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-rw-r--r--game/project.godot1
-rw-r--r--game/src/ArgumentOption.gd60
-rw-r--r--game/src/ArgumentParser.gd259
-rw-r--r--game/src/ArgumentParser.tscn24
-rw-r--r--game/src/CreditsMenu/CreditsMenu.gd74
-rw-r--r--game/src/CreditsMenu/CreditsMenu.tscn4
-rw-r--r--game/src/CreditsMenu/GodotEngineButton.gd4
-rw-r--r--game/src/CreditsMenu/GodotEngineButton.tscn20
-rw-r--r--game/src/CreditsMenu/logo_vertical_color_dark.svg1
-rw-r--r--game/src/CreditsMenu/logo_vertical_color_dark.svg.import37
-rw-r--r--game/src/GameStart.tscn5
11 files changed, 487 insertions, 2 deletions
diff --git a/game/project.godot b/game/project.godot
index c10465d..a14f910 100644
--- a/game/project.godot
+++ b/game/project.godot
@@ -11,6 +11,7 @@ config_version=5
[application]
config/name="OpenVic2"
+config/description="A faithful recreation of Victoria 2: Heart of Darkness with a focus on enhancing performance, multiplayer stability, and modability for modern machines."
run/main_scene="res://src/GameStart.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/bg_color=Color(0.380392, 0.145098, 0.14902, 1)
diff --git a/game/src/ArgumentOption.gd b/game/src/ArgumentOption.gd
new file mode 100644
index 0000000..f14cef0
--- /dev/null
+++ b/game/src/ArgumentOption.gd
@@ -0,0 +1,60 @@
+@tool
+class_name ArgumentOption
+extends Resource
+
+@export var name : StringName
+@export var aliases : Array[StringName] = []
+@export var type : Variant.Type :
+ get: return type
+ set(v):
+ type = v
+ match v:
+ TYPE_BOOL: default_value = false
+ TYPE_INT: default_value = 0
+ TYPE_FLOAT: default_value = 0.0
+ TYPE_STRING: default_value = ""
+ TYPE_STRING_NAME: default_value = &""
+ TYPE_COLOR: default_value = Color()
+ _: default_value = null
+ notify_property_list_changed()
+var default_value
+@export var description : String
+
+func _init(_name = "", _type = TYPE_NIL, _description = "", default = null):
+ name = _name
+ type = _type
+ if default != null and typeof(default) == type:
+ default_value = default
+ description = _description
+
+func add_alias(alias : StringName) -> ArgumentOption:
+ aliases.append(alias)
+ return self
+
+func get_type_string() -> StringName:
+ match type:
+ TYPE_NIL: return "null"
+ TYPE_BOOL: return "boolean"
+ TYPE_INT: return "integer"
+ TYPE_FLOAT: return "float"
+ TYPE_STRING, TYPE_STRING_NAME: return "string"
+ TYPE_COLOR: return "color"
+ return "<invalid type>"
+
+func _get(property):
+ if property == "default_value": return default_value
+
+func _set(property, value):
+ if property == "default_value":
+ default_value = value
+ return true
+
+func _get_property_list():
+ var properties := []
+
+ properties.append({
+ "name": "default_value",
+ "type": type
+ })
+
+ return properties
diff --git a/game/src/ArgumentParser.gd b/game/src/ArgumentParser.gd
new file mode 100644
index 0000000..3f77919
--- /dev/null
+++ b/game/src/ArgumentParser.gd
@@ -0,0 +1,259 @@
+@tool
+extends Node
+
+const argument_setting_path := &"openvic2/data/arguments"
+
+@export var option_array : Array[ArgumentOption] = [
+ ArgumentOption.new(
+ "help",
+ TYPE_BOOL,
+ "Displays help and quits.",
+ false
+ ).add_alias(&"h")
+]
+
+const color_name_array : PackedStringArray =[
+ "aliceblue", "antiquewhite", "aqua", "aquamarine",
+ "azure", "beige", "bisque", "black", "blanchedalmond",
+ "blue", "blueviolet", "brown", "burlywood", "cadetblue",
+ "chartreuse", "chocolate", "coral", "cornflower", "cornsilk",
+ "crimson", "cyan", "darkblue", "darkcyan", "darkgoldenrod",
+ "darkgray", "darkgreen", "darkkhaki", "darkmagenta", "darkolivegreen",
+ "darkorange", "darkorchid", "darkred", "darksalmon", "darkseagreen",
+ "darkslateblue", "darkslategray", "darkturquoise", "darkviolet",
+ "deeppink", "deepskyblue", "dimgray", "dodgerblue", "firebrick",
+ "floralwhite", "forestgreen", "fuchsia", "gainsboro", "ghostwhite",
+ "gold", "goldenrod", "gray", "green", "greenyellow", "honeydew",
+ "hotpink", "indianred", "indigo", "ivory", "khaki", "lavender",
+ "lavenderblush", "lawngreen", "lemonchiffon", "lightblue", "lightcoral",
+ "lightcyan", "lightgoldenrod", "lightgray", "lightgreen", "lightpink",
+ "lightsalmon", "lightseagreen", "lightskyblue", "lightslategray",
+ "lightsteelblue", "lightyellow", "lime", "limegreen", "linen", "magenta",
+ "maroon", "mediumaquamarine", "mediumblue", "mediumorchid",
+ "mediumpurple", "mediumseagreen", "mediumslateblue", "mediumspringgreen",
+ "mediumturquoise", "mediumvioletred", "midnightblue", "mintcream",
+ "mistyrose", "moccasin", "navajowhite", "navyblue", "oldlace", "olive",
+ "olivedrab", "orange", "orangered", "orchid", "palegoldenrod",
+ "palegreen", "paleturquoise", "palevioletred", "papayawhip",
+ "peachpuff", "peru", "pink", "plum", "powderblue", "purple",
+ "rebeccapurple", "red", "rosybrown", "royalblue", "saddlebrown",
+ "salmon", "sandybrown", "seagreen", "seashell", "sienna", "silver",
+ "skyblue", "slateblue", "slategray", "snow", "springgreen", "steelblue",
+ "tan", "teal", "thistle", "tomato", "transparent", "turquoise", "violet",
+ "webgray", "webgreen", "webmaroon", "webpurple", "wheat", "white",
+ "whitesmoke", "yellow", "yellowgreen"
+]
+
+func _parse_value(arg_name : StringName, value_string : String, type : Variant.Type) -> Variant:
+ match type:
+ TYPE_NIL: return null
+ TYPE_BOOL:
+ value_string = value_string.to_lower()
+ if value_string == "true" or value_string == "t" or value_string == "yes" or value_string == "y":
+ return true
+ if value_string == "false" or value_string == "f" or value_string == "no" or value_string == "n":
+ return false
+ return true
+ TYPE_INT:
+ return value_string.to_int()
+ TYPE_FLOAT:
+ return value_string.to_float()
+ TYPE_STRING, TYPE_STRING_NAME:
+ return value_string
+ TYPE_COLOR:
+ if Color.html_is_valid(value_string) or value_string.to_lower() in color_name_array:
+ return Color.from_string(value_string, Color())
+ push_error("'%s' must be an html Color or Color name, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ # Unsupported types
+ TYPE_VECTOR2, \
+ TYPE_VECTOR2I, \
+ TYPE_VECTOR3, \
+ TYPE_VECTOR3I, \
+ TYPE_VECTOR4, \
+ TYPE_VECTOR4I, \
+ TYPE_RECT2, \
+ TYPE_RECT2I:
+ push_warning("Value type '%s' may not be supported." % type)
+ var data_array = value_string.lstrip("(").rstrip(")").split(",", false)
+ for index in range(data_array.size()):
+ data_array[index] = " " + data_array[index].strip_edges()
+ match type:
+ TYPE_VECTOR2:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector2, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector2(%s )" % ",".join(data_array))
+ TYPE_VECTOR2I:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector2i, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector2i(%s )" % ",".join(data_array))
+ TYPE_VECTOR3:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector3, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector3(%s )" % ",".join(data_array))
+ TYPE_VECTOR3I:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector3i, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector3i(%s )" % ",".join(data_array))
+ TYPE_VECTOR4:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector4, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector4(%s )" % ",".join(data_array))
+ TYPE_VECTOR4I:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Vector4i, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Vector4i(%s )" % ",".join(data_array))
+ TYPE_RECT2:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Rect2, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Rect2(%s )" % ",".join(data_array))
+ TYPE_RECT2I:
+ if data_array.size() != 2:
+ push_error("'%s' value must be a Rect2i, '%s' is an invalid value." % [arg_name, value_string])
+ return null
+ return str_to_var("Rect2i(%s )" % ",".join(data_array))
+ _:
+ push_error("'%s' value of type '%s' requested but could not be parsed." % [arg_name, type])
+ return null
+
+ return null
+
+# Missing types
+# TYPE_TRANSFORM2D = 11
+# TYPE_VECTOR4 = 12
+# TYPE_VECTOR4I = 13
+# TYPE_PLANE = 14
+# TYPE_QUATERNION = 15
+# TYPE_AABB = 16
+# TYPE_BASIS = 17
+# TYPE_TRANSFORM3D = 18
+# TYPE_PROJECTION = 19
+# TYPE_NODE_PATH = 22
+# TYPE_RID = 23
+# TYPE_OBJECT = 24
+# TYPE_CALLABLE = 25
+# TYPE_SIGNAL = 26
+# TYPE_DICTIONARY = 27
+# TYPE_ARRAY = 28
+# TYPE_PACKED_BYTE_ARRAY = 29
+# TYPE_PACKED_INT32_ARRAY = 30
+# TYPE_PACKED_INT64_ARRAY = 31
+# TYPE_PACKED_FLOAT32_ARRAY = 32
+# TYPE_PACKED_FLOAT64_ARRAY = 33
+# TYPE_PACKED_STRING_ARRAY = 34
+# TYPE_PACKED_VECTOR2_ARRAY = 35
+# TYPE_PACKED_VECTOR3_ARRAY = 36
+# TYPE_PACKED_COLOR_ARRAY = 37
+
+func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) -> Dictionary:
+ var current_key : String = ""
+ var current_option : ArgumentOption = null
+ for arg in arg_list:
+ if current_option != null and not arg.begins_with("-"):
+ var result = _parse_value(current_key, arg, current_option.type)
+ if result != null:
+ dictionary[current_option.name] = result
+ current_option = null
+ continue
+
+ if current_option != null:
+ push_warning("Valid argument '%s' was not set as a value, skipping." % current_key)
+
+ if arg.begins_with("-"):
+ current_option = null
+ arg = arg.substr(1)
+ var key := &""
+ var value := &""
+
+ # Support for Unix shorthand of multiple boolean arguments
+ # eg: "-abc" means a == true, b == true, c == true
+ if arg.length() > 1 and arg[0] != "-" and arg[1] != "=":
+ for c in arg:
+ for o in option_array:
+ if o.aliases.any(func(v): return c == v):
+ dictionary[o.name] = true
+ continue
+
+ # Support for = key/value split
+ # eg: "-v=5" and "--value=5" means v == 5 and value == 5
+ var first_equal := arg.find("=")
+ if first_equal > -1:
+ key = arg.substr(0, first_equal - 1)
+ value = arg.substr(first_equal + 1)
+ else:
+ key = arg
+
+ # Removes - for full name arguments
+ if key.begins_with("-"):
+ key = key.substr(1)
+
+ for o in option_array:
+ if key == o.name or o.aliases.any(func(v): return key == v):
+ current_option = o
+ break
+
+ if current_option == null:
+ push_warning("Invalid argument '%s' found, skipping." % key)
+ continue
+
+ current_key = key
+ var arg_result = _parse_value(key, value, current_option.type)
+ if arg_result != null:
+ dictionary[current_option.name] = arg_result
+ current_option = null
+
+ return dictionary
+
+func _print_help():
+ var project_name : StringName = ProjectSettings.get_setting_with_override(&"application/config/name")
+ var project_version : String = _GIT_INFO_.tag
+ var project_hash : String = _GIT_INFO_.short_hash
+ var project_website : String = "https://openvic2.com"
+ var project_description : String = ProjectSettings.get_setting_with_override(&"application/config/description")
+ print_rich(
+"""
+%s - %s - %s - %s
+%s
+
+%s
+
+Options:
+"""
+ % [
+ project_name,
+ project_version,
+ project_hash,
+ project_website,
+ project_description,
+ "usage: %s [options]" % OS.get_executable_path().get_file()
+ ]
+ )
+ for option in option_array:
+ print_rich(" --%s%s%s" % [
+ (option.name + (",-%s" % (",-".join(option.aliases)) if option.aliases.size() > 0 else "")).rpad(45),
+ ("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45),
+ option.description
+ ])
+func _ready():
+ if Engine.is_editor_hint(): return
+
+ var argument_dictionary : Dictionary = {}
+ if ProjectSettings.has_setting(argument_setting_path):
+ argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
+ for option in option_array:
+ argument_dictionary[option.name] = option.default_value
+
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args())
+
+ ProjectSettings.set_setting(argument_setting_path, argument_dictionary)
+ if argument_dictionary[&"help"]:
+ _print_help()
+ get_tree().quit()
diff --git a/game/src/ArgumentParser.tscn b/game/src/ArgumentParser.tscn
new file mode 100644
index 0000000..964c19e
--- /dev/null
+++ b/game/src/ArgumentParser.tscn
@@ -0,0 +1,24 @@
+[gd_scene load_steps=5 format=3 uid="uid://dayjmgc34tqo6"]
+
+[ext_resource type="Script" path="res://src/ArgumentParser.gd" id="1_8e7gi"]
+[ext_resource type="Script" path="res://src/ArgumentOption.gd" id="2_f3c26"]
+
+[sub_resource type="Resource" id="Resource_tq3y4"]
+script = ExtResource("2_f3c26")
+name = &"help"
+aliases = Array[StringName]([&"h"])
+type = 1
+description = "Displays help and quits."
+default_value = false
+
+[sub_resource type="Resource" id="Resource_j1to4"]
+script = ExtResource("2_f3c26")
+name = &"game-debug"
+aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"])
+type = 1
+description = "Start in debug mode."
+default_value = false
+
+[node name="ArgumentParser" type="Node"]
+script = ExtResource("1_8e7gi")
+option_array = Array[ExtResource("2_f3c26")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4")])
diff --git a/game/src/CreditsMenu/CreditsMenu.gd b/game/src/CreditsMenu/CreditsMenu.gd
index 52c1711..0e9df6b 100644
--- a/game/src/CreditsMenu/CreditsMenu.gd
+++ b/game/src/CreditsMenu/CreditsMenu.gd
@@ -17,6 +17,9 @@ signal back_button_pressed
@export_file("*.csv")
var core_credits_path : String
+@export
+var godot_engine_scene : PackedScene
+
@export_group("Label Variants", "label_variants_")
@export
var label_variants_project : StringName
@@ -114,10 +117,81 @@ func _add_project_credits(project : Dictionary) -> void:
credits_list.add_child(project_credits_list)
+func _add_godot_credits() -> void:
+ var godot_credits_list = VBoxContainer.new()
+ godot_credits_list.name = 'CreditsGodot'
+ var godot_engine = godot_engine_scene.instantiate()
+ godot_credits_list.add_child(godot_engine)
+ godot_credits_list.add_child(HSeparator.new())
+
+ var author_dict := Engine.get_author_info()
+ _add_label(godot_credits_list, "Contributors", label_variants_role)
+
+ for role in author_dict:
+ var role_parent = VBoxContainer.new()
+
+ for person in author_dict[role]:
+ _add_label(role_parent, person, label_variants_person)
+
+ _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role)
+ godot_credits_list.add_child(role_parent)
+ godot_credits_list.add_child(HSeparator.new())
+
+ var donor_dict := Engine.get_donor_info()
+ _add_label(godot_credits_list, "Donors", label_variants_role)
+
+ for role in donor_dict:
+ if donor_dict[role].size() == 0 or donor_dict[role][0].begins_with("None"): continue
+ var role_parent = VBoxContainer.new()
+
+ for person in donor_dict[role]:
+ _add_label(role_parent, person, label_variants_person)
+
+ _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role)
+ godot_credits_list.add_child(role_parent)
+ godot_credits_list.add_child(HSeparator.new())
+
+ credits_list.add_child(godot_credits_list)
+
+func _add_link_button(node : Node, text : String, url: String, type_variation : StringName) -> void:
+ var button := LinkButton.new()
+ button.name = 'LinkButton' + text
+ button.text = text
+ button.uri = url
+ button.size_flags_horizontal = SIZE_SHRINK_CENTER
+ button.theme_type_variation = type_variation
+ node.add_child(button)
+
+func _add_licenses() -> void:
+ var license_list = VBoxContainer.new()
+ license_list.name = 'Licenses'
+ _add_label(license_list, "Third-Party Licenses", label_variants_project)
+ license_list.add_child(HSeparator.new())
+
+ var license_info := {
+ "OpenVic2": ["GPLv3", "https://github.com/OpenVic2Project/OpenVic2/blob/main/LICENSE.md"],
+ "Godot": ["MIT", "https://github.com/godotengine/godot/blob/master/LICENSE.txt"],
+ "FreeType": ["FreeType License", "https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/docs/FTL.TXT"],
+ "ENet": ["MIT", "http://enet.bespin.org/License.html"],
+ "mbed TLS": ["APLv2", "https://github.com/Mbed-TLS/mbedtls/blob/development/LICENSE"]
+ }
+ # Add additional licenses required for attribution here
+ # These licenses should also either be displayed or exported alongside this project
+
+ for project in license_info:
+ _add_label(license_list, project, label_variants_role)
+ _add_link_button(license_list, license_info[project][0], license_info[project][1], label_variants_person)
+ license_list.add_child(HSeparator.new())
+
+ credits_list.add_child(license_list)
+
+
# REQUIREMENTS:
# * SS-17
func _ready():
_add_project_credits(_load_credit_file(core_credits_path))
+ _add_godot_credits()
+ _add_licenses()
# REQUIREMENTS:
# * UI-38
diff --git a/game/src/CreditsMenu/CreditsMenu.tscn b/game/src/CreditsMenu/CreditsMenu.tscn
index 6c5f36b..2d10d2e 100644
--- a/game/src/CreditsMenu/CreditsMenu.tscn
+++ b/game/src/CreditsMenu/CreditsMenu.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=3 format=3 uid="uid://c8knthxkwj1uj"]
+[gd_scene load_steps=4 format=3 uid="uid://c8knthxkwj1uj"]
[ext_resource type="Theme" uid="uid://stfxt4hpsify" path="res://theme/credits_menu.tres" id="1_7y4l8"]
[ext_resource type="Script" path="res://src/CreditsMenu/CreditsMenu.gd" id="1_csd7i"]
+[ext_resource type="PackedScene" uid="uid://ddjbee5gj6bkv" path="res://src/CreditsMenu/GodotEngineButton.tscn" id="3_fl02a"]
[node name="CreditsMenu" type="Control" node_paths=PackedStringArray("credits_list")]
editor_description = "UI-34"
@@ -14,6 +15,7 @@ grow_vertical = 2
theme = ExtResource("1_7y4l8")
script = ExtResource("1_csd7i")
core_credits_path = "res://common/credits.csv"
+godot_engine_scene = ExtResource("3_fl02a")
label_variants_project = &"ProjectLabel"
label_variants_role = &"RoleLabel"
label_variants_person = &"PersonLabel"
diff --git a/game/src/CreditsMenu/GodotEngineButton.gd b/game/src/CreditsMenu/GodotEngineButton.gd
new file mode 100644
index 0000000..ca3a958
--- /dev/null
+++ b/game/src/CreditsMenu/GodotEngineButton.gd
@@ -0,0 +1,4 @@
+extends Button
+
+func _on_pressed():
+ OS.shell_open("https://godotengine.org")
diff --git a/game/src/CreditsMenu/GodotEngineButton.tscn b/game/src/CreditsMenu/GodotEngineButton.tscn
new file mode 100644
index 0000000..8b0c46b
--- /dev/null
+++ b/game/src/CreditsMenu/GodotEngineButton.tscn
@@ -0,0 +1,20 @@
+[gd_scene load_steps=3 format=3 uid="uid://ddjbee5gj6bkv"]
+
+[ext_resource type="Texture2D" uid="uid://rh7l4xuh4ali" path="res://src/CreditsMenu/logo_vertical_color_dark.svg" id="1_b0brk"]
+[ext_resource type="Script" path="res://src/CreditsMenu/GodotEngineButton.gd" id="3_gi8fv"]
+
+[node name="GodotEngineButton" type="Button"]
+custom_minimum_size = Vector2(0, 200)
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_vertical = 3
+icon = ExtResource("1_b0brk")
+flat = true
+icon_alignment = 1
+expand_icon = true
+script = ExtResource("3_gi8fv")
+
+[connection signal="pressed" from="." to="." method="_on_pressed"]
diff --git a/game/src/CreditsMenu/logo_vertical_color_dark.svg b/game/src/CreditsMenu/logo_vertical_color_dark.svg
new file mode 100644
index 0000000..00e50cd
--- /dev/null
+++ b/game/src/CreditsMenu/logo_vertical_color_dark.svg
@@ -0,0 +1 @@
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diff --git a/game/src/CreditsMenu/logo_vertical_color_dark.svg.import b/game/src/CreditsMenu/logo_vertical_color_dark.svg.import
new file mode 100644
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+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/game/src/GameStart.tscn b/game/src/GameStart.tscn
index 2046bb5..d5f9d45 100644
--- a/game/src/GameStart.tscn
+++ b/game/src/GameStart.tscn
@@ -1,5 +1,6 @@
-[gd_scene load_steps=6 format=3 uid="uid://1udsn4mggep2"]
+[gd_scene load_steps=7 format=3 uid="uid://1udsn4mggep2"]
+[ext_resource type="PackedScene" uid="uid://dayjmgc34tqo6" path="res://src/ArgumentParser.tscn" id="1_oe61r"]
[ext_resource type="PackedScene" uid="uid://o4u142w4qkln" path="res://src/GameMenu.tscn" id="1_wlojq"]
[ext_resource type="Script" path="res://src/SplashContainer.gd" id="2_xmcgv"]
[ext_resource type="Texture2D" uid="uid://deef5hufq0j61" path="res://splash_assets/splash_end.png" id="3_qfv12"]
@@ -14,6 +15,8 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
+[node name="ArgumentParser" parent="." instance=ExtResource("1_oe61r")]
+
[node name="GameMenu" parent="." instance=ExtResource("1_wlojq")]
visible = false
layout_mode = 1