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-rw-r--r--game/project.godot1
-rw-r--r--game/src/Autoload/GameDebug.gd20
2 files changed, 21 insertions, 0 deletions
diff --git a/game/project.godot b/game/project.godot
index ddeddb2..7975c0a 100644
--- a/game/project.godot
+++ b/game/project.godot
@@ -23,6 +23,7 @@ Resolution="*res://src/Autoload/Resolution.gd"
MusicConductor="*res://src/MusicConductor/MusicConductor.tscn"
SoundManager="*res://src/Autoload/SoundManager.gd"
Keychain="*res://addons/keychain/Keychain.gd"
+GameDebug="*res://src/Autoload/GameDebug.gd"
[display]
diff --git a/game/src/Autoload/GameDebug.gd b/game/src/Autoload/GameDebug.gd
new file mode 100644
index 0000000..6f10bf5
--- /dev/null
+++ b/game/src/Autoload/GameDebug.gd
@@ -0,0 +1,20 @@
+extends Node
+
+# REQUIREMENTS:
+# * SS-56
+func _ready():
+ for engine_args in OS.get_cmdline_args():
+ match(engine_args):
+ "--game-debug":
+ set_debug_mode(true)
+
+ for engine_args in OS.get_cmdline_user_args():
+ match(engine_args):
+ "--game-debug", "-d", "--debug", "--debug-mode":
+ set_debug_mode(true)
+
+func set_debug_mode(value : bool) -> void:
+ ProjectSettings.set_setting("openvic2/debug/enabled", value)
+
+func is_debug_mode() -> bool:
+ return ProjectSettings.get_setting("openvic2/debug/enabled", false)