diff options
4 files changed, 5 insertions, 8 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 8d5068c1db9a02a34d675536f41aee61ec3e482 +Subproject d36045735fc56e8cfe772713c2ef5012dad94ae diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 13324d0..24d8a73 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -69,7 +69,7 @@ void GameSingleton::_bind_methods() { OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" }); OV_BIND_METHOD(GameSingleton::unset_selected_province); - OV_BIND_METHOD(GameSingleton::try_tick); + OV_BIND_METHOD(GameSingleton::update_clock); ADD_SIGNAL(MethodInfo(_signal_gamestate_updated())); ADD_SIGNAL(MethodInfo(_signal_province_selected(), PropertyInfo(Variant::INT, "index"))); @@ -349,11 +349,8 @@ void GameSingleton::unset_selected_province() { set_selected_province(ProvinceDefinition::NULL_INDEX); } -void GameSingleton::try_tick() { - InstanceManager* instance_manager = get_instance_manager(); - ERR_FAIL_NULL(instance_manager); - - instance_manager->get_simulation_clock().conditionally_advance_game(); +Error GameSingleton::update_clock() { + return ERR(game_manager.update_clock()); } Error GameSingleton::_load_map_images() { diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 3c6d8f8..e0eb5fc 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -124,6 +124,6 @@ namespace OpenVic { void set_selected_province(int32_t index); void unset_selected_province(); - void try_tick(); + godot::Error update_clock(); }; } diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd index 30e6c1c..9d07fd6 100644 --- a/game/src/Game/GameSession/GameSession.gd +++ b/game/src/Game/GameSession/GameSession.gd @@ -14,7 +14,7 @@ func _ready() -> void: MusicConductor.select_next_song() func _process(_delta : float) -> void: - GameSingleton.try_tick() + GameSingleton.update_clock() # REQUIREMENTS: # * SS-42 |