commit-environment.js
@@ -0,0 +1,30 @@
+module.exports = async ({github, context, core}) => {
+ const commit_name = 'OPENVIC_COMMIT';
+ const tag_name = 'OPENVIC_TAG';
+ const release_name = 'OPENVIC_RELEASE';
+ var commit_sha = process.env["GITHUB_SHA"];
+
+ if(context.eventName === 'pull_request') {
+ commit_sha = context.payload.pull_request.head.sha;
+ }
+
+ core.exportVariable(commit_name, commit_sha);
+
+ try {
+ const release = await github.rest.repos.getLatestRelease({owner: context.repo.owner, repo: context.repo.repo});
+ core.exportVariable(tag_name, release.data["tag_name"]);
+ core.exportVariable(release_name, release.data["name"]);
+ } catch(error) {
+ if (error.response.status != 404) throw error;
+
+ const tagList = await github.rest.repos.listTags({owner: context.repo.owner, repo: context.repo.repo});
+ if (tagList.data.length == 0) {
+ core.warning("Could not list tags, this repo has no tags on it, setting tag_name and release_name environment variables to '<UserRepo-NoTag>' and '<UserRepo-NoRelease>', you can fetch tags with 'git fetch --tags' <remote-name>' and push tags with 'git push --tags");
+ core.exportVariable(tag_name, `<${context.repo.owner}/${context.repo.repo}-NoTag>`);
+ core.exportVariable(release_name, `<${context.repo.owner}/${context.repo.repo}-NoRelease>`);
+ } else {
+ core.exportVariable(tag_name, tagList.data[0].name);
+ core.exportVariable(release_name, tagList.data[0].name);
+ }
+ }
+} \ No newline at end of file
diff --git a/.github/actions/openvic-env/url-environment.sh b/.github/actions/openvic-env/url-environment.sh
new file mode 100755
index 0000000..352218b
--- /dev/null
+++ b/.github/actions/openvic-env/url-environment.sh
@@ -0,0 +1,57 @@
+#!/bin/bash
+
+# $1 = environment name
+# $2 = value to set environment
+set_var() {
+ if [[ -z ${!1+set} ]]; then
+ export $1=$2
+ fi
+}
+
+# $1 = left side
+# $2 = right side
+# returns $1 and $2 joined together with a single '/''
+join_path() {
+ result=$1
+ if [[ $result == *"/" && $2 == "/"* ]]; then
+ result=${result%/}
+ fi
+ if [[ $result != *"/" && $2 != "/"* ]]; then
+ result="$result/"
+ fi
+ echo "$result$2"
+}
+
+# $1 = environment name
+set_github_var() {
+ if [ "${!1}" == "" ]; then
+ echo "::error::$1 environment variable has not been set."
+ elif ! curl -o /dev/null --head --silent --fail "${!1}"; then
+ echo "::error::${!1} does not exist."
+ else
+ echo "$1=${!1}" >> $GITHUB_ENV
+ fi
+}
+
+if [[ $GODOT_BASE_DOWNLOAD_URL == *"downloads.tuxfamily.org/godotengine"* ]]; then
+ if [[ $GODOT_BASE_DOWNLOAD_URL != *"${GODOT_VERSION}"* ]]; then
+ GODOT_BASE_DOWNLOAD_URL="$(join_path ${GODOT_BASE_DOWNLOAD_URL} ${GODOT_VERSION})"
+ fi
+ if [[ $GODOT_VERSION_TYPE != "stable" ]]; then
+ GODOT_BASE_DOWNLOAD_URL="$(join_path ${GODOT_BASE_DOWNLOAD_URL} ${GODOT_VERSION_TYPE})"
+ fi
+ set_var GODOT_LINUX_URL "$(join_path ${GODOT_BASE_DOWNLOAD_URL} "Godot_v${GODOT_VERSION}-${GODOT_VERSION_TYPE}_linux.x86_64.zip")"
+ set_var GODOT_TEMPLATE_URL "$(join_path ${GODOT_BASE_DOWNLOAD_URL} "Godot_v${GODOT_VERSION}-${GODOT_VERSION_TYPE}_export_templates.tpz")"
+elif [[ $GODOT_BASE_DOWNLOAD_URL == *"github.com/godotengine"* ]]; then
+ if [[ $GODOT_BASE_DOWNLOAD_URL != *"/releases"* ]]; then
+ GODOT_BASE_DOWNLOAD_URL=$(join_path $GODOT_BASE_DOWNLOAD_URL "releases")
+ fi
+ if [[ $GODOT_BASE_DOWNLOAD_URL != *"/download"* ]]; then
+ GODOT_BASE_DOWNLOAD_URL=$(join_path $GODOT_BASE_DOWNLOAD_URL "download")
+ fi
+ set_var GODOT_LINUX_URL "$(join_path ${GODOT_BASE_DOWNLOAD_URL} "${GODOT_VERSION}-${GODOT_VERSION_TYPE}/Godot_v${GODOT_VERSION}-${GODOT_VERSION_TYPE}_linux.x86_64.zip")"
+ set_var GODOT_TEMPLATE_URL "$(join_path ${GODOT_BASE_DOWNLOAD_URL} "${GODOT_VERSION}-${GODOT_VERSION_TYPE}/Godot_v${GODOT_VERSION}-${GODOT_VERSION_TYPE}_export_templates.tpz")"
+fi
+
+set_github_var GODOT_LINUX_URL
+set_github_var GODOT_TEMPLATE_URL \ No newline at end of file
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index a8fa770..68da880 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -3,10 +3,9 @@ name: Builds
on: [push, pull_request]
env:
- GODOT_DOWNLOAD_URL: https://downloads.tuxfamily.org/godotengine
- GODOT_VERSION_PREFIX: Godot_v
- GODOT_VERSION_SUFFIX: stable
- GODOT_VERSION: 4.1
+ GODOT_BASE_DOWNLOAD_URL: https://github.com/godotengine/godot
+ GODOT_VERSION: 4.1.1
+ GODOT_VERSION_TYPE: stable
OPENVIC_BASE_BRANCH: master
concurrency:
@@ -15,7 +14,7 @@ concurrency:
jobs:
build:
- runs-on: ${{matrix.os}}
+ runs-on: ${{matrix.os}}
name: ${{matrix.name}}
permissions: write-all
strategy:
@@ -62,7 +61,6 @@ jobs:
arch: x86_64
steps:
-
- name: Checkout project
uses: actions/checkout@v3.3.0
with:
@@ -80,7 +78,7 @@ jobs:
- name: Set up Python
uses: actions/setup-python@v4
with:
- python-version: '3.x'
+ python-version: "3.x"
- name: Set up SCons
shell: bash
@@ -125,9 +123,9 @@ jobs:
- name: Archive Release
uses: thedoctor0/zip-release@0.7.1
with:
- type: 'zip'
- filename: '../../../libopenvic.${{ matrix.platform }}.${{ matrix.arch }}.zip'
- directory: '${{ github.workspace }}/game/bin/openvic/'
+ type: "zip"
+ filename: "../../../libopenvic.${{ matrix.platform }}.${{ matrix.arch }}.zip"
+ directory: "${{ github.workspace }}/game/bin/openvic/"
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
- name: Create and upload asset
@@ -146,7 +144,6 @@ jobs:
name: Peform Godot Debug Checks
steps:
-
- name: Checkout project
uses: actions/checkout@v3.3.0
@@ -163,8 +160,8 @@ jobs:
id: export_game
uses: Spartan322/godot-export@master
with:
- godot_executable_download_url: ${{env.GODOT_DOWNLOAD_URL}}/${{env.GODOT_VERSION}}/${{env.GODOT_VERSION_PREFIX}}${{env.GODOT_VERSION}}-${{env.GODOT_VERSION_SUFFIX}}_linux.x86_64.zip
- godot_export_templates_download_url: ${{env.GODOT_DOWNLOAD_URL}}/${{env.GODOT_VERSION}}/${{env.GODOT_VERSION_PREFIX}}${{env.GODOT_VERSION}}-${{env.GODOT_VERSION_SUFFIX}}_export_templates.tpz
+ godot_executable_download_url: ${{env.GODOT_LINUX_URL}}
+ godot_export_templates_download_url: ${{env.GODOT_TEMPLATE_URL}}
relative_project_path: ./game
export_as_pack: true
export_debug: true
@@ -180,7 +177,6 @@ jobs:
path: |
./game/export/${{ github.event.repository.name }}.pck
-
export:
runs-on: ubuntu-latest
needs: [build]
@@ -188,7 +184,6 @@ jobs:
name: Export
steps:
-
- name: Checkout project
uses: actions/checkout@v3.3.0
@@ -212,8 +207,8 @@ jobs:
id: export_game
uses: Spartan322/godot-export@master
with:
- godot_executable_download_url: ${{env.GODOT_DOWNLOAD_URL}}/${{env.GODOT_VERSION}}/${{env.GODOT_VERSION_PREFIX}}${{env.GODOT_VERSION}}-${{env.GODOT_VERSION_SUFFIX}}_linux.x86_64.zip
- godot_export_templates_download_url: ${{env.GODOT_DOWNLOAD_URL}}/${{env.GODOT_VERSION}}/${{env.GODOT_VERSION_PREFIX}}${{env.GODOT_VERSION}}-${{env.GODOT_VERSION_SUFFIX}}_export_templates.tpz
+ godot_executable_download_url: ${{env.GODOT_LINUX_URL}}
+ godot_export_templates_download_url: ${{env.GODOT_TEMPLATE_URL}}
relative_project_path: ./game
archive_output: true
cache: true
diff --git a/README.md b/README.md
index 14ce208..96d871c 100644
--- a/README.md
+++ b/README.md
@@ -5,13 +5,13 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable)
+* [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.
diff --git a/godot-cpp b/godot-cpp
-Subproject d627942b647105aff600225a59dffa65de20624
+Subproject 1009da4d7e395abadfdb454cff6623e9456181c