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-rw-r--r--game/src/Autoload/Events/Options.gd5
-rw-r--r--game/src/Autoload/SoundManager.gd8
-rw-r--r--game/src/Credits/Credits.tscn3
-rw-r--r--game/src/GameMenu.gd6
-rw-r--r--game/src/LobbyMenu/LobbyMenu.gd5
-rw-r--r--game/src/LobbyMenu/LobbyMenu.tscn3
-rw-r--r--game/src/LocaleButton.gd4
-rw-r--r--game/src/MainMenu/MainMenu.gd15
-rw-r--r--game/src/MainMenu/MainMenu.tscn8
-rw-r--r--game/src/OptionMenu/OptionsMenu.gd9
-rw-r--r--game/src/OptionMenu/OptionsMenu.tscn6
-rw-r--r--game/src/OptionMenu/ResolutionSelector.gd4
-rw-r--r--game/src/OptionMenu/ScreenModeSelector.gd3
-rw-r--r--game/src/OptionMenu/VideoTab.tscn2
-rw-r--r--game/src/OptionMenu/VolumeGrid.gd7
15 files changed, 79 insertions, 9 deletions
diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd
index 8af620d..6b9e089 100644
--- a/game/src/Autoload/Events/Options.gd
+++ b/game/src/Autoload/Events/Options.gd
@@ -7,6 +7,8 @@ signal reset_settings()
func load_settings_from_file() -> void:
load_settings.emit(_settings_file)
+# REQUIREMENTS
+# * SS-11
func save_settings_to_file() -> void:
save_settings.emit(_settings_file)
_settings_file.save(_settings_file_path)
@@ -20,6 +22,9 @@ const settings_file_path_default : String = "user://settings.cfg"
var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default)
var _settings_file := ConfigFile.new()
+# REQUIREMENTS
+# * SS-9
+# * UIFUN-7
func _init():
if FileAccess.file_exists(_settings_file_path):
_settings_file.load(_settings_file_path)
diff --git a/game/src/Autoload/SoundManager.gd b/game/src/Autoload/SoundManager.gd
index d3f8039..c58ce1a 100644
--- a/game/src/Autoload/SoundManager.gd
+++ b/game/src/Autoload/SoundManager.gd
@@ -1,11 +1,16 @@
extends Node
+# REQUIREMENTS:
+# * SS-68
+
const _audio_directory_path : StringName = &"res://audio/sfx/"
var _loaded_sound : Dictionary = {}
var _bus_to_stream_player : Dictionary = {}
+# REQUIREMENTS:
+# * SND-10
func _ready():
var dir = DirAccess.open(_audio_directory_path)
for fname in dir.get_files():
@@ -28,7 +33,8 @@ func play_stream(sound : AudioStream, bus_type : String) -> void:
func play(sound : String, bus_type : String) -> void:
play_stream(_loaded_sound[sound], bus_type)
-# SND-7
+# REQUIREMENTS:
+# * SND-7
func play_effect_stream(sound : AudioStream) -> void:
play_stream(sound, "SFX")
diff --git a/game/src/Credits/Credits.tscn b/game/src/Credits/Credits.tscn
index 7151aa8..9889119 100644
--- a/game/src/Credits/Credits.tscn
+++ b/game/src/Credits/Credits.tscn
@@ -6,6 +6,7 @@
[ext_resource type="LabelSettings" uid="uid://bwmyvoa3q0ve5" path="res://src/Credits/PersonLabelSettings.tres" id="4_004ma"]
[node name="Credits" type="Control" node_paths=PackedStringArray("credits_list")]
+editor_description = "UI-34"
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -30,10 +31,12 @@ theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 10
[node name="BackButton" type="Button" parent="ControlMargin"]
+editor_description = "UI-38"
layout_mode = 2
text = "Back to Main Menu"
[node name="Scroll" type="ScrollContainer" parent="."]
+editor_description = "UI-35"
layout_mode = 2
anchor_top = 0.071
anchor_right = 1.0
diff --git a/game/src/GameMenu.gd b/game/src/GameMenu.gd
index 6856e0f..3a4c88f 100644
--- a/game/src/GameMenu.gd
+++ b/game/src/GameMenu.gd
@@ -1,5 +1,7 @@
extends Control
+# REQUIREMENTS
+# * SS-10
func _ready():
Events.Options.load_settings_from_file()
@@ -8,7 +10,9 @@ func _on_main_menu_new_game_button_pressed():
$LobbyMenu.show()
$MainMenu.hide()
-
+# REQUIREMENTS
+# * SS-6
+# * UIFUN-5
func _on_main_menu_options_button_pressed():
$OptionsMenu.toggle_locale_button_visibility(false)
$OptionsMenu.show()
diff --git a/game/src/LobbyMenu/LobbyMenu.gd b/game/src/LobbyMenu/LobbyMenu.gd
index cc4bb05..873e2a2 100644
--- a/game/src/LobbyMenu/LobbyMenu.gd
+++ b/game/src/LobbyMenu/LobbyMenu.gd
@@ -11,6 +11,7 @@ signal save_game_selected
var start_button : BaseButton
# REQUIREMENTS:
+# * SS-16
# * UIFUN-40
func _on_back_button_button_down():
print("Returning to Main Menu.")
@@ -18,14 +19,14 @@ func _on_back_button_button_down():
# REQUIREMENTS:
-# * UIFUN-65
+# * SS-21
func _on_start_button_button_down():
print("Starting new game.")
get_tree().change_scene_to_file("res://src/SampleGame.tscn")
# REQUIREMENTS:
-# * UIFUN-61
+# * SS-19
func _on_game_select_list_item_selected(index):
print("Selected save game: ", index)
save_game_selected.emit(index)
diff --git a/game/src/LobbyMenu/LobbyMenu.tscn b/game/src/LobbyMenu/LobbyMenu.tscn
index 340d47d..fcf2263 100644
--- a/game/src/LobbyMenu/LobbyMenu.tscn
+++ b/game/src/LobbyMenu/LobbyMenu.tscn
@@ -3,6 +3,7 @@
[ext_resource type="Script" path="res://src/LobbyMenu/LobbyMenu.gd" id="1_cvwum"]
[node name="LobbyMenu" type="HBoxContainer" node_paths=PackedStringArray("start_button")]
+editor_description = "UI-36"
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@@ -31,6 +32,7 @@ layout_mode = 2
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="GameSelectPanel/VBoxContainer"]
+editor_description = "UI-37"
layout_mode = 2
text = "Back"
@@ -66,6 +68,7 @@ layout_mode = 2
size_flags_vertical = 3
[node name="StartButton" type="Button" parent="GameStartPanel/VBoxContainer"]
+editor_description = "UI-43"
layout_mode = 2
disabled = true
text = "Start Game"
diff --git a/game/src/LocaleButton.gd b/game/src/LocaleButton.gd
index 9f499b8..a8220de 100644
--- a/game/src/LocaleButton.gd
+++ b/game/src/LocaleButton.gd
@@ -39,6 +39,8 @@ func load_setting(file : ConfigFile) -> void:
push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
reset_setting()
+# REQUIREMENTS:
+# * UIFUN-74
func save_setting(file : ConfigFile) -> void:
if file == null: return
file.set_value(section_name, setting_name, _locales_list[selected])
@@ -46,6 +48,8 @@ func save_setting(file : ConfigFile) -> void:
func reset_setting() -> void:
selected = _locales_list.find(TranslationServer.get_locale())
+# REQUIREMENTS:
+# * SS-58
func _on_item_selected(index : int) -> void:
if _valid_index(index):
TranslationServer.set_locale(_locales_list[index])
diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd
index 4ffa3b0..7e790c0 100644
--- a/game/src/MainMenu/MainMenu.gd
+++ b/game/src/MainMenu/MainMenu.gd
@@ -10,16 +10,21 @@ var _new_game_button : BaseButton
@export
var _checksum_label : Label
+# REQUIREMENTS:
+# * SS-3
+# * UIFUN-97
func _ready():
print("From GDScript")
TestSingleton.hello_singleton()
- # UI-111
- _checksum_label.tooltip_text = "Checksum " + Checksum.get_checksum_text()
- _checksum_label.text = "(" + Checksum.get_checksum_text().substr(0, 4) + ")"
+ # UIFUN-97
+ var checksum := Checksum.get_checksum_text()
+ _checksum_label.tooltip_text = "Checksum " + checksum
+ _checksum_label.text = "(" + checksum.substr(0, 4) + ")"
_new_game_button.grab_focus()
# REQUIREMENTS:
+# * SS-14
# * UIFUN-32
func _on_new_game_button_pressed():
print("Start a new game!")
@@ -44,7 +49,9 @@ func _on_options_button_pressed():
func _on_credits_button_pressed():
credits_button_pressed.emit()
-
+# REQUIREMENTS
+# * SS-4
+# * UIFUN-3
func _on_exit_button_pressed():
print("See you later!")
get_tree().quit()
diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn
index bf5bfe6..af2d975 100644
--- a/game/src/MainMenu/MainMenu.tscn
+++ b/game/src/MainMenu/MainMenu.tscn
@@ -4,6 +4,7 @@
[ext_resource type="Script" path="res://src/MainMenu/MainMenu.gd" id="2_nm1fq"]
[node name="MainMenu" type="Control" node_paths=PackedStringArray("_new_game_button", "_checksum_label")]
+editor_description = "UI-13"
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -49,6 +50,7 @@ theme_override_constants/separation = 18
alignment = 1
[node name="NewGameButton" type="Button" parent="Panel/VBox/Margin/ButtonList" node_paths=PackedStringArray("shortcut_context")]
+editor_description = "UI-26"
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_left = NodePath("../ExitButton")
@@ -74,6 +76,7 @@ text = "Continue"
clip_text = true
[node name="MultiplayerButton" type="Button" parent="Panel/VBox/Margin/ButtonList"]
+editor_description = "UI-27"
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_left = NodePath("../ContinueButton")
@@ -85,6 +88,7 @@ text = "Multiplayer"
clip_text = true
[node name="OptionsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"]
+editor_description = "UI-5"
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_left = NodePath("../MultiplayerButton")
@@ -96,6 +100,7 @@ text = "Options"
clip_text = true
[node name="CreditsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"]
+editor_description = "UI-32"
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_left = NodePath("../OptionsButton")
@@ -107,6 +112,7 @@ text = "Credits"
clip_text = true
[node name="ExitButton" type="Button" parent="Panel/VBox/Margin/ButtonList"]
+editor_description = "UI-3"
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_left = NodePath("../OptionsButton")
@@ -129,6 +135,7 @@ theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 10
[node name="VersionChecksumBox" type="HBoxContainer" parent="Panel/VBox/Margin2"]
+editor_description = "UI-31"
layout_mode = 2
[node name="VersionLabel" type="Label" parent="Panel/VBox/Margin2/VersionChecksumBox"]
@@ -138,6 +145,7 @@ mouse_filter = 1
text = "v0.01"
[node name="ChecksumLabel" type="Label" parent="Panel/VBox/Margin2/VersionChecksumBox"]
+editor_description = "UI-111"
layout_mode = 2
tooltip_text = "Checksum 00000000"
mouse_filter = 1
diff --git a/game/src/OptionMenu/OptionsMenu.gd b/game/src/OptionMenu/OptionsMenu.gd
index c25c3b8..e7ad7f6 100644
--- a/game/src/OptionMenu/OptionsMenu.gd
+++ b/game/src/OptionMenu/OptionsMenu.gd
@@ -1,5 +1,8 @@
extends Control
+# REQUIREMENTS
+# * SS-13
+
signal back_button_pressed
func _ready():
@@ -13,11 +16,17 @@ func _ready():
button_list.alignment = BoxContainer.ALIGNMENT_END
tab_bar.add_child(button_list)
+ # REQUIREMENTS
+ # * UI-12
+ # * UIFUN-14
var reset_button := Button.new()
reset_button.text = "R"
reset_button.pressed.connect(Events.Options.try_reset_settings)
button_list.add_child(reset_button)
+ # REQUIREMENTS
+ # * UI-11
+ # * UIFUN-17
var back_button := Button.new()
back_button.text = "X"
back_button.pressed.connect(_on_back_button_pressed)
diff --git a/game/src/OptionMenu/OptionsMenu.tscn b/game/src/OptionMenu/OptionsMenu.tscn
index eafe37f..bdb80f1 100644
--- a/game/src/OptionMenu/OptionsMenu.tscn
+++ b/game/src/OptionMenu/OptionsMenu.tscn
@@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dp2grvybtecqu" path="res://src/OptionMenu/OtherTab.tscn" id="5_ahefp"]
[node name="OptionsMenu" type="Control"]
+editor_description = "UI-25"
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -29,19 +30,23 @@ theme_override_constants/margin_right = 250
theme_override_constants/margin_bottom = 200
[node name="Tab" type="TabContainer" parent="Margin"]
+editor_description = "UI-45"
layout_mode = 2
size_flags_vertical = 3
tab_alignment = 1
use_hidden_tabs_for_min_size = true
[node name="Video" parent="Margin/Tab" instance=ExtResource("2_ji8xr")]
+editor_description = "UI-46, UIFUN-43"
layout_mode = 2
[node name="Sound" parent="Margin/Tab" instance=ExtResource("3_4w35t")]
+editor_description = "UI-47, UIFUN-44"
visible = false
layout_mode = 2
[node name="Controls" parent="Margin/Tab" instance=ExtResource("4_vdhjp")]
+editor_description = "SS-27, UI-49, UIFUN-46"
visible = false
layout_mode = 2
@@ -64,4 +69,5 @@ mouse_filter = 2
alignment = 2
[node name="LocaleButton" parent="LocaleVBox/LocaleHBox" instance=ExtResource("2_d7wvq")]
+editor_description = "UI-79"
layout_mode = 2
diff --git a/game/src/OptionMenu/ResolutionSelector.gd b/game/src/OptionMenu/ResolutionSelector.gd
index 6cdaca8..2fdcba2 100644
--- a/game/src/OptionMenu/ResolutionSelector.gd
+++ b/game/src/OptionMenu/ResolutionSelector.gd
@@ -1,5 +1,9 @@
extends SettingOptionButton
+# REQUIREMENTS
+# * UIFUN-21
+# * UIFUN-28
+
@export
var default_value : Vector2i = Resolution.error_resolution
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd
index b4fc5ab..f17fefb 100644
--- a/game/src/OptionMenu/ScreenModeSelector.gd
+++ b/game/src/OptionMenu/ScreenModeSelector.gd
@@ -1,5 +1,8 @@
extends SettingOptionButton
+# REQUIREMENTS
+# * UIFUN-42
+
enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }
func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode:
diff --git a/game/src/OptionMenu/VideoTab.tscn b/game/src/OptionMenu/VideoTab.tscn
index f14f757..245d15d 100644
--- a/game/src/OptionMenu/VideoTab.tscn
+++ b/game/src/OptionMenu/VideoTab.tscn
@@ -26,6 +26,7 @@ layout_mode = 2
text = "Resolution"
[node name="ResolutionSelector" type="OptionButton" parent="VBoxContainer/GridContainer"]
+editor_description = "UI-19"
layout_mode = 2
item_count = 1
selected = 0
@@ -36,6 +37,7 @@ section_name = "Video"
setting_name = "Resolution"
[node name="ScreenModeLabel" type="Label" parent="VBoxContainer/GridContainer"]
+editor_description = "UI-44"
layout_mode = 2
text = "Screen Mode"
diff --git a/game/src/OptionMenu/VolumeGrid.gd b/game/src/OptionMenu/VolumeGrid.gd
index 8d5a016..297de6f 100644
--- a/game/src/OptionMenu/VolumeGrid.gd
+++ b/game/src/OptionMenu/VolumeGrid.gd
@@ -31,10 +31,14 @@ func add_volume_row(bus_name : StringName, bus_index : int) -> HSlider:
_slider_dictionary[volume_label.text] = volume_slider
return volume_slider
+# REQUIREMENTS
+# * UI-22
func _ready():
for bus_index in AudioServer.bus_count:
add_volume_row(AudioServer.get_bus_name(bus_index), bus_index)
+# REQUIREMENTS
+# * UIFUN-30
func _on_slider_value_changed(value : float, bus_index : int) -> void:
AudioServer.set_bus_volume_db(bus_index, get_volume_value_as_db(value))
@@ -43,7 +47,8 @@ func _on_options_menu_load_settings(load_file : ConfigFile):
for volume_slider in _slider_dictionary.values():
volume_slider.load_setting(load_file)
-
+# REQUIREMENTS
+# * UIFUN-23
func _on_options_menu_save_settings(save_file : ConfigFile):
for volume_slider in _slider_dictionary.values():
volume_slider.save_setting(save_file)