diff options
52 files changed, 146 insertions, 134 deletions
diff --git a/.clang-format b/.clang-format index 62a949f..bfa989e 100644 --- a/.clang-format +++ b/.clang-format @@ -53,7 +53,7 @@ IncludeCategories: Priority: 2 - Regex: ^<godot_cpp/ Priority: 3 - - Regex: ^"openvic2/ + - Regex: ^"openvic/ Priority: 4 - Regex: .* Priority: 5 diff --git a/.github/actions/openvic2-env/action.yml b/.github/actions/openvic-env/action.yml index 8fea1b3..acb428f 100644 --- a/.github/actions/openvic2-env/action.yml +++ b/.github/actions/openvic-env/action.yml @@ -1,5 +1,5 @@ -name: Setup OpenVic2 Environment -description: Setup OpenVic2 Environment +name: Setup OpenVic Environment +description: Setup OpenVic Environment runs: using: "composite" steps: @@ -7,9 +7,9 @@ runs: uses: actions/github-script@v6 with: script: | - const commit_name = 'OPENVIC2_COMMIT'; - const tag_name = 'OPENVIC2_TAG'; - const release_name = 'OPENVIC2_RELEASE'; + const commit_name = 'OPENVIC_COMMIT'; + const tag_name = 'OPENVIC_TAG'; + const release_name = 'OPENVIC_RELEASE'; var commit_sha = process.env["GITHUB_SHA"]; if(context.eventName === 'pull_request') { commit_sha = context.payload.pull_request.head.sha; diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 664f8e4..b782ca4 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -61,7 +61,7 @@ jobs: submodules: recursive - name: Setup Environment - uses: ./.github/actions/openvic2-env + uses: ./.github/actions/openvic-env - name: Set up Python uses: actions/setup-python@v4 @@ -97,28 +97,28 @@ jobs: - name: Delete compilation files if: ${{ matrix.platform == 'windows' }} run: | - Remove-Item game/bin/openvic2/* -Include *.exp,*.lib,*.pdb -Force + Remove-Item game/bin/openvic/* -Include *.exp,*.lib,*.pdb -Force - name: Upload extension artifact uses: actions/upload-artifact@v3 with: name: ${{ github.event.repository.name }}-extension path: | - ${{ github.workspace }}/game/bin/openvic2/* + ${{ github.workspace }}/game/bin/openvic/* - name: Archive Release uses: thedoctor0/zip-release@0.7.1 with: type: 'zip' - filename: 'libopenvic2.${{ matrix.platform }}.${{ matrix.arch }}.zip' - path: '${{ github.workspace }}/game/bin/openvic2/' + filename: 'libopenvic.${{ matrix.platform }}.${{ matrix.arch }}.zip' + path: '${{ github.workspace }}/game/bin/openvic/' if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags') - name: Create and upload asset uses: ncipollo/release-action@v1 with: allowUpdates: true - artifacts: "libopenvic2.${{ matrix.platform }}.${{ matrix.arch }}.zip" + artifacts: "libopenvic.${{ matrix.platform }}.${{ matrix.arch }}.zip" omitNameDuringUpdate: true omitBodyDuringUpdate: true token: ${{ secrets.GITHUB_TOKEN }} @@ -135,13 +135,13 @@ jobs: uses: actions/checkout@v3.3.0 - name: Setup Environment - uses: ./.github/actions/openvic2-env + uses: ./.github/actions/openvic-env - name: Download artifact uses: actions/download-artifact@v3 with: name: ${{ github.event.repository.name }}-extension - path: game/bin/openvic2 + path: game/bin/openvic - name: Export pack file id: export_game @@ -154,7 +154,7 @@ jobs: export_debug: true relative_export_path: ./game/export - - run: mv "./game/export/LinuxX11 x86_64/OpenVic2.x86_64.pck" ./game/export/${{ github.event.repository.name }}.pck + - run: mv "./game/export/LinuxX11 x86_64/OpenVic.x86_64.pck" ./game/export/${{ github.event.repository.name }}.pck - name: Upload pack artifact uses: actions/upload-artifact@v3 @@ -176,13 +176,13 @@ jobs: uses: actions/checkout@v3.3.0 - name: Setup Environment - uses: ./.github/actions/openvic2-env + uses: ./.github/actions/openvic-env - name: Download artifact uses: actions/download-artifact@v3 with: name: ${{ github.event.repository.name }}-extension - path: game/bin/openvic2 + path: game/bin/openvic - name: Install WINE id: wine_install @@ -44,7 +44,7 @@ # Godot 4+ specific ignores .godot/ -game/bin/openvic2/* +game/bin/openvic/* .sconsign*.dblite # Binaries diff --git a/.gitmodules b/.gitmodules index f8ea253..a0ac3b5 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,9 +1,9 @@ [submodule "godot-cpp"] path = godot-cpp url = https://github.com/godotengine/godot-cpp -[submodule "extension/deps/OV2-compiler"] - path = extension/deps/OV2-compiler - url = https://github.com/OpenVic2Project/OV2-compiler -[submodule "extension/deps/openvic2-simulation"] - path = extension/deps/openvic2-simulation - url = https://github.com/OpenVic2Project/OpenVic2-Simulation +[submodule "extension/deps/OV-compiler"] + path = extension/deps/OV-compiler + url = https://github.com/OpenVicProject/OV-compiler +[submodule "extension/deps/openvic-simulation"] + path = extension/deps/openvic-simulation + url = https://github.com/OpenVicProject/OpenVic-Simulation @@ -1,5 +1,5 @@ -# OpenVic2 -Main Repo for the OpenVic2 Project +# OpenVic +Main Repo for the OpenVic Project ## Quickstart Guide For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) @@ -13,7 +13,7 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con ## Build/Run Instructions 1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. -3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`. +3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. 5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project. 6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu. @@ -27,8 +27,8 @@ For detailed instructions, view the Contributor Quickstart Guide [here](docs/con * If you built with the default or debug target you must export with `Debug`. * If you built with the release target you must export `Release`. 6. Files will be found in platform specific directories in `game/export`: - * On Windows run `game/export/Windows/OpenVic2.exe`. - * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic2.sh`. + * On Windows run `game/export/Windows/OpenVic.exe`. + * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic.sh`. ## Extension Debugging 1. If in a clean build, build the extension with `scons`. @@ -56,7 +56,7 @@ def GlobRecursive(pattern, nodes=['.']): # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. -paths = ["extension/src/", "extension/deps/openvic2-simulation/src/"] +paths = ["extension/src/", "extension/deps/openvic-simulation/src/"] env.Append(CPPPATH=paths) sources = GlobRecursive("*.cpp", paths) @@ -83,7 +83,7 @@ if env["intermediate_delete"]: if env["platform"] == "macos": library = env.SharedLibrary( - "game/bin/openvic2/libopenvic2.{}.{}.framework/libopenvic2.{}.{}".format( + "game/bin/openvic/libopenvic.{}.{}.framework/libopenvic.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, @@ -91,7 +91,7 @@ if env["platform"] == "macos": else: suffix = ".{}.{}.{}".format(env["platform"], env["target"], env["arch"]) library = env.SharedLibrary( - "game/bin/openvic2/libopenvic2{}{}".format(suffix, env["SHLIBSUFFIX"]), + "game/bin/openvic/libopenvic{}{}".format(suffix, env["SHLIBSUFFIX"]), source=sources, ) diff --git a/docs/contribution-quickstart-guide.md b/docs/contribution-quickstart-guide.md index 153985c..48cd11a 100644 --- a/docs/contribution-quickstart-guide.md +++ b/docs/contribution-quickstart-guide.md @@ -50,17 +50,17 @@ # Project Setup -1. [Go to the main repository](https://github.com/OpenVic2Project/OpenVic2) page on Github +1. [Go to the main repository](https://github.com/OpenVicProject/OpenVic) page on Github 2. Get the link to clone the repo ![](images/proj-setup/01-git-clone-link.png) -3. Using Git, clone the repo: `git clone git@github.com:OpenVic2Project/OpenVic2.git` +3. Using Git, clone the repo: `git clone https://github.com/OpenVicProject/OpenVic` ![](images/proj-setup/02-git-clone.png) -4. Move into the OpenVic2 directory: `cd OpenVic2` +4. Move into the OpenVic directory: `cd OpenVic` 5. Retrieve submodules: `git submodule update --init --recursive` @@ -82,7 +82,7 @@ ![](images/proj-setup/06-import.png) -10. Navigate to the `OpenVic2/game/` directory and select the `project.godot` file +10. Navigate to the `OpenVic/game/` directory and select the `project.godot` file ![](images/proj-setup/07-select-project.png) @@ -114,4 +114,4 @@ Whenever you are ready to commit your changes follow this process: 4. Run `git push` to upload your current commits to your working branch - If you're warned that your branch has no upstream branch, run `git push --set-upstream origin my-cool-branch`, replacing "`my-cool-branch`" with whatever your branch is named in [Part 6 of Project Setup](#project-setup) -![](images/contribution/04-push.png)
\ No newline at end of file +![](images/contribution/04-push.png) diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md index f69a372..790ca76 100644 --- a/docs/project-file-structure.md +++ b/docs/project-file-structure.md @@ -2,13 +2,13 @@ ## CPP Structure -All C++ files are in the OpenVic2/extension/ directory +All C++ files are in the OpenVic/extension/ directory Please see the [C++ Styleguide](./styleguide-cpp.md) for more details ## Godot Structure -All godot files are in the OpenVic2/game directory +All godot files are in the OpenVic/game directory ### Directories @@ -16,9 +16,9 @@ All godot files are in the OpenVic2/game directory * The root directory of the Godot Project * u/, user/, user:// * The user directory used by the project (Platform specific) - * Windows u/ - %APPDATA%/OpenVic2/ - * MacOS u/ - ~/Library/Application Support/OpenVic2/ - * Linux u/ - ~/.local/share/OpenVic2/ + * Windows u/ - %APPDATA%/OpenVic/ + * MacOS u/ - ~/Library/Application Support/OpenVic/ + * Linux u/ - ~/.local/share/OpenVic/ * d/, data/, common/ - The data directory used to store data files * can be a subdirectory of root/ - root/common/ * can be a subdirectory of user/ - user/common/ @@ -26,18 +26,18 @@ All godot files are in the OpenVic2/game directory ### Definitions -* core - OpenVic2 without modification -* mod - OpenVic2 with changes in files to modify the gameplay experience +* core - OpenVic without modification +* mod - OpenVic with changes in files to modify the gameplay experience * scene - godot engine scene object * script - godot engine gdscript object * resource - godot engine resource object * asset - static file generally used as is within the project - art, music etc. * data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc. -### OpenVic2 File Extensions +### OpenVic File Extensions -* ov2d - OpenVic2 data file -* ov2b - OpenVic2 binary file +* ovd - OpenVic data file +* ovb - OpenVic binary file ### When to use root/ @@ -180,9 +180,9 @@ root/common/technology/ root/common/pop/ ``` -Data files that are plain text should have the ov2d file extension. +Data files that are plain text should have the ovd file extension. ``` -root/common/pop/soldier.ov2d +root/common/pop/soldier.ovd ``` Data files that are complex data like a bitmap should make use of the standard file extension for that data @@ -192,7 +192,7 @@ root/common/map/provinces.bmp Data files can be further organized by subdirectory. ``` -root/common/economy/goods/Coal.ov2d +root/common/economy/goods/Coal.ovd ``` #### Naming Convention diff --git a/docs/simulation/goods.md b/docs/simulation/goods.md index f8204b0..7866041 100644 --- a/docs/simulation/goods.md +++ b/docs/simulation/goods.md @@ -1,8 +1,8 @@ -# OpenVic2 Goods +# OpenVic Goods ## Victoria 2 Structure -## OpenVic2 Structure +## OpenVic Structure ```mermaid classDiagram diff --git a/docs/simulation/ideologies.md b/docs/simulation/ideologies.md index 817bdb3..51e040c 100644 --- a/docs/simulation/ideologies.md +++ b/docs/simulation/ideologies.md @@ -1,8 +1,8 @@ -# OpenVic2 Ideologies +# OpenVic Ideologies ## Victoria 2 -## OpenVic2 +## OpenVic ```mermaid classDiagram diff --git a/docs/simulation/provinces.md b/docs/simulation/provinces.md index 642ff11..8ad0b25 100644 --- a/docs/simulation/provinces.md +++ b/docs/simulation/provinces.md @@ -1,6 +1,6 @@ -# OpenVic2 Provinces +# OpenVic Provinces -## OpenVic2 Structure +## OpenVic Structure ```mermaid classDiagram diff --git a/docs/simulation/sim-doc-format.md b/docs/simulation/sim-doc-format.md index 68bd905..f1d7d69 100644 --- a/docs/simulation/sim-doc-format.md +++ b/docs/simulation/sim-doc-format.md @@ -1,10 +1,10 @@ -# OpenVic2 <Document Name> +# OpenVic <Document Name> ## Victoria 2 Structure ```UML DIAGRAM``` -## OpenVic2 Structure +## OpenVic Structure ```UML DIAGRAM``` diff --git a/docs/styleguide-cpp.md b/docs/styleguide-cpp.md index 6440314..83a2647 100644 --- a/docs/styleguide-cpp.md +++ b/docs/styleguide-cpp.md @@ -1,4 +1,4 @@ -# OpenVic2 C++ Style Guidelines +# OpenVic C++ Style Guidelines ## Table of Contents 1. [Why Style?](styleguide-cpp.md#1-why-style) @@ -34,9 +34,9 @@ Source code files should adhere to the following: - Any `#include` directives should be at the top of the file - Any header files have the `.hpp` file extension - Any implementation files have the `.cpp` file extension -- Code should be within the `OpenVic2` namespace (or a nested namespace) -- Any submodules or third-party utilities should be in the `OpenVic2/extension/deps` directory -- Groups of related source files should be kept in a sub-directory of `OpenVic2/extension/src` +- Code should be within the `OpenVic` namespace (or a nested namespace) +- Any submodules or third-party utilities should be in the `OpenVic/extension/deps` directory +- Groups of related source files should be kept in a sub-directory of `OpenVic/extension/src` - Any lines that are longer than 120 characters in length should be split across multiple lines ## 2. Conventions @@ -298,22 +298,22 @@ Source code files should adhere to the following: return true; } ``` -- The include order should be: C++ standard headers, followed by Godot headers, then OpenVic2 headers +- The include order should be: C++ standard headers, followed by Godot headers, then OpenVic headers - C++ standard headers and Godot headers should be enclosed by angle brackets `<>` - - OpenVic2 headers should be enclosed by double quotes `""` + - OpenVic headers should be enclosed by double quotes `""` ```c++ //Correct #include <vector> #include <string> #include <godot_cpp/classes/object.hpp> #include <godot_cpp/core/class_db.hpp> - #include "openvic2/src/SampleHeader.hpp" - #include "openvic2/src/SampleHeader2.hpp" + #include "openvic/src/SampleHeader.hpp" + #include "openvic/src/SampleHeader2.hpp" //Incorrect - #include "openvic2/src/SampleHeader.hpp" + #include "openvic/src/SampleHeader.hpp" #include <godot_cpp/classes/object.hpp> - #include "openvic2/src/SampleHeader2.hpp" + #include "openvic/src/SampleHeader2.hpp" #include <godot_cpp/core/class_db.hpp> #include <vector> #include <string> diff --git a/extension/deps/OV-compiler b/extension/deps/OV-compiler new file mode 160000 +Subproject 65443efcc2f4c7d687b2bd9c631f6bb426688bb diff --git a/extension/deps/OV2-compiler b/extension/deps/OV2-compiler deleted file mode 160000 -Subproject 267d38aab922fa929c0ce649fad699a6468b6c3 diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation new file mode 160000 +Subproject 15e960f93ced8c94a6a45ebb2b44d0705ff7f8f diff --git a/extension/deps/openvic2-simulation b/extension/deps/openvic2-simulation deleted file mode 160000 -Subproject 339e0278a2064f7eeb152fe8c5778840b609e9f diff --git a/extension/src/Checksum.hpp b/extension/src/Checksum.hpp index a0b1504..dc86d5b 100644 --- a/extension/src/Checksum.hpp +++ b/extension/src/Checksum.hpp @@ -2,7 +2,7 @@ #include <godot_cpp/core/class_db.hpp> -namespace OpenVic2 { +namespace OpenVic { class Checksum : public godot::Object { GDCLASS(Checksum, godot::Object) diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 882bfcf..e067517 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -4,10 +4,10 @@ #include <godot_cpp/classes/json.hpp> #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic2/Logger.hpp" +#include "openvic/Logger.hpp" using namespace godot; -using namespace OpenVic2; +using namespace OpenVic; #define ERR(x) ((x) == SUCCESS ? OK : FAILED) diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 8321972..99fe7bb 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -3,9 +3,9 @@ #include <godot_cpp/classes/image_texture.hpp> #include <godot_cpp/classes/texture2d_array.hpp> -#include "openvic2/GameManager.hpp" +#include "openvic/GameManager.hpp" -namespace OpenVic2 { +namespace OpenVic { struct TerrainVariant : HasIdentifier, HasColour { private: const godot::Ref<godot::Image> image; diff --git a/extension/src/LoadLocalisation.cpp b/extension/src/LoadLocalisation.cpp index 789a476..e80d996 100644 --- a/extension/src/LoadLocalisation.cpp +++ b/extension/src/LoadLocalisation.cpp @@ -6,7 +6,7 @@ #include <godot_cpp/variant/utility_functions.hpp> using namespace godot; -using namespace OpenVic2; +using namespace OpenVic; LoadLocalisation* LoadLocalisation::singleton = nullptr; diff --git a/extension/src/LoadLocalisation.hpp b/extension/src/LoadLocalisation.hpp index 49c0313..04ec5c7 100644 --- a/extension/src/LoadLocalisation.hpp +++ b/extension/src/LoadLocalisation.hpp @@ -2,7 +2,7 @@ #include <godot_cpp/classes/translation.hpp> -namespace OpenVic2 { +namespace OpenVic { class LoadLocalisation : public godot::Object { GDCLASS(LoadLocalisation, godot::Object) diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp index 84149b9..269360a 100644 --- a/extension/src/MapMesh.cpp +++ b/extension/src/MapMesh.cpp @@ -3,7 +3,7 @@ #include <godot_cpp/templates/vector.hpp> using namespace godot; -using namespace OpenVic2; +using namespace OpenVic; void MapMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_aspect_ratio", "ratio"), &MapMesh::set_aspect_ratio); diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp index 89c0147..38b208c 100644 --- a/extension/src/MapMesh.hpp +++ b/extension/src/MapMesh.hpp @@ -2,7 +2,7 @@ #include <godot_cpp/classes/primitive_mesh.hpp> -namespace OpenVic2 { +namespace OpenVic { class MapMesh : public godot::PrimitiveMesh { GDCLASS(MapMesh, godot::PrimitiveMesh) diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp index 8ef89ec..3283418 100644 --- a/extension/src/register_types.cpp +++ b/extension/src/register_types.cpp @@ -8,13 +8,13 @@ #include "MapMesh.hpp" using namespace godot; -using namespace OpenVic2; +using namespace OpenVic; static Checksum* _checksum; static LoadLocalisation* _load_localisation; static GameSingleton* _map_singleton; -void initialize_openvic2_types(ModuleInitializationLevel p_level) { +void initialize_openvic_types(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } @@ -34,7 +34,7 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level) { ClassDB::register_class<MapMesh>(); } -void uninitialize_openvic2_types(ModuleInitializationLevel p_level) { +void uninitialize_openvic_types(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } @@ -51,11 +51,11 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) { extern "C" { // Initialization. - GDExtensionBool GDE_EXPORT openvic2_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { + GDExtensionBool GDE_EXPORT openvic_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); - init_obj.register_initializer(initialize_openvic2_types); - init_obj.register_terminator(uninitialize_openvic2_types); + init_obj.register_initializer(initialize_openvic_types); + init_obj.register_terminator(uninitialize_openvic_types); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); return init_obj.init(); diff --git a/extension/src/register_types.h b/extension/src/register_types.h index 1bc96f8..cd20e8d 100644 --- a/extension/src/register_types.h +++ b/extension/src/register_types.h @@ -2,5 +2,5 @@ #include <godot_cpp/godot.hpp> -void initialize_openvic2_types(godot::ModuleInitializationLevel); -void uninitialize_openvic2_types(godot::ModuleInitializationLevel);
\ No newline at end of file +void initialize_openvic_types(godot::ModuleInitializationLevel); +void uninitialize_openvic_types(godot::ModuleInitializationLevel);
\ No newline at end of file diff --git a/game/addons/openvic2-plugin/ReleaseExportEditorPlugin.gd b/game/addons/openvic-plugin/ReleaseExportEditorPlugin.gd index 4e03788..ac6c5bc 100644 --- a/game/addons/openvic2-plugin/ReleaseExportEditorPlugin.gd +++ b/game/addons/openvic-plugin/ReleaseExportEditorPlugin.gd @@ -6,7 +6,7 @@ var _repo_tag : StringName = "<tag missing>" var _repo_release_name : StringName = "<release name missing>" func _get_name(): - return "OpenVic2-ReleaseExportEditorPlugin" + return "OpenVic-ReleaseExportEditorPlugin" func _export_file(path: String, type: String, features: PackedStringArray) -> void: if path != "res://src/Utility/GIT_INFO.gd": return @@ -29,7 +29,7 @@ var _cached_hash : StringName = &"" func _get_commit_hash() -> StringName: if not _cached_hash.is_empty(): return _cached_hash - var git_hash := OS.get_environment("OPENVIC2_COMMIT") + var git_hash := OS.get_environment("OPENVIC_COMMIT") if not git_hash.is_empty(): _cached_hash = git_hash return git_hash @@ -69,7 +69,7 @@ func _get_commit_hash() -> StringName: return git_hash func _try_get_tag() -> StringName: - var result : StringName = OS.get_environment("OPENVIC2_TAG") + var result : StringName = OS.get_environment("OPENVIC_TAG") if result.is_empty(): var git_output := [] if OS.execute("git", ["describe", "--tags", "--abbrev=0"], git_output) == -1: @@ -97,7 +97,7 @@ func _get_tag(): print("Tag: " + _repo_tag) func _get_release_name(): - var result : StringName = OS.get_environment("OPENVIC2_RELEASE") + var result : StringName = OS.get_environment("OPENVIC_RELEASE") if result.is_empty(): result = _try_get_tag() if not result.is_empty(): diff --git a/game/addons/openvic2-plugin/openvic2-plugin.gd b/game/addons/openvic-plugin/openvic-plugin.gd index 8cfa4e8..dec0312 100644 --- a/game/addons/openvic2-plugin/openvic2-plugin.gd +++ b/game/addons/openvic-plugin/openvic-plugin.gd @@ -1,7 +1,7 @@ @tool extends EditorPlugin -const ReleaseExportEditorPlugin := preload("res://addons/openvic2-plugin/ReleaseExportEditorPlugin.gd") +const ReleaseExportEditorPlugin := preload("res://addons/openvic-plugin/ReleaseExportEditorPlugin.gd") var release_export_editor_plugin := ReleaseExportEditorPlugin.new() func _enter_tree() -> void: diff --git a/game/addons/openvic-plugin/plugin.cfg b/game/addons/openvic-plugin/plugin.cfg new file mode 100644 index 0000000..ee8ef07 --- /dev/null +++ b/game/addons/openvic-plugin/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="OpenVicPlugin" +description="" +author="" +version="" +script="openvic-plugin.gd" diff --git a/game/addons/openvic2-plugin/plugin.cfg b/game/addons/openvic2-plugin/plugin.cfg deleted file mode 100644 index b3e5611..0000000 --- a/game/addons/openvic2-plugin/plugin.cfg +++ /dev/null @@ -1,7 +0,0 @@ -[plugin] - -name="OpenVic2Plugin" -description="" -author="" -version="" -script="openvic2-plugin.gd" diff --git a/game/bin/openvic.gdextension b/game/bin/openvic.gdextension new file mode 100644 index 0000000..574394c --- /dev/null +++ b/game/bin/openvic.gdextension @@ -0,0 +1,14 @@ +[configuration] + +entry_symbol = "openvic_library_init" + +[libraries] + +linux.x86_64.debug = "res://bin/openvic/libopenvic.linux.template_debug.x86_64.so" +linux.x86_64.release = "res://bin/openvic/libopenvic.linux.template_release.x86_64.so" +linux.debug.arm64 = "res://bin/openvic/libopenvic.linux.template_debug.arm64.so" +linux.release.arm64 = "res://bin/openvic/libopenvic.linux.template_release.arm64.so" +windows.x86_64.debug = "res://bin/openvic/libopenvic.windows.template_debug.x86_64.dll" +windows.x86_64.release = "res://bin/openvic/libopenvic.windows.template_release.x86_64.dll" +macos.debug = "res://bin/openvic/libopenvic.macos.template_debug.framework" +macos.release = "res://bin/openvic/libopenvic.macos.template_release.framework" diff --git a/game/bin/openvic2.gdextension b/game/bin/openvic2.gdextension deleted file mode 100644 index 0a12191..0000000 --- a/game/bin/openvic2.gdextension +++ /dev/null @@ -1,14 +0,0 @@ -[configuration] - -entry_symbol = "openvic2_library_init" - -[libraries] - -linux.x86_64.debug = "res://bin/openvic2/libopenvic2.linux.template_debug.x86_64.so" -linux.x86_64.release = "res://bin/openvic2/libopenvic2.linux.template_release.x86_64.so" -linux.debug.arm64 = "res://bin/openvic2/libopenvic2.linux.template_debug.arm64.so" -linux.release.arm64 = "res://bin/openvic2/libopenvic2.linux.template_release.arm64.so" -windows.x86_64.debug = "res://bin/openvic2/libopenvic2.windows.template_debug.x86_64.dll" -windows.x86_64.release = "res://bin/openvic2/libopenvic2.windows.template_release.x86_64.dll" -macos.debug = "res://bin/openvic2/libopenvic2.macos.template_debug.framework" -macos.release = "res://bin/openvic2/libopenvic2.macos.template_release.framework" diff --git a/game/common/credits.csv b/game/common/credits.csv index 2500efe..c5cd021 100644 --- a/game/common/credits.csv +++ b/game/common/credits.csv @@ -1,4 +1,4 @@ -Title,OpenVic2 +Title,OpenVic Project Lead,FakeByte Project Lead,joethepro36 Project Lead,Catylist diff --git a/game/export_presets.cfg b/game/export_presets.cfg index 4a031ea..8c90602 100644 --- a/game/export_presets.cfg +++ b/game/export_presets.cfg @@ -8,7 +8,7 @@ custom_features="" export_filter="all_resources" include_filter="common/*" exclude_filter="" -export_path="export/Linux-x86_64/OpenVic2.x86_64" +export_path="export/Linux-x86_64/OpenVic.x86_64" encryption_include_filters="" encryption_exclude_filters="" encrypt_pck=false @@ -49,7 +49,7 @@ custom_features="" export_filter="all_resources" include_filter="common/*" exclude_filter="" -export_path="export/Windows/OpenVic2.exe" +export_path="export/Windows/OpenVic.exe" encryption_include_filters="" encryption_exclude_filters="" encrypt_pck=false @@ -115,7 +115,7 @@ custom_features="" export_filter="all_resources" include_filter="common/*" exclude_filter="" -export_path="export/MacOS/OpenVic2.app" +export_path="export/MacOS/OpenVic.app" encryption_include_filters="" encryption_exclude_filters="" encrypt_pck=false @@ -130,7 +130,7 @@ custom_template/release="" debug/export_console_script=1 application/icon="" application/icon_interpolation=4 -application/bundle_identifier="com.openvic2.openvic2" +application/bundle_identifier="com.openvic.openvic" application/signature="" application/app_category="Games" application/short_version="0.1" diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index e4e61f2..0ae1509 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -1,6 +1,6 @@ ,, Main Menu -MAINMENU_TITLE,OpenVic2 +MAINMENU_TITLE,OpenVic MAINMENU_NEW_GAME,New Game MAINMENU_CONTINUE,Continue MAINMENU_MULTIPLAYER,Multiplayer diff --git a/game/localisation/en_US/menus.csv b/game/localisation/en_US/menus.csv index 50342ee..0e86438 100644 --- a/game/localisation/en_US/menus.csv +++ b/game/localisation/en_US/menus.csv @@ -1,6 +1,6 @@ ,, Main Menu -MAINMENU_TITLE,OpenVic2 +MAINMENU_TITLE,OpenVic MAINMENU_NEW_GAME,New Game MAINMENU_CONTINUE,Continue MAINMENU_MULTIPLAYER,Multiplayer diff --git a/game/localisation/fr_FR/menus.csv b/game/localisation/fr_FR/menus.csv index f265e3a..44dd10f 100644 --- a/game/localisation/fr_FR/menus.csv +++ b/game/localisation/fr_FR/menus.csv @@ -1,6 +1,6 @@ ,, Main Menu -MAINMENU_TITLE,OpenVic2 +MAINMENU_TITLE,OpenVic MAINMENU_NEW_GAME,Nouveau Jeu MAINMENU_CONTINUE,Continuer MAINMENU_MULTIPLAYER,Multijouer diff --git a/game/project.godot b/game/project.godot index f0b3e36..441001d 100644 --- a/game/project.godot +++ b/game/project.godot @@ -10,7 +10,7 @@ config_version=5 [application] -config/name="OpenVic2" +config/name="OpenVic" config/description="A faithful recreation of Victoria 2: Heart of Darkness with a focus on enhancing performance, multiplayer stability, and modability for modern machines." run/main_scene="res://src/GameStart.tscn" config/features=PackedStringArray("4.0", "Forward Plus") @@ -40,7 +40,7 @@ window/stretch/aspect="ignore" [editor_plugins] -enabled=PackedStringArray("res://addons/keychain/plugin.cfg", "res://addons/openvic2-plugin/plugin.cfg") +enabled=PackedStringArray("res://addons/keychain/plugin.cfg", "res://addons/openvic-plugin/plugin.cfg") [gui] @@ -110,7 +110,7 @@ locale/localisation_path="res://localisation" limits/message_queue/max_size_kb=16384 -[openvic2] +[openvic] settings/settings_file_path="user://settings.cfg" data/saves_directory="user://saves" diff --git a/game/src/ArgumentParser.gd b/game/src/ArgumentParser.gd index 3f77919..f1ee371 100644 --- a/game/src/ArgumentParser.gd +++ b/game/src/ArgumentParser.gd @@ -1,7 +1,7 @@ @tool extends Node -const argument_setting_path := &"openvic2/data/arguments" +const argument_setting_path := &"openvic/data/arguments" @export var option_array : Array[ArgumentOption] = [ ArgumentOption.new( @@ -215,7 +215,7 @@ func _print_help(): var project_name : StringName = ProjectSettings.get_setting_with_override(&"application/config/name") var project_version : String = _GIT_INFO_.tag var project_hash : String = _GIT_INFO_.short_hash - var project_website : String = "https://openvic2.com" + var project_website : String = "https://openvic.com" var project_description : String = ProjectSettings.get_setting_with_override(&"application/config/description") print_rich( """ diff --git a/game/src/Autoload/Events/GameDebug.gd b/game/src/Autoload/Events/GameDebug.gd index 4e8931f..df7a23a 100644 --- a/game/src/Autoload/Events/GameDebug.gd +++ b/game/src/Autoload/Events/GameDebug.gd @@ -14,8 +14,8 @@ func _init(): set_debug_mode(true) func set_debug_mode(value : bool) -> void: - ProjectSettings.set_setting("openvic2/debug/enabled", value) + ProjectSettings.set_setting("openvic/debug/enabled", value) print("Set debug mode to: ", value) func is_debug_mode() -> bool: - return ProjectSettings.get_setting("openvic2/debug/enabled", false) + return ProjectSettings.get_setting("openvic/debug/enabled", false) diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd index 6b9e089..fbeccef 100644 --- a/game/src/Autoload/Events/Options.gd +++ b/game/src/Autoload/Events/Options.gd @@ -16,7 +16,7 @@ func save_settings_to_file() -> void: func try_reset_settings() -> void: reset_settings.emit() -const settings_file_path_setting : String = "openvic2/settings/settings_file_path" +const settings_file_path_setting : String = "openvic/settings/settings_file_path" const settings_file_path_default : String = "user://settings.cfg" var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default) diff --git a/game/src/Autoload/SaveManager.gd b/game/src/Autoload/SaveManager.gd index c653b2c..fb7806b 100644 --- a/game/src/Autoload/SaveManager.gd +++ b/game/src/Autoload/SaveManager.gd @@ -2,7 +2,7 @@ extends Node # Requirements # * FS-28 -const save_directory_setting := &"openvic2/data/saves_directory" +const save_directory_setting := &"openvic/data/saves_directory" var current_save : SaveResource var current_session_tag : StringName diff --git a/game/src/CreditsMenu/CreditsMenu.gd b/game/src/CreditsMenu/CreditsMenu.gd index 0e9df6b..0db4d7d 100644 --- a/game/src/CreditsMenu/CreditsMenu.gd +++ b/game/src/CreditsMenu/CreditsMenu.gd @@ -169,7 +169,7 @@ func _add_licenses() -> void: license_list.add_child(HSeparator.new()) var license_info := { - "OpenVic2": ["GPLv3", "https://github.com/OpenVic2Project/OpenVic2/blob/main/LICENSE.md"], + "OpenVic": ["GPLv3", "https://github.com/OpenVicProject/OpenVic/blob/main/LICENSE.md"], "Godot": ["MIT", "https://github.com/godotengine/godot/blob/master/LICENSE.txt"], "FreeType": ["FreeType License", "https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/docs/FTL.TXT"], "ENet": ["MIT", "http://enet.bespin.org/License.html"], diff --git a/game/src/LobbyMenu/LobbyMenu.gd b/game/src/LobbyMenu/LobbyMenu.gd index 3cd3b40..db4f2ce 100644 --- a/game/src/LobbyMenu/LobbyMenu.gd +++ b/game/src/LobbyMenu/LobbyMenu.gd @@ -41,6 +41,9 @@ func _build_date_list() -> void: game_select_start_date.add_child(start_date) var _id_to_tag : Array[StringName] = [] + +# Requirements +# * FS-8 func _build_save_list() -> void: game_select_save_tab.add_tab("GAMELOBBY_SELECT_ALL") for save_name in SaveManager._save_dictionary: diff --git a/game/src/LobbyMenu/LobbyMenu.tscn b/game/src/LobbyMenu/LobbyMenu.tscn index 63a66d8..3b5796e 100644 --- a/game/src/LobbyMenu/LobbyMenu.tscn +++ b/game/src/LobbyMenu/LobbyMenu.tscn @@ -30,6 +30,7 @@ size_flags_horizontal = 3 layout_mode = 2 [node name="GameSelectScroll" type="ScrollContainer" parent="GameSelectPanel/VBoxContainer"] +editor_description = "UI-39" layout_mode = 2 size_flags_vertical = 3 horizontal_scroll_mode = 0 diff --git a/game/src/LobbyMenu/LobbyPanelButton.tscn b/game/src/LobbyMenu/LobbyPanelButton.tscn index 2ba6c99..f409a2e 100644 --- a/game/src/LobbyMenu/LobbyPanelButton.tscn +++ b/game/src/LobbyMenu/LobbyPanelButton.tscn @@ -3,6 +3,7 @@ [ext_resource type="Script" path="res://src/LobbyMenu/LobbyPanelButton.gd" id="1_327u2"] [node name="LobbyPanelButton" type="Container" node_paths=PackedStringArray("background_button", "name_label")] +editor_description = "UI-41" offset_right = 113.0 offset_bottom = 48.0 script = ExtResource("1_327u2") diff --git a/game/src/MusicConductor/MusicConductor.tscn b/game/src/MusicConductor/MusicConductor.tscn index 7194f0b..182de99 100644 --- a/game/src/MusicConductor/MusicConductor.tscn +++ b/game/src/MusicConductor/MusicConductor.tscn @@ -8,6 +8,6 @@ music_directory = "res://audio/music" first_song_name = "The_Crown" [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] -bus = &"Music" +bus = &"MUSIC_BUS" [connection signal="finished" from="AudioStreamPlayer" to="." method="_on_audio_stream_player_finished"] diff --git a/game/src/OptionMenu/SettingNodes/SettingHSlider.gd b/game/src/OptionMenu/SettingNodes/SettingHSlider.gd index 4e7c9c9..6fa30ed 100644 --- a/game/src/OptionMenu/SettingNodes/SettingHSlider.gd +++ b/game/src/OptionMenu/SettingNodes/SettingHSlider.gd @@ -20,12 +20,15 @@ func load_setting(file : ConfigFile): var load_value = file.get_value(section_name, setting_name, default_value) match typeof(load_value): TYPE_FLOAT, TYPE_INT: + if value == load_value: value_changed.emit(value) value = load_value return TYPE_STRING, TYPE_STRING_NAME: var load_string := load_value as String if load_string.is_valid_float(): - value = load_string.to_float() + load_value = load_string.to_float() + if value == load_value: value_changed.emit(value) + value = load_value return push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) value = default_value diff --git a/game/src/SaveLoadMenu/SaveLoadMenu.gd b/game/src/SaveLoadMenu/SaveLoadMenu.gd index abf1f8c..bff0bb5 100644 --- a/game/src/SaveLoadMenu/SaveLoadMenu.gd +++ b/game/src/SaveLoadMenu/SaveLoadMenu.gd @@ -24,6 +24,8 @@ func filter_for_tag(tag : StringName) -> void: else: child.hide() +# Requirements +# * UIFUN-78 func show_for_load() -> void: _label.text = "SAVELOADMENU_LOAD_TITLE" _save_load_button.text = "SAVELOADMENU_LOAD_BUTTON" @@ -31,6 +33,8 @@ func show_for_load() -> void: is_save_menu = false show() +# Requirements +# * UIFUN-77 func show_for_save() -> void: _label.text = "SAVELOADMENU_SAVE_TITLE" _save_load_button.text = "SAVELOADMENU_SAVE_BUTTON" @@ -72,7 +76,7 @@ func _on_delete_dialog_confirmed() -> void: _requested_node_to_delete.queue_free() # REQUIREMENTS: -# * UIFUNC-83 +# * UIFUN-83 func _on_overwrite_dialog_confirmed() -> void: SaveManager.add_or_replace_save(SaveManager.make_new_save(_submitted_text)) _on_close_button_pressed() diff --git a/game/src/SaveLoadMenu/SavePanelButton.tscn b/game/src/SaveLoadMenu/SavePanelButton.tscn index 3a71a57..d2d0a41 100644 --- a/game/src/SaveLoadMenu/SavePanelButton.tscn +++ b/game/src/SaveLoadMenu/SavePanelButton.tscn @@ -3,7 +3,7 @@ [ext_resource type="Script" path="res://src/SaveLoadMenu/SavePanelButton.gd" id="1_rtuo6"] [node name="SavePanelButton" type="Container" node_paths=PackedStringArray("country_flag", "date_label", "delete_button", "background_button", "name_label")] -editor_description = "UI-84, UI-91" +editor_description = "SS-18, UI-40, UI-84, UI-86, UI-91, UI-93" offset_right = 276.0 offset_bottom = 48.0 script = ExtResource("1_rtuo6") diff --git a/game/src/Utility/GIT_INFO.gd b/game/src/Utility/GIT_INFO.gd index dc02349..eddb7a1 100644 --- a/game/src/Utility/GIT_INFO.gd +++ b/game/src/Utility/GIT_INFO.gd @@ -1,4 +1,4 @@ -### IMPORTANT: IF LOCATION IS CHANGED, PLEASE UPDATE IN addon/openvic2-plugin/ReleaseExportEditorPlugin +### IMPORTANT: IF LOCATION IS CHANGED, PLEASE UPDATE IN addon/openvic-plugin/ReleaseExportEditorPlugin class_name _GIT_INFO_ extends RefCounted |