diff options
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 14 | ||||
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 5 | ||||
-rw-r--r-- | game/localisation/en_GB/mapmodes.csv | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/GameSession.gd | 2 | ||||
-rw-r--r-- | game/src/Game/GameSession/MapView.gd | 1 |
6 files changed, 12 insertions, 12 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 6b9cf7f9dff1570b10a0a0f988e1b1ef418d024 +Subproject 14e47d58b85f657ec1fed8abf88219f09bd3efb diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index ac029d9..a53ba54 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -29,7 +29,7 @@ void GameSingleton::_bind_methods() { OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" }); OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {})); - OV_BIND_METHOD(GameSingleton::setup_game); + OV_BIND_METHOD(GameSingleton::setup_game, { "bookmark_index" }); OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" }); OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" }); @@ -112,15 +112,13 @@ Dataloader const& GameSingleton::get_dataloader() const { return dataloader; } -Error GameSingleton::setup_game() { - BookmarkManager const& bookmark_manager = game_manager.get_history_manager().get_bookmark_manager(); - if (bookmark_manager.bookmarks_empty()) { - UtilityFunctions::push_error("No bookmark to load!"); +Error GameSingleton::setup_game(int32_t bookmark_index) { + Bookmark const* bookmark = game_manager.get_history_manager().get_bookmark_manager().get_bookmark_by_index(bookmark_index); + if (bookmark == nullptr) { + UtilityFunctions::push_error("Failed to get bookmark with index: ", bookmark_index); return FAILED; } - bool ret = game_manager.load_bookmark(&bookmark_manager.get_bookmarks().front()); - // TODO - load pop history with the new history system - ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); + bool ret = game_manager.load_bookmark(bookmark); for (Province& province : game_manager.get_map().get_provinces()) { province.set_crime( game_manager.get_crime_manager().get_crime_modifier_by_index( diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 5895899..5559f1b 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -56,9 +56,8 @@ namespace OpenVic { static godot::String search_for_game_path(godot::String hint_path = {}); - /* Post-load/restart game setup - reset the game to post-load state - * and (re)generate starting data, e.g. buildings. */ - godot::Error setup_game(); + /* Post-load/restart game setup - reset the game to post-load state and load the specified bookmark. */ + godot::Error setup_game(int32_t bookmark_index); int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv index 0372192..f3e6417 100644 --- a/game/localisation/en_GB/mapmodes.csv +++ b/game/localisation/en_GB/mapmodes.csv @@ -11,3 +11,5 @@ mapmode_infrastructure;Infrastructure mapmode_population;Population Density mapmode_culture;Nationality mapmode_religion;Religion +mapmode_adjacencies;Adjacencies +mapmode_port;Ports diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd index 2a27e3d..305709c 100644 --- a/game/src/Game/GameSession/GameSession.gd +++ b/game/src/Game/GameSession/GameSession.gd @@ -4,7 +4,7 @@ extends Control func _ready(): Events.Options.load_settings_from_file() - if GameSingleton.setup_game() != OK: + if GameSingleton.setup_game(0) != OK: push_error("Failed to setup game") func _process(_delta : float): diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index 62bdd20..01e5844 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -129,6 +129,7 @@ func zoom_out() -> void: func _on_province_selected(index : int) -> void: _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index) + print("Province selected with index: ", index) # REQUIREMENTS # * SS-31 |