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-rw-r--r--extension/src/GameSingleton.cpp197
-rw-r--r--extension/src/GameSingleton.hpp44
-rw-r--r--extension/src/openvic2/Date.cpp4
-rw-r--r--extension/src/openvic2/GameAdvancementHook.cpp2
-rw-r--r--extension/src/openvic2/GameManager.cpp4
-rw-r--r--extension/src/openvic2/GameManager.hpp5
-rw-r--r--extension/src/openvic2/Good.hpp1
-rw-r--r--extension/src/openvic2/Logger.cpp2
-rw-r--r--extension/src/openvic2/Types.cpp7
-rw-r--r--extension/src/openvic2/Types.hpp19
-rw-r--r--extension/src/openvic2/map/Building.cpp6
-rw-r--r--extension/src/openvic2/map/Building.hpp4
-rw-r--r--extension/src/openvic2/map/Map.cpp49
-rw-r--r--extension/src/openvic2/map/Map.hpp13
-rw-r--r--extension/src/openvic2/map/Province.cpp2
-rw-r--r--extension/src/openvic2/map/Province.hpp3
-rw-r--r--extension/src/openvic2/map/Region.cpp3
-rw-r--r--extension/src/openvic2/map/Region.hpp3
-rw-r--r--game/art/terrain/desert_rocky.pngbin0 -> 417538 bytes
-rw-r--r--game/art/terrain/desert_rocky.png.import34
-rw-r--r--game/art/terrain/desert_smooth.pngbin0 -> 202420 bytes
-rw-r--r--game/art/terrain/desert_smooth.png.import34
-rw-r--r--game/art/terrain/mountains.pngbin0 -> 374999 bytes
-rw-r--r--game/art/terrain/mountains.png.import34
-rw-r--r--game/art/terrain/ocean.pngbin0 -> 92335 bytes
-rw-r--r--game/art/terrain/ocean.png.import34
-rw-r--r--game/common/map/terrain.json7
-rw-r--r--game/common/map/terrain.pngbin0 -> 650002 bytes
-rw-r--r--game/common/map/terrain.png.import3
-rw-r--r--game/src/Autoload/Events.gd10
-rw-r--r--game/src/Autoload/Events/ShaderManager.gd20
-rw-r--r--game/src/GameSession/GameSession.tscn1
-rw-r--r--game/src/GameSession/MapView.gd14
-rw-r--r--game/src/GameSession/MapView.tscn6
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd4
-rw-r--r--game/src/GameSession/TerrainMap.gdshader19
36 files changed, 442 insertions, 146 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index 64f6fc1..3476ac5 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -5,7 +5,6 @@
#include <godot_cpp/classes/json.hpp>
#include "openvic2/Logger.hpp"
-#include "openvic2/Types.hpp"
using namespace godot;
using namespace OpenVic2;
@@ -18,7 +17,8 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file);
ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file);
ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file);
- ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file);
+ ClassDB::bind_method(D_METHOD("load_terrain_file", "file_path"), &GameSingleton::load_terrain_file);
+ ClassDB::bind_method(D_METHOD("load_map_images", "province_image_path", "terrain_image_path"), &GameSingleton::load_map_images);
ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup);
ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
@@ -26,6 +26,7 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture);
ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
@@ -57,27 +58,31 @@ GameSingleton* GameSingleton::get_singleton() {
/* REQUIREMENTS:
* MAP-21, MAP-25
*/
-GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } {
+GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } }, terrain_variants{ "terrain variants" } {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); });
Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); });
+ static constexpr colour_t HIGH_ALPHA_VALUE = to_alpha_value(0.5f);
+ static constexpr colour_t LOW_ALPHA_VALUE = to_alpha_value(0.2f);
using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
const std::vector<mapmode_t> mapmodes = {
- { "mapmode_province", [](Map const&, Province const& province) -> colour_t { return province.get_colour(); } },
+ { "mapmode_terrain", [](Map const&, Province const& province) -> colour_t {
+ return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017);
+ } },
+ { "mapmode_province", [](Map const&, Province const& province) -> colour_t {
+ return HIGH_ALPHA_VALUE | province.get_colour();
+ } },
{ "mapmode_region", [](Map const&, Province const& province) -> colour_t {
Region const* region = province.get_region();
- if (region != nullptr) return region->get_colour();
- return province.get_colour();
- } },
- { "mapmode_terrain", [](Map const&, Province const& province) -> colour_t {
- return province.is_water() ? 0x4287F5 : 0x0D7017;
+ if (region != nullptr) return (0xCC << 24) | region->get_colour();
+ return NULL_COLOUR;
} },
{ "mapmode_index", [](Map const& map, Province const& province) -> colour_t {
const uint8_t f = static_cast<float>(province.get_index()) / static_cast<float>(map.get_province_count()) * 255.0f;
- return (f << 16) | (f << 8) | f;
+ return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f;
} }
};
for (mapmode_t const& mapmode : mapmodes)
@@ -99,7 +104,7 @@ GameSingleton::~GameSingleton() {
singleton = nullptr;
}
-static Error load_json_file(String const& file_description, String const& file_path, Variant& result) {
+static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) {
result.clear();
UtilityFunctions::print("Loading ", file_description, " file: ", file_path);
const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
@@ -122,10 +127,10 @@ static Error load_json_file(String const& file_description, String const& file_p
using parse_json_entry_func_t = std::function<godot::Error (godot::String const&, godot::Variant const&)>;
-static Error parse_json_dictionary_file(String const& file_description, String const& file_path,
+static Error _parse_json_dictionary_file(String const& file_description, String const& file_path,
String const& identifier_prefix, parse_json_entry_func_t parse_entry) {
Variant json_var;
- Error err = load_json_file(file_description, file_path, json_var);
+ Error err = _load_json_file(file_description, file_path, json_var);
if (err != OK) return err;
const Variant::Type type = json_var.get_type();
if (type != Variant::DICTIONARY) {
@@ -150,40 +155,37 @@ static Error parse_json_dictionary_file(String const& file_description, String c
return err;
}
-Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
- const Variant::Type type = entry.get_type();
- colour_t colour = NULL_COLOUR;
+static colour_t _parse_colour(Variant const& var) {
+ const Variant::Type type = var.get_type();
if (type == Variant::ARRAY) {
- Array const& colour_array = entry;
+ Array const& colour_array = var;
if (colour_array.size() == 3) {
+ colour_t colour = NULL_COLOUR;
for (int jdx = 0; jdx < 3; ++jdx) {
Variant const& var = colour_array[jdx];
- if (var.get_type() != Variant::FLOAT) {
- colour = NULL_COLOUR;
- break;
- }
+ if (var.get_type() != Variant::FLOAT) return NULL_COLOUR;
const double colour_double = var;
- if (std::trunc(colour_double) != colour_double) {
- colour = NULL_COLOUR;
- break;
- }
+ if (std::trunc(colour_double) != colour_double) return NULL_COLOUR;
const int64_t colour_int = static_cast<int64_t>(colour_double);
- if (colour_int < 0 || colour_int > 255) {
- colour = NULL_COLOUR;
- break;
- }
+ if (colour_int < 0 || colour_int > 255) return NULL_COLOUR;
colour = (colour << 8) | colour_int;
}
+ return colour;
}
}
else if (type == Variant::STRING) {
- String const& colour_string = entry;
+ String const& colour_string = var;
if (colour_string.is_valid_hex_number()) {
const int64_t colour_int = colour_string.hex_to_int();
- if (0 <= colour_int && colour_int <= 0xFFFFFF)
- colour = colour_int;
+ if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB)
+ return colour_int;
}
}
+ return NULL_COLOUR;
+}
+
+Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
+ const colour_t colour = _parse_colour(entry);
if (colour == NULL_COLOUR) {
UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry);
return FAILED;
@@ -192,7 +194,7 @@ Error GameSingleton::_parse_province_identifier_entry(String const& identifier,
}
Error GameSingleton::load_province_identifier_file(String const& file_path) {
- const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_",
+ const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_",
[this](String const& identifier, Variant const& entry) -> Error {
return _parse_province_identifier_entry(identifier, entry);
});
@@ -227,7 +229,7 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const
}
Error GameSingleton::load_region_file(String const& file_path) {
- const Error err = parse_json_dictionary_file("region", file_path, "region_",
+ const Error err = _parse_json_dictionary_file("region", file_path, "region_",
[this](String const& identifier, Variant const& entry) -> Error {
return _parse_region_entry(identifier, entry);
});
@@ -235,38 +237,107 @@ Error GameSingleton::load_region_file(String const& file_path) {
return err;
}
-Error GameSingleton::load_province_shape_file(String const& file_path) {
+TerrainVariant::TerrainVariant(std::string const& new_identfier, colour_t new_colour, Ref<Image> const& new_image)
+ : HasIdentifier(new_identfier), HasColour(new_colour), image(new_image) {}
+
+Ref<Image> TerrainVariant::get_image() const { return image; }
+
+Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry) {
+ const colour_t colour = _parse_colour(entry);
+ if (colour == NULL_COLOUR) {
+ UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry);
+ return FAILED;
+ }
+ static const String terrain_folder = "res://art/terrain/";
+ const String terrain_path = terrain_folder + identifier;
+ Ref<Image> terrain_image;
+ terrain_image.instantiate();
+ const Error err = terrain_image->load(terrain_path);
+ if (err != OK) {
+ UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path);
+ return err;
+ }
+ return ERR(terrain_variants.add_item({ identifier.utf8().get_data(), colour, terrain_image }));
+}
+
+Error GameSingleton::load_terrain_file(String const& file_path) {
+ Error parse_err = _parse_json_dictionary_file("terrain variants", file_path, "",
+ [this](String const& identifier, Variant const& entry) -> Error {
+ return _parse_terrain_entry(identifier, entry);
+ });
+ terrain_variants.lock();
+ if (terrain_variants.get_item_count() == 0) parse_err = FAILED;
+
+ Array terrain_images;
+ for (TerrainVariant const& var : terrain_variants.get_items()) {
+ terrain_variant_map[var.get_colour()] = terrain_images.size();
+ terrain_images.append(var.get_image());
+ }
+
+ terrain_texture.instantiate();
+ const Error texturearray_err = terrain_texture->create_from_images(terrain_images);
+ if (texturearray_err != OK) {
+ UtilityFunctions::push_error("Failed to create terrain texture array!");
+ return texturearray_err;
+ }
+ return parse_err;
+}
+
+Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) {
if (province_shape_texture.is_valid()) {
- UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
+ UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path);
return FAILED;
}
- Ref<Image> province_shape_image;
- province_shape_image.instantiate();
- Error err = province_shape_image->load(file_path);
+
+ // Load images
+ Ref<Image> province_image, terrain_image;
+ province_image.instantiate();
+ terrain_image.instantiate();
+ Error err = province_image->load(province_image_path);
+ if (err != OK) {
+ UtilityFunctions::push_error("Failed to load province image: ", province_image_path);
+ return err;
+ }
+ err = terrain_image->load(terrain_image_path);
if (err != OK) {
- UtilityFunctions::push_error("Failed to load province shape file: ", file_path);
+ UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path);
return err;
}
- const Vector2i image_dims = province_shape_image->get_size();
- if (image_dims.x < 1 || image_dims.y < 1) {
- UtilityFunctions::push_error("Invalid dimensions (", image_dims.x, "x", image_dims.y, ") for province shape file: ", file_path);
+
+ // Validate dimensions and format
+ const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size();
+ if (province_dims.x < 1 || province_dims.y < 1) {
+ UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path);
+ err = FAILED;
+ }
+ if (province_dims != terrain_dims) {
+ UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ",
+ terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))");
err = FAILED;
}
- static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
- // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
- for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1;
- image_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || image_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]);
static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
- const Image::Format format = province_shape_image->get_format();
- if (format != expected_format) {
- UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path);
+ const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format();
+ if (province_format != expected_format) {
+ UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path);
+ err = FAILED;
+ }
+ if (terrain_format != expected_format) {
+ UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path);
err = FAILED;
}
if (err != OK) return err;
- err = ERR(game_manager.map.generate_province_shape_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr()));
- std::vector<Map::shape_pixel_t> const& province_shape_data = game_manager.map.get_province_shape_image();
- const Vector2i divided_dims = image_dims / image_subdivisions;
+ // Generate interleaved province and terrain ID image
+ if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(),
+ terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) return FAILED;
+
+ static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
+ // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
+ for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1;
+ province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]);
+
+ Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data();
+ const Vector2i divided_dims = province_dims / image_subdivisions;
Array province_shape_images;
province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
for (int32_t v = 0; v < image_subdivisions.y; ++v) {
@@ -276,15 +347,15 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
for (int32_t y = 0; y < divided_dims.y; ++y)
memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
- province_shape_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x,
+ province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x,
divided_dims.x * sizeof(Map::shape_pixel_t));
- const Ref<Image> province_index_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
- if (province_index_subimage.is_null()) {
- UtilityFunctions::push_error("Failed to create province index image (", u, ", ", v, ")");
+ const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
+ if (province_shape_subimage.is_null()) {
+ UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")");
err = FAILED;
}
- province_shape_images[u + v * image_subdivisions.x] = province_index_subimage;
+ province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage;
}
}
@@ -305,7 +376,7 @@ godot::Error GameSingleton::setup() {
Error GameSingleton::load_water_province_file(String const& file_path) {
Variant json_var;
- Error err = load_json_file("water province", file_path, json_var);
+ Error err = _load_json_file("water province", file_path, json_var);
if (err != OK) return err;
Variant::Type type = json_var.get_type();
if (type != Variant::ARRAY) {
@@ -358,7 +429,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
buildings_array.resize(buildings.size());
for (size_t idx = 0; idx < buildings.size(); ++idx) {
KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress)
-
+
Dictionary building_dict;
Building const& building = buildings[idx];
building_dict[building_key] = building.get_identifier().c_str();
@@ -388,6 +459,10 @@ float GameSingleton::get_aspect_ratio() const {
return static_cast<float>(get_width()) / static_cast<float>(get_height());
}
+Ref<Texture> GameSingleton::get_terrain_texture() const {
+ return terrain_texture;
+}
+
Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
return image_subdivisions;
}
@@ -413,7 +488,7 @@ Error GameSingleton::update_colour_image() {
if (province_colour_image.is_null())
province_colour_image.instantiate();
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
- false, Image::FORMAT_RGB8, colour_data_array);
+ false, Image::FORMAT_RGBA8, colour_data_array);
if (province_colour_image.is_null()) {
UtilityFunctions::push_error("Failed to update province colour image");
return FAILED;
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index d17b950..80b2d95 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -1,13 +1,21 @@
#pragma once
-#include <functional>
-
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/texture2d_array.hpp>
#include "openvic2/GameManager.hpp"
namespace OpenVic2 {
+ struct TerrainVariant : HasIdentifier, HasColour {
+ private:
+ const godot::Ref<godot::Image> image;
+ public:
+ TerrainVariant(std::string const& new_identfier, colour_t new_colour,
+ godot::Ref<godot::Image> const& new_image);
+ TerrainVariant(TerrainVariant&&) = default;
+
+ godot::Ref<godot::Image> get_image() const;
+ };
class GameSingleton : public godot::Object {
GDCLASS(GameSingleton, godot::Object)
@@ -20,9 +28,13 @@ namespace OpenVic2 {
godot::Ref<godot::Image> province_colour_image;
godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
+ IdentifierRegistry<TerrainVariant> terrain_variants;
+ Map::terrain_variant_map_t terrain_variant_map;
+ godot::Ref<godot::Texture2DArray> terrain_texture;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry);
+ godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry);
void _tick();
protected:
static void _bind_methods();
@@ -36,7 +48,12 @@ namespace OpenVic2 {
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_water_province_file(godot::String const& file_path);
godot::Error load_region_file(godot::String const& file_path);
- godot::Error load_province_shape_file(godot::String const& file_path);
+ godot::Error load_terrain_file(godot::String const& file_path);
+ godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path);
+
+ /* Post-load/restart game setup - reset the game to post-load state
+ * and (re)generate starting data, e.g. buildings.
+ */
godot::Error setup();
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
@@ -44,11 +61,32 @@ namespace OpenVic2 {
int32_t get_width() const;
int32_t get_height() const;
float get_aspect_ratio() const;
+
+ /* The cosmetic terrain textures stored in a Texture2DArray.
+ */
+ godot::Ref<godot::Texture> get_terrain_texture() const;
+
+ /* Number of (vertical, horizontal) subdivisions the province shape image
+ * was split into when making the province_shape_texture to ensure no
+ * piece had a dimension greater than 16383.
+ */
godot::Vector2i get_province_shape_image_subdivisions() const;
+
+ /* The map, encoded in RGB8 with RG representing province index and B representing terrain texture.
+ * To support a wider range of GPUs, the image is divided so that no piece has a dimension
+ * greater than 16383 and the pieces are stored in a Texture2DArray.
+ */
godot::Ref<godot::Texture> get_province_shape_texture() const;
+
+ /* The colour each province should be tinted, arranged in
+ * index order into a 256x256 RGB8 texture.
+ */
godot::Ref<godot::Texture> get_province_colour_texture() const;
+ /* Generate the province_colour_texture from the current mapmode.
+ */
godot::Error update_colour_image();
+
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);
diff --git a/extension/src/openvic2/Date.cpp b/extension/src/openvic2/Date.cpp
index bb891fd..ed800d5 100644
--- a/extension/src/openvic2/Date.cpp
+++ b/extension/src/openvic2/Date.cpp
@@ -1,9 +1,9 @@
-#include "openvic2/Date.hpp"
+#include "Date.hpp"
#include <cctype>
#include <algorithm>
-#include "openvic2/Logger.hpp"
+#include "Logger.hpp"
using namespace OpenVic2;
diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp
index 4b9bc25..d90b7b1 100644
--- a/extension/src/openvic2/GameAdvancementHook.cpp
+++ b/extension/src/openvic2/GameAdvancementHook.cpp
@@ -1,4 +1,4 @@
-#include "openvic2/GameAdvancementHook.hpp"
+#include "GameAdvancementHook.hpp"
using namespace OpenVic2;
diff --git a/extension/src/openvic2/GameManager.cpp b/extension/src/openvic2/GameManager.cpp
index ca6e8ab..58e40bb 100644
--- a/extension/src/openvic2/GameManager.cpp
+++ b/extension/src/openvic2/GameManager.cpp
@@ -1,6 +1,6 @@
-#include "openvic2/GameManager.hpp"
+#include "GameManager.hpp"
-#include "openvic2/Logger.hpp"
+#include "Logger.hpp"
using namespace OpenVic2;
diff --git a/extension/src/openvic2/GameManager.hpp b/extension/src/openvic2/GameManager.hpp
index 7b15dc8..70e98bd 100644
--- a/extension/src/openvic2/GameManager.hpp
+++ b/extension/src/openvic2/GameManager.hpp
@@ -1,8 +1,7 @@
#pragma once
-#include "openvic2/GameAdvancementHook.hpp"
-#include "openvic2/map/Map.hpp"
-#include "openvic2/Types.hpp"
+#include "GameAdvancementHook.hpp"
+#include "map/Map.hpp"
namespace OpenVic2 {
struct GameManager {
diff --git a/extension/src/openvic2/Good.hpp b/extension/src/openvic2/Good.hpp
index 54078dd..378bbc4 100644
--- a/extension/src/openvic2/Good.hpp
+++ b/extension/src/openvic2/Good.hpp
@@ -1,6 +1,5 @@
#pragma once
-#include <string>
#include "Types.hpp"
namespace OpenVic2 {
diff --git a/extension/src/openvic2/Logger.cpp b/extension/src/openvic2/Logger.cpp
index 56d74ab..4d7378e 100644
--- a/extension/src/openvic2/Logger.cpp
+++ b/extension/src/openvic2/Logger.cpp
@@ -1,4 +1,4 @@
-#include "openvic2/Logger.hpp"
+#include "Logger.hpp"
#include <iostream>
diff --git a/extension/src/openvic2/Types.cpp b/extension/src/openvic2/Types.cpp
index 42aa5a4..f51ad7c 100644
--- a/extension/src/openvic2/Types.cpp
+++ b/extension/src/openvic2/Types.cpp
@@ -1,9 +1,8 @@
-#include "openvic2/Types.hpp"
+#include "Types.hpp"
#include <cassert>
#include <sstream>
#include <iomanip>
-#include "Types.hpp"
using namespace OpenVic2;
@@ -16,7 +15,7 @@ std::string const& HasIdentifier::get_identifier() const {
}
HasColour::HasColour(colour_t const new_colour) : colour(new_colour) {
- assert(colour <= MAX_COLOUR && colour != NULL_COLOUR);
+ assert(colour != NULL_COLOUR && colour <= MAX_COLOUR_RGB);
}
colour_t HasColour::get_colour() const { return colour; }
@@ -29,4 +28,4 @@ std::string OpenVic2::HasColour::colour_to_hex_string(colour_t const colour) {
std::string HasColour::colour_to_hex_string() const {
return colour_to_hex_string(colour);
-} \ No newline at end of file
+}
diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp
index f1ba639..1359fbe 100644
--- a/extension/src/openvic2/Types.hpp
+++ b/extension/src/openvic2/Types.hpp
@@ -3,18 +3,27 @@
#include <string>
#include <vector>
#include <cstdint>
+#include <algorithm>
-#include "openvic2/Logger.hpp"
+#include "Logger.hpp"
namespace OpenVic2 {
- //Represents a 24-bit RGB integer
+ // Represents a 24-bit RGB integer OR a 32-bit ARGB integer
using colour_t = uint32_t;
- using index_t = uint16_t;
+ /* When colour_t is used as an identifier, NULL_COLOUR is disallowed
+ * and should be reserved as an error value.
+ * When colour_t is used in a purely graphical context, NULL_COLOUR
+ * should be allowed.
+ */
+ static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR_RGB = 0xFFFFFF;
+ constexpr colour_t to_alpha_value(float a) {
+ return static_cast<colour_t>(std::clamp(a, 0.0f, 1.0f) * 255.0f) << 24;
+ }
- static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF;
+ using index_t = uint16_t;
static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF;
- //TODO: price_t must be changed to a fixed-point numeric type before multiplayer
+ // TODO: price_t must be changed to a fixed-point numeric type before multiplayer
using price_t = double;
using return_t = bool;
diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp
index 00e121b..1e26873 100644
--- a/extension/src/openvic2/map/Building.cpp
+++ b/extension/src/openvic2/map/Building.cpp
@@ -1,9 +1,9 @@
-#include "openvic2/map/Building.hpp"
+#include "Building.hpp"
#include <cassert>
-#include "openvic2/Logger.hpp"
-#include "openvic2/map/Province.hpp"
+#include "../Logger.hpp"
+#include "Province.hpp"
using namespace OpenVic2;
diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp
index 1305014..78d08ae 100644
--- a/extension/src/openvic2/map/Building.hpp
+++ b/extension/src/openvic2/map/Building.hpp
@@ -2,8 +2,8 @@
#include <vector>
-#include "openvic2/Types.hpp"
-#include "openvic2/Date.hpp"
+#include "../Types.hpp"
+#include "../Date.hpp"
namespace OpenVic2 {
struct Province;
diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp
index 4e7c0bb..ab035ad 100644
--- a/extension/src/openvic2/map/Map.cpp
+++ b/extension/src/openvic2/map/Map.cpp
@@ -1,9 +1,9 @@
-#include "openvic2/map/Map.hpp"
+#include "Map.hpp"
#include <cassert>
#include <unordered_set>
-#include "openvic2/Logger.hpp"
+#include "../Logger.hpp"
using namespace OpenVic2;
@@ -31,7 +31,7 @@ return_t Map::add_province(std::string const& identifier, colour_t colour) {
Logger::error("Invalid province identifier - empty!");
return FAILURE;
}
- if (colour == NULL_COLOUR || colour > MAX_COLOUR) {
+ if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) {
Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour));
return FAILURE;
}
@@ -175,7 +175,8 @@ static colour_t colour_at(uint8_t const* colour_data, int32_t idx) {
return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2];
}
-return_t Map::generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data) {
+return_t Map::generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data,
+ uint8_t const* terrain_data, terrain_variant_map_t const& terrain_variant_map) {
if (!province_shape_image.empty()) {
Logger::error("Province index image has already been generated!");
return FAILURE;
@@ -192,47 +193,62 @@ return_t Map::generate_province_shape_image(size_t new_width, size_t new_height,
Logger::error("Province colour data pointer is null!");
return FAILURE;
}
+ if (terrain_data == nullptr) {
+ Logger::error("Province terrain data pointer is null!");
+ return FAILURE;
+ }
width = new_width;
height = new_height;
province_shape_image.resize(width * height);
std::vector<bool> province_checklist(provinces.get_item_count());
return_t ret = SUCCESS;
- std::unordered_set<colour_t> unrecognised_colours;
+ std::unordered_set<colour_t> unrecognised_province_colours, unrecognised_terrain_colours;
for (int32_t y = 0; y < height; ++y) {
for (int32_t x = 0; x < width; ++x) {
const int32_t idx = x + y * width;
- const colour_t colour = colour_at(colour_data, idx);
+
+ const colour_t terrain_colour = colour_at(terrain_data, idx);
+ const terrain_variant_map_t::const_iterator it = terrain_variant_map.find(terrain_colour);
+ if (it != terrain_variant_map.end()) province_shape_image[idx].terrain = it->second;
+ else {
+ if (unrecognised_terrain_colours.find(terrain_colour) == unrecognised_terrain_colours.end()) {
+ unrecognised_terrain_colours.insert(terrain_colour);
+ Logger::error("Unrecognised terrain colour ", Province::colour_to_hex_string(terrain_colour), " at (", x, ", ", y, ")");
+ ret = FAILURE;
+ }
+ province_shape_image[idx].terrain = 0;
+ }
+
+ const colour_t province_colour = colour_at(colour_data, idx);
if (x > 0) {
const int32_t jdx = idx - 1;
- if (colour_at(colour_data, jdx) == colour) {
- province_shape_image[idx] = province_shape_image[jdx];
+ if (colour_at(colour_data, jdx) == province_colour) {
+ province_shape_image[idx].index = province_shape_image[jdx].index;
continue;
}
}
if (y > 0) {
const int32_t jdx = idx - width;
- if (colour_at(colour_data, jdx) == colour) {
- province_shape_image[idx] = province_shape_image[jdx];
+ if (colour_at(colour_data, jdx) == province_colour) {
+ province_shape_image[idx].index = province_shape_image[jdx].index;
continue;
}
}
- Province const* province = get_province_by_colour(colour);
+ Province const* province = get_province_by_colour(province_colour);
if (province != nullptr) {
const index_t index = province->get_index();
province_checklist[index - 1] = true;
province_shape_image[idx].index = index;
- province_shape_image[idx].terrain = !province->is_water();
continue;
}
- if (unrecognised_colours.find(colour) == unrecognised_colours.end()) {
- unrecognised_colours.insert(colour);
- Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(colour), " at (", x, ", ", y, ")");
+ if (unrecognised_province_colours.find(province_colour) == unrecognised_province_colours.end()) {
+ unrecognised_province_colours.insert(province_colour);
+ Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(province_colour), " at (", x, ", ", y, ")");
ret = FAILURE;
}
province_shape_image[idx].index = NULL_INDEX;
- province_shape_image[idx].terrain = 0;
}
}
@@ -303,6 +319,7 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target)
*target++ = (colour >> 16) & 0xFF;
*target++ = (colour >> 8) & 0xFF;
*target++ = colour & 0xFF;
+ *target++ = (colour >> 24) & 0xFF;
}
return SUCCESS;
}
diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp
index e5be9c7..a075505 100644
--- a/extension/src/openvic2/map/Map.hpp
+++ b/extension/src/openvic2/map/Map.hpp
@@ -1,9 +1,9 @@
#pragma once
#include <functional>
+#include <unordered_map>
-#include "openvic2/map/Region.hpp"
-#include "openvic2/Types.hpp"
+#include "Region.hpp"
namespace OpenVic2 {
@@ -26,10 +26,12 @@ namespace OpenVic2 {
* MAP-4
*/
struct Map {
+ using terrain_t = uint8_t;
+ using terrain_variant_map_t = std::unordered_map<colour_t, terrain_t>;
#pragma pack(push, 1)
struct shape_pixel_t {
index_t index;
- uint8_t terrain;
+ terrain_t terrain;
};
#pragma pack(pop)
private:
@@ -63,7 +65,8 @@ namespace OpenVic2 {
Region* get_region_by_identifier(std::string const& identifier);
Region const* get_region_by_identifier(std::string const& identifier) const;
- return_t generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data);
+ return_t generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data,
+ uint8_t const* terrain_data, terrain_variant_map_t const& terrain_variant_map);
size_t get_width() const;
size_t get_height() const;
std::vector<shape_pixel_t> const& get_province_shape_image() const;
@@ -73,7 +76,7 @@ namespace OpenVic2 {
size_t get_mapmode_count() const;
Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const;
Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const;
- static constexpr size_t MAPMODE_COLOUR_SIZE = 3;
+ static constexpr size_t MAPMODE_COLOUR_SIZE = 4;
return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const;
return_t generate_province_buildings(BuildingManager const& manager);
diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp
index 472cccb..b3d455b 100644
--- a/extension/src/openvic2/map/Province.cpp
+++ b/extension/src/openvic2/map/Province.cpp
@@ -1,4 +1,4 @@
-#include "openvic2/map/Province.hpp"
+#include "Province.hpp"
#include <cassert>
#include <sstream>
diff --git a/extension/src/openvic2/map/Province.hpp b/extension/src/openvic2/map/Province.hpp
index 65eaa09..9b07fc1 100644
--- a/extension/src/openvic2/map/Province.hpp
+++ b/extension/src/openvic2/map/Province.hpp
@@ -1,7 +1,6 @@
#pragma once
-#include "openvic2/map/Building.hpp"
-#include "openvic2/Types.hpp"
+#include "Building.hpp"
namespace OpenVic2 {
struct Map;
diff --git a/extension/src/openvic2/map/Region.cpp b/extension/src/openvic2/map/Region.cpp
index 6839a10..da0dfdd 100644
--- a/extension/src/openvic2/map/Region.cpp
+++ b/extension/src/openvic2/map/Region.cpp
@@ -1,7 +1,6 @@
-#include "openvic2/map/Region.hpp"
+#include "Region.hpp"
#include <cassert>
-#include <algorithm>
using namespace OpenVic2;
diff --git a/extension/src/openvic2/map/Region.hpp b/extension/src/openvic2/map/Region.hpp
index 58fad31..3920dfc 100644
--- a/extension/src/openvic2/map/Region.hpp
+++ b/extension/src/openvic2/map/Region.hpp
@@ -2,8 +2,7 @@
#include <set>
-#include "openvic2/map/Province.hpp"
-#include "openvic2/Types.hpp"
+#include "Province.hpp"
namespace OpenVic2 {
diff --git a/game/art/terrain/desert_rocky.png b/game/art/terrain/desert_rocky.png
new file mode 100644
index 0000000..f7f9155
--- /dev/null
+++ b/game/art/terrain/desert_rocky.png
Binary files differ
diff --git a/game/art/terrain/desert_rocky.png.import b/game/art/terrain/desert_rocky.png.import
new file mode 100644
index 0000000..b8104eb
--- /dev/null
+++ b/game/art/terrain/desert_rocky.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://do6rtj6cejxo7"
+path="res://.godot/imported/desert_rocky.png-2c26845e144e1e8b9c55419654df6654.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://art/terrain/desert_rocky.png"
+dest_files=["res://.godot/imported/desert_rocky.png-2c26845e144e1e8b9c55419654df6654.ctex"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/game/art/terrain/desert_smooth.png b/game/art/terrain/desert_smooth.png
new file mode 100644
index 0000000..4e977cd
--- /dev/null
+++ b/game/art/terrain/desert_smooth.png
Binary files differ
diff --git a/game/art/terrain/desert_smooth.png.import b/game/art/terrain/desert_smooth.png.import
new file mode 100644
index 0000000..bc0513d
--- /dev/null
+++ b/game/art/terrain/desert_smooth.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://beo5i11jfu3al"
+path="res://.godot/imported/desert_smooth.png-58a5349b112e9e97cf3426b380f022ef.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://art/terrain/desert_smooth.png"
+dest_files=["res://.godot/imported/desert_smooth.png-58a5349b112e9e97cf3426b380f022ef.ctex"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/game/art/terrain/mountains.png b/game/art/terrain/mountains.png
new file mode 100644
index 0000000..301ee23
--- /dev/null
+++ b/game/art/terrain/mountains.png
Binary files differ
diff --git a/game/art/terrain/mountains.png.import b/game/art/terrain/mountains.png.import
new file mode 100644
index 0000000..47a00fd
--- /dev/null
+++ b/game/art/terrain/mountains.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c20q2sqf38eq8"
+path="res://.godot/imported/mountains.png-f1ab7d9b0a0deb485923c40b1cfb258e.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://art/terrain/mountains.png"
+dest_files=["res://.godot/imported/mountains.png-f1ab7d9b0a0deb485923c40b1cfb258e.ctex"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/game/art/terrain/ocean.png b/game/art/terrain/ocean.png
new file mode 100644
index 0000000..3e52011
--- /dev/null
+++ b/game/art/terrain/ocean.png
Binary files differ
diff --git a/game/art/terrain/ocean.png.import b/game/art/terrain/ocean.png.import
new file mode 100644
index 0000000..644f7e7
--- /dev/null
+++ b/game/art/terrain/ocean.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dlvvim3j7dbnn"
+path="res://.godot/imported/ocean.png-3d7e213c3fca805d033e0d3bf567fc01.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://art/terrain/ocean.png"
+dest_files=["res://.godot/imported/ocean.png-3d7e213c3fca805d033e0d3bf567fc01.ctex"]
+
+[params]
+
+compress/mode=3
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/game/common/map/terrain.json b/game/common/map/terrain.json
new file mode 100644
index 0000000..60596c9
--- /dev/null
+++ b/game/common/map/terrain.json
@@ -0,0 +1,7 @@
+{
+ "ocean.png": "204080",
+ "farmlands.png": [88, 170, 37],
+ "mountains.png": "584B25",
+ "desert_rocky.png": "A06C38",
+ "desert_smooth.png": "BAA644"
+}
diff --git a/game/common/map/terrain.png b/game/common/map/terrain.png
new file mode 100644
index 0000000..6e7ca0a
--- /dev/null
+++ b/game/common/map/terrain.png
Binary files differ
diff --git a/game/common/map/terrain.png.import b/game/common/map/terrain.png.import
new file mode 100644
index 0000000..8dd0c09
--- /dev/null
+++ b/game/common/map/terrain.png.import
@@ -0,0 +1,3 @@
+[remap]
+
+importer="keep"
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index f94d338..47c3b88 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -8,7 +8,9 @@ var ShaderManager = preload("Events/ShaderManager.gd").new()
const _province_identifier_file : String = "res://common/map/provinces.json"
const _water_province_file : String = "res://common/map/water.json"
const _region_file : String = "res://common/map/regions.json"
-const _province_shape_file : String = "res://common/map/provinces.png"
+const _terrain_file : String = "res://common/map/terrain.json"
+const _province_image_file : String = "res://common/map/provinces.png"
+const _terrain_image_file : String = "res://common/map/terrain.png"
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
@@ -19,5 +21,7 @@ func _ready():
push_error("Failed to load water provinces")
if GameSingleton.load_region_file(_region_file) != OK:
push_error("Failed to load regions")
- if GameSingleton.load_province_shape_file(_province_shape_file) != OK:
- push_error("Failed to load province shapes")
+ if GameSingleton.load_terrain_file(_terrain_file) != OK:
+ push_error("Failed to load terrain variants")
+ if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK:
+ push_error("Failed to load map images")
diff --git a/game/src/Autoload/Events/ShaderManager.gd b/game/src/Autoload/Events/ShaderManager.gd
index 96ed5b4..a503c52 100644
--- a/game/src/Autoload/Events/ShaderManager.gd
+++ b/game/src/Autoload/Events/ShaderManager.gd
@@ -1,13 +1,14 @@
extends RefCounted
-const param_province_shape : StringName = &"province_shape_tex"
+const param_province_shape_tex : StringName = &"province_shape_tex"
const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions"
-const param_province_colour : StringName = &"province_colour_tex"
+const param_province_colour_tex : StringName = &"province_colour_tex"
const param_hover_index : StringName = &"hover_index"
const param_selected_index : StringName = &"selected_index"
+const param_terrain_tex : StringName = &"terrain_tex"
const param_terrain_tile_factor : StringName = &"terrain_tile_factor"
-func set_up_shader(material : Material, add_colour_texture : bool) -> Error:
+func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error:
# Shader Material
if material == null:
push_error("material is null!")
@@ -22,19 +23,26 @@ func set_up_shader(material : Material, add_colour_texture : bool) -> Error:
if province_shape_texture == null:
push_error("Failed to get province shape texture!")
return FAILED
- shader_material.set_shader_parameter(param_province_shape, province_shape_texture)
+ shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture)
var subdivisions := GameSingleton.get_province_shape_image_subdivisions()
if subdivisions.x < 1 or subdivisions.y < 1:
push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y)
return FAILED
shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions))
- if add_colour_texture:
+ if add_cosmetic_textures:
# Province colour texture
var map_province_colour_texture := GameSingleton.get_province_colour_texture()
if map_province_colour_texture == null:
push_error("Failed to get province colour image!")
return FAILED
- shader_material.set_shader_parameter(param_province_colour, map_province_colour_texture)
+ shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture)
+
+ # Terrain texture
+ var terrain_texture := GameSingleton.get_terrain_texture()
+ if terrain_texture == null:
+ push_error("Failed to get terrain texture!")
+ return FAILED
+ shader_material.set_shader_parameter(param_terrain_tex, terrain_texture)
return OK
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index 98b43dd..c146b3e 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -74,5 +74,6 @@ grow_horizontal = 0
[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"]
[connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"]
[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"]
+[connection signal="province_deselected" from="ProvinceOverviewPanel" to="MapView" method="_deselect_province"]
[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"]
[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"]
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 340083f..2e2c5e6 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -71,7 +71,8 @@ func _ready():
# Set map mesh size and get bounds
_map_mesh.aspect_ratio = GameSingleton.get_aspect_ratio()
- _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, float(GameSingleton.get_height()) / 64.0)
+ _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor,
+ float(GameSingleton.get_height()) / 128.0)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform
_map_mesh_corner = Vector2(
min(map_mesh_aabb.position.x, map_mesh_aabb.end.x),
@@ -111,15 +112,20 @@ func zoom_in() -> void:
func zoom_out() -> void:
_zoom_target += _zoom_target_step
+func _select_province(index : int) -> void:
+ _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index)
+ province_selected.emit(index)
+
+func _deselect_province() -> void:
+ _select_province(0)
+
# REQUIREMENTS
# * SS-31
func _unhandled_input(event : InputEvent):
if _mouse_over_viewport and event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
- var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
- _map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, selected_index)
- province_selected.emit(selected_index)
+ _select_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map))
else:
print("Clicked outside the map!")
elif event.is_action_pressed(_action_drag):
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
index efbad4e..fa6ffcd 100644
--- a/game/src/GameSession/MapView.tscn
+++ b/game/src/GameSession/MapView.tscn
@@ -1,17 +1,15 @@
-[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"]
+[gd_scene load_steps=5 format=3 uid="uid://dkehmdnuxih2r"]
[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
-[ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
-shader_parameter/province_index_subdivisions = null
+shader_parameter/province_shape_subdivisions = null
shader_parameter/hover_index = null
shader_parameter/selected_index = null
shader_parameter/terrain_tile_factor = null
-shader_parameter/farmlands_tex = ExtResource("3_47mq1")
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
index 17da9d0..5a914f7 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/GameSession/ProvinceOverviewPanel.gd
@@ -1,5 +1,7 @@
extends PanelContainer
+signal province_deselected
+
@export var _province_name_label : Label
@export var _region_name_label : Label
@export var _life_rating_bar : ProgressBar
@@ -92,4 +94,4 @@ func _on_province_selected(index : int) -> void:
_selected_index = index
func _on_close_button_pressed() -> void:
- _selected_index = 0
+ province_deselected.emit()
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
index 05928f3..cab757b 100644
--- a/game/src/GameSession/TerrainMap.gdshader
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -10,27 +10,22 @@ uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_neare
uniform uint hover_index;
// Index of the currently selected province
uniform uint selected_index;
-// Cosmetic farmlands terrain texture
-uniform sampler2D farmlands_tex: source_color, repeat_enable, filter_linear;
+// Cosmetic terrain textures
+uniform sampler2DArray terrain_tex: source_color, repeat_enable, filter_linear;
// The number of times the terrain textures should tile vertically
uniform float terrain_tile_factor;
-const vec3 water_colour = vec3(0, 0, 1);
-
vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) {
uvec3 province_data = read_uvec3(fma(corner, half_pixel_size, uv));
+ vec4 province_colour = texelFetch(province_colour_tex, ivec2(province_data.rg), 0);
+ vec3 terrain_colour = texture(terrain_tex, vec3(terrain_uv, float(province_data.b))).rgb;
uint index = uvec2_to_uint(province_data.rg);
- float is_land = float(province_data.b != 0u);
- vec3 province_colour = texelFetch(province_colour_tex, ivec2(province_data.rg), 0).rgb;
- vec3 farmlands_colour = texture(farmlands_tex, terrain_uv).rgb;
- vec3 terrain_colour = mix(water_colour, farmlands_colour, is_land);
- float mix_val = 0.4 + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2;
- vec3 mixed_colour = mix(terrain_colour, province_colour, mix_val);
- return mixed_colour;
+ float mix_val = province_colour.a + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2;
+ return mix(terrain_colour, province_colour.rgb, mix_val);
}
vec3 mix_terrain_colour(vec2 uv) {
- vec2 map_size = vec2(textureSize(province_shape_tex, 0).xy);
+ vec2 map_size = vec2(textureSize(province_shape_tex, 0).xy) * province_shape_subdivisions;
vec2 pixel_offset = fract(fma(uv, map_size, vec2(0.5)));
vec2 half_pixel_size = 0.49 / map_size;