diff options
-rw-r--r-- | .astylesrc | 217 | ||||
-rw-r--r-- | .clang-format | 38 | ||||
-rw-r--r-- | astyle.sh | 13 | ||||
-rw-r--r-- | clang-format.sh | 13 | ||||
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/openvic-extension/Checksum.hpp | 6 | ||||
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 313 | ||||
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.hpp | 14 | ||||
-rw-r--r-- | extension/src/openvic-extension/LoadLocalisation.cpp | 29 | ||||
-rw-r--r-- | extension/src/openvic-extension/LoadLocalisation.hpp | 2 | ||||
-rw-r--r-- | extension/src/openvic-extension/MapMesh.cpp | 19 | ||||
-rw-r--r-- | extension/src/openvic-extension/Utilities.cpp | 51 | ||||
-rw-r--r-- | extension/src/openvic-extension/Utilities.hpp | 26 | ||||
-rw-r--r-- | extension/src/openvic-extension/register_types.cpp | 5 | ||||
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.tscn | 18 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 58 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd | 2 | ||||
m--------- | scripts | 0 |
18 files changed, 628 insertions, 196 deletions
diff --git a/.astylesrc b/.astylesrc new file mode 100644 index 0000000..7891dcc --- /dev/null +++ b/.astylesrc @@ -0,0 +1,217 @@ +# @file Astyle code automatic formatting settings +# @see http://astyle.sourceforge.net/astyle.html#_General_Information + +# +# Java style uses attached braces. +# +# int Foo(bool isBar) { +# if (isBar) { +# bar(); +# return 1; +# } else +# return 0; +# } +# +--style=attach + +# +# Indent using all tab characters, if possible. If a continuation line is not an even number of tabs, +# spaces will be added at the end. Treat each tab as # spaces (e.g. -T6 / --indent=force-tab=6). +# # must be between 2 and 20. If no # is set, treats tabs as 4 spaces. +# +--indent=force-tab=4 + +# +# Add extra indentation to namespace blocks. This option has no effect on Java files. +# +--indent-namespaces + +# +# Indent multi-line preprocessor definitions ending with a backslash. Should be used with --convert-tabs for proper results. +# Does a pretty good job, but cannot perform miracles in obfuscated preprocessor definitions. +# Without this option the preprocessor statements remain unchanged. +# +--indent-preproc-define + +# +# Indent C++ comments beginning in column one. By default C++ comments beginning in column one are assumed to be +# commented-out code and not indented. This option will allow the comments to be indented with the code. +# +--indent-col1-comments + +# +# Indent, instead of align, continuation lines following lines that contain an opening paren '(' or an assignment '='. +# This includes function definitions and declarations and return statements. +# The indentation can be modified by using the following indent-continuation option. +# This option may be preferred for editors displaying proportional fonts. +# +--indent-after-parens + +# +# Set the continuation indent for a line that ends with an opening paren '(' or an assignment '='. +# This includes function definitions and declarations. It will also modify the previous indent-after-paren option. +# The value for # indicates a number of indents. The valid values are the integer values from 0 thru 4. +# If this option is not used, the default value of 1 is used. +# +--indent-continuation=1 + +# +# Set the minimal indent that is added when a header is built of multiple lines. +# This indent helps to easily separate the header from the command statements that follow. +# The value for # indicates a number of indents and is a minimum value. +# The indent may be greater to align with the data on the previous line. +# The valid values are: +# 0 - no minimal indent. The lines will be aligned with the paren on the preceding line. +# 1 - indent at least one additional indent. +# 2 - indent at least two additional indents. +# 3 - indent at least one-half an additional indent. This is intended for large indents (e.g. 8). +# The default value is 2, two additional indents. +# +--min-conditional-indent=0 + +# +# Set the maximum of # spaces to indent a continuation line. The # indicates a number of columns and +# must not be less than 40 or greater than 120. If no value is set, the default value of 40 will be used. +# This option will prevent continuation lines from extending too far to the right. +# Setting a larger value will allow the code to be extended further to the right. +# +#--max-continuation-indent=40 + +# +# Indent labels so that they appear one indent less than +# the current indentation level, rather than being +# flushed completely to the left (which is the default). +# +--indent-labels + +# +# This option improves indentation of C++ lambda functions. As it currently does not work well with +# complex lambda function bodies, this feature is not enabled by default. +# +#--lambda-indent + +# +# Attach a pointer or reference operator (*, &, or ^) to either the variable type (left) or variable name (right), or place it between the type and name (middle). +# +--align-pointer=type + +# +# This option will align references separate from pointers. Pointers are not changed by this option. +# If pointers and references are to be aligned the same, use the previous align-pointer option. +# +--align-reference=type + +# +# Add brackets to unbracketed one line conditional statements (e.g. 'if', 'for', 'while'...). +# The statement must be on a single line. The brackets will be added according to the currently requested predefined style or bracket type. +# If no style or bracket type is requested the brackets will be attached. +# If --add-one-line-brackets is also used the result will be one line brackets. +# +--add-braces + +# Don't break complex statements and multiple statements residing on a single line. +# +#--keep-one-line-statements + +# +# The option max?code?length will break a line if the code exceeds # characters. +# The valid values are 50 thru 200. Lines without logical conditionals will break on a logical conditional (||, &&, ...), comma, paren, semicolon, or space. +# Some code will not be broken, such as comments, quotes, and arrays. If used with keep?one?line?blocks or add-one-line-brackets the blocks will NOT be broken. +# If used with keep?one?line?statements the statements will be broken at a semicolon if the line goes over the maximum length. +# If there is no available break point within the max code length, the line will be broken at the first available break point after the max code length. +# +--max-code-length=128 + +# +# By default logical conditionals will be placed first on the new line. +# The option break?after?logical will cause the logical conditionals to be placed last on the previous line. This option has no effect without max?code?length. +# +#--break-after-logical + +# +# Indent a C type, C#, or Java file. C type files are C, C++, C++/CLI, and Objective-C. The option is usually set from the file extension for each file. +# +--mode=c + +# +# Verbose display mode. Display optional information, such as release number, date, option file locations, and statistical data. +# +--verbose + +# +# Formatted files display mode. Display only the files that have been formatted. Do not display files that are unchanged. +# +--formatted + +# +# Force use of the specified line end style. Valid options are windows (CRLF), linux (LF), and macold (CR). +# MacOld style is the format for Mac OS 9 and earlier. OS X uses the Linux style. +# If one of these options is not used the line ends will be determined automatically from the input file. +# When redirection is used on Windows the output will always have Windows line ends. This option will be ignored. +# +--lineend=linux + +# +# Insert space padding around operators. This will also pad commas. Any end of line comments will remain +# in the original column, if possible. Note that there is no option to unpad. Once padded, they stay padded. +# +--pad-oper + +# +# Insert space padding between a header (e.g. 'if', 'for', 'while'...) and the following paren. +# Any end of line comments will remain in the original column, if possible. +# This can be used with unpad-paren to remove unwanted spaces. +# +--pad-header + +# +# Remove extra space padding around parens on the inside and outside. Any end of line comments will remain in the original +# column, if possible. This option can be used in combination with the paren padding options pad-paren, pad-paren-out, +# pad-paren-in, and pad-header above. Only padding that has not been requested by other options will be removed. +# For example, if a source has parens padded on both the inside and outside, and you want inside only. +# You need to use unpad-paren to remove the outside padding, and pad-paren-in to retain the inside padding. +# Using only pad-paren-in> would not remove the outside padding. +# +--unpad-paren + +# +# Remove padding around square brackets on both the outside and the inside. +# +--unpad-brackets + +# +# Remove superfluous empty lines exceeding the given number. +# +--squeeze-lines=1 + +# +# Remove superfluous whitespace +# +--squeeze-ws + +# +# Attach the return type to the function name. The two options are for the function definitions (-xf), +# and the function declarations or signatures (-xh). They are intended to undo the --break-return-type options. +# If used with --break-return-type, the result will be to break the return type. +# This option has no effect on Objective-C functions. +# +--attach-return-type + +# +# Closes whitespace between the ending angle brackets of template definitions. +# Closing the ending angle brackets is now allowed by the C++11 standard. +# Be sure your compiler supports this before making the changes. +# +--close-templates + +# +# Do not retain a backup of the original file. The original file is purged after it is formatted. +# +--suffix=none + +# +# Preserve the original file's date and time modified. +# The time modified will be changed a few microseconds to force the changed files to compile. +# This option is not effective if redirection is used to rename the input file. +# +--preserve-date diff --git a/.clang-format b/.clang-format index e94fe0a..dea31ab 100644 --- a/.clang-format +++ b/.clang-format @@ -5,7 +5,9 @@ Standard: c++20 UseTab: Always TabWidth: 4 IndentWidth: 4 -ColumnLimit: 0 +ColumnLimit: 128 +PointerAlignment: Left +DerivePointerAlignment: false SpacesInSquareBrackets: false SpacesInParentheses: false SpacesInCStyleCastParentheses: false @@ -14,6 +16,7 @@ SpacesInConditionalStatement: false SpacesInAngles: false SpaceInEmptyParentheses: false SpaceInEmptyBlock: false +SpacesInParens: Never SpaceBeforeSquareBrackets: false SpaceBeforeRangeBasedForLoopColon: true SpaceBeforeParens: ControlStatements @@ -23,13 +26,14 @@ SpaceBeforeCpp11BracedList: true SpaceBeforeAssignmentOperators: true SpaceAfterTemplateKeyword: false SpaceAfterLogicalNot: false -PointerAlignment: Left PackConstructorInitializers: BinPack NamespaceIndentation: All -LambdaBodyIndentation: Signature +#LambdaBodyIndentation: Signature IndentExternBlock: Indent -IndentCaseLabels: true +IndentCaseBlocks: false +IndentCaseLabels: false IndentAccessModifiers: false +IndentRequiresClause: false IncludeBlocks: Regroup FixNamespaceComments: false EmptyLineBeforeAccessModifier: LogicalBlock @@ -38,17 +42,35 @@ CompactNamespaces: false BreakConstructorInitializers: BeforeColon BreakBeforeBraces: Attach AlwaysBreakTemplateDeclarations: Yes -AllowShortLambdasOnASingleLine: All -AllowShortIfStatementsOnASingleLine: AllIfsAndElse +AlwaysBreakAfterReturnType: None +PenaltyReturnTypeOnItsOwnLine: 10 +BreakBeforeConceptDeclarations: Always +AllowShortLambdasOnASingleLine: Empty +AllowShortIfStatementsOnASingleLine: Never AllowShortEnumsOnASingleLine: true AllowShortCaseLabelsOnASingleLine: true -AlignTrailingComments: true +AllowShortBlocksOnASingleLine: Empty +AllowShortCompoundRequirementOnASingleLine: true +AllowShortFunctionsOnASingleLine: Empty +AllowShortLoopsOnASingleLine: false +AlignTrailingComments: + Kind: Never + OverEmptyLines: 0 AlignEscapedNewlines: DontAlign AlignAfterOpenBracket: BlockIndent +AlignOperands: DontAlign +AlignConsecutiveShortCaseStatements: + Enabled: true + AcrossEmptyLines: true + AcrossComments: true + AlignCaseColons: false BinPackArguments: true BinPackParameters: true -IndentRequiresClause: false AccessModifierOffset: -4 +InsertNewlineAtEOF: true +InsertBraces: true +MaxEmptyLinesToKeep: 2 +RequiresClausePosition: OwnLine IncludeCategories: - Regex: <[[:alnum:]_]+> Priority: 1 diff --git a/astyle.sh b/astyle.sh new file mode 100644 index 0000000..4500290 --- /dev/null +++ b/astyle.sh @@ -0,0 +1,13 @@ +#!/usr/bin/env bash + +echo "\n\nFormatting openvic-extension with astyle:\n" +astyle --options=.astylesrc --recursive ./extension/src/*.?pp + +if [ -d ./extension/deps/openvic-simulation ]; then + cd ./extension/deps/openvic-simulation + if [ -f ./astyle.sh ]; then + ./astyle.sh + fi +fi + +exit 0 diff --git a/clang-format.sh b/clang-format.sh new file mode 100644 index 0000000..3b45543 --- /dev/null +++ b/clang-format.sh @@ -0,0 +1,13 @@ +#/usr/bin/env bash + +echo "\n\nFormatting openvic-extension with clang-format:\n" +find ./extension/src/ -iname *.hpp -o -iname *.cpp | xargs clang-format --verbose -i + +if [ -d ./extension/deps/openvic-simulation ]; then + cd ./extension/deps/openvic-simulation + if [ -f ./clang-format.sh ]; then + ./clang-format.sh + fi +fi + +exit 0 diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 04795924456062db1631686a90f13d963791ad3 +Subproject ae2742113ec7283a2a5afa62f8bfd98a865c420 diff --git a/extension/src/openvic-extension/Checksum.hpp b/extension/src/openvic-extension/Checksum.hpp index b12a9cd..c5d8daf 100644 --- a/extension/src/openvic-extension/Checksum.hpp +++ b/extension/src/openvic-extension/Checksum.hpp @@ -7,7 +7,7 @@ namespace OpenVic { GDCLASS(Checksum, godot::Object) // BEGIN BOILERPLATE - inline static Checksum* _checksum = nullptr; + static inline Checksum* _checksum = nullptr; protected: static void _bind_methods() { @@ -15,7 +15,9 @@ namespace OpenVic { } public: - inline static Checksum* get_singleton() { return _checksum; } + static inline Checksum* get_singleton() { + return _checksum; + } inline Checksum() { ERR_FAIL_COND(_checksum != nullptr); diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index ade6ec9..311b602 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -10,86 +10,113 @@ using namespace godot; using namespace OpenVic; +using OpenVic::Utilities::godot_to_std_string; +using OpenVic::Utilities::std_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string; + GameSingleton* GameSingleton::singleton = nullptr; +#define BM ClassDB::bind_method +#define BSM ClassDB::bind_static_method + void GameSingleton::_bind_methods() { - ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); - ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); - ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); - ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); - - ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); - ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); - ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); - ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); - ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); - ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); - ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); - - ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); - ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); - ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); - ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); - ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); - - ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); - - ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); - ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); - ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); - ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); - ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); - ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); - ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); - ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); - ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); + BSM("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); + BM(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); + BSM( + "GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String {}) + ); + BM(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); + BM(D_METHOD("setup_game"), &GameSingleton::setup_game); + + BM(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); + BM(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); + BM(D_METHOD("get_width"), &GameSingleton::get_width); + BM(D_METHOD("get_height"), &GameSingleton::get_height); + BM(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); + BM(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); + BM(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); + BM(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); + BM(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); + + BM(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); + BM(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); + BM(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); + BM(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); + BM(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); + + BM(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); + + BM(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); + BM(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); + BM(D_METHOD("is_paused"), &GameSingleton::is_paused); + BM(D_METHOD("increase_speed"), &GameSingleton::increase_speed); + BM(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); + BM(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); + BM(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); + BM(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); + BM(D_METHOD("try_tick"), &GameSingleton::try_tick); ADD_SIGNAL(MethodInfo("state_updated")); ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", - "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness", - "trim_colour", "trim_size", "gradient_falloff", "gradient_base", - "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart); - ClassDB::bind_static_method("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); -} - -void GameSingleton::draw_pie_chart(Ref<Image> image, - Array const& stopAngles, Array const& colours, float radius, - Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius) { - - OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, - donut, donut_inner_trim, donut_inner_radius); + BSM("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); + BSM("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); + BSM("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); + BSM("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); + BSM( + "GameSingleton", D_METHOD("get_province_info_total_population_key"), + &GameSingleton::get_province_info_total_population_key + ); + BSM("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); + BSM( + "GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), + &GameSingleton::get_province_info_pop_ideologies_key + ); + BSM("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); + BSM("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); + BSM("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); + + BSM("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); + BSM("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); + BSM( + "GameSingleton", D_METHOD("get_building_info_expansion_state_key"), + &GameSingleton::get_building_info_expansion_state_key + ); + BSM("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); + BSM("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); + BSM( + "GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), + &GameSingleton::get_building_info_expansion_progress_key + ); + + BSM("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); + BSM("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); + + BSM( + "GameSingleton", + D_METHOD( + "draw_pie_chart", "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", + "shadow_radius", "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", + "donut_inner_trim", "donut_inner_radius" + ), + &GameSingleton::draw_pie_chart + ); + BSM("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); +} + +void GameSingleton::draw_pie_chart( + Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, + float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, + float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius +) { + Utilities::draw_pie_chart( + image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius + ); } Ref<Image> GameSingleton::load_image(String const& path) { - return load_godot_image(path); + return Utilities::load_godot_image(path); } GameSingleton* GameSingleton::get_singleton() { @@ -104,15 +131,22 @@ void GameSingleton::_on_state_updated() { /* REQUIREMENTS: * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 */ -GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } } { +GameSingleton::GameSingleton() + : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } { ERR_FAIL_COND(singleton != nullptr); singleton = this; } void GameSingleton::setup_logger() { - Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); }); - Logger::set_warning_func([](std::string&& str) { UtilityFunctions::push_warning(std_to_godot_string(str)); }); - Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); }); + Logger::set_info_func([](std::string&& str) { + UtilityFunctions::print(std_to_godot_string(str)); + }); + Logger::set_warning_func([](std::string&& str) { + UtilityFunctions::push_warning(std_to_godot_string(str)); + }); + Logger::set_error_func([](std::string&& str) { + UtilityFunctions::push_error(std_to_godot_string(str)); + }); } GameSingleton::~GameSingleton() { @@ -207,42 +241,61 @@ StringName const& GameSingleton::get_piechart_info_colour_key() { return key; } -Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const { +template<std::derived_from<HasIdentifierAndColour> T> +static Dictionary _distribution_to_dictionary(decimal_map_t<T const*> const& dist) { Dictionary dict; - for (distribution_t::value_type const& p : dist) { - Dictionary sub_dict; - sub_dict[get_piechart_info_size_key()] = p.second; - sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour()); - dict[std_to_godot_string(p.first->get_identifier())] = sub_dict; + for (auto const& [key, val] : dist) { + if (key != nullptr) { + Dictionary sub_dict; + sub_dict[GameSingleton::get_piechart_info_size_key()] = val.to_float(); + sub_dict[GameSingleton::get_piechart_info_colour_key()] = Utilities::to_godot_color(key->get_colour()); + dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict); + } else { + UtilityFunctions::push_error("Null distribution key with value ", val.to_float()); + } } return dict; } Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Province const* province = game_manager.get_map().get_province_by_index(index); - if (province == nullptr) return {}; + if (province == nullptr) { + return {}; + } Dictionary ret; - ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); + ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); + if (region != nullptr) { + ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); + } Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); + if (rgo != nullptr) { + ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); + } ret[get_province_info_life_rating_key()] = province->get_life_rating(); TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_to_godot_string(terrain_type->get_identifier()); + if (terrain_type != nullptr) { + ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); + } ret[get_province_info_total_population_key()] = province->get_total_population(); - distribution_t const& pop_types = province->get_pop_type_distribution(); - if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); - //distribution_t const& ideologies = province->get_ideology_distribution(); - //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); - distribution_t const& cultures = province->get_culture_distribution(); - if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); + decimal_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution(); + if (!pop_types.empty()) { + ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); + } + decimal_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution(); + if (!ideologies.empty()) { + ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); + } + decimal_map_t<Culture const*> const& cultures = province->get_culture_distribution(); + if (!cultures.empty()) { + ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); + } std::vector<BuildingInstance> const& buildings = province->get_buildings(); if (!buildings.empty()) { @@ -252,7 +305,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { BuildingInstance const& building = buildings[idx]; Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); + building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier()); building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level()); building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); @@ -296,26 +349,27 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const { Error GameSingleton::_update_colour_image() { static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; + static constexpr int64_t colour_data_array_size = + (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; colour_data_array.resize(colour_data_array_size); Error err = OK; - if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) + if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { err = FAILED; + } static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); if (province_colour_image.is_null()) { province_colour_image.instantiate(); - ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, - "Failed to create province colour image"); + ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image"); } - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, - false, Image::FORMAT_RGBA8, colour_data_array); + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); if (province_colour_texture.is_null()) { province_colour_texture = ImageTexture::create_from_image(province_colour_image); - ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, - "Failed to create province colour texture"); - } else province_colour_texture->update(province_colour_image); + ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture"); + } else { + province_colour_texture->update(province_colour_image); + } return err; } @@ -325,7 +379,9 @@ int32_t GameSingleton::get_mapmode_count() const { String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); + if (mapmode != nullptr) { + return std_view_to_godot_string(mapmode->get_identifier()); + } return String {}; } @@ -404,13 +460,18 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { const Vector2i province_dims { static_cast<int32_t>(game_manager.get_map().get_width()), - static_cast<int32_t>(game_manager.get_map().get_height()) }; + static_cast<int32_t>(game_manager.get_map().get_height()) + }; static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) - for (image_subdivisions[i] = 1; province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || - province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); + // For each dimension of the image, this finds the small number of equal subdivisions + // required get the individual texture dims under GPU_DIM_LIMIT + for (int i = 0; i < 2; ++i) { + image_subdivisions[i] = 1; + while (province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0) { + ++image_subdivisions[i]; + } + } Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data(); const Vector2i divided_dims = province_dims / image_subdivisions; @@ -421,12 +482,16 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { PackedByteArray index_data_array; index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - for (int32_t y = 0; y < divided_dims.y; ++y) - memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), + for (int32_t y = 0; y < divided_dims.y; ++y) { + memcpy( + index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t)); + divided_dims.x * sizeof(Map::shape_pixel_t) + ); + } - const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); + const Ref<Image> province_shape_subimage = + Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); if (province_shape_subimage.is_null()) { UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); err = FAILED; @@ -441,7 +506,9 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { err = FAILED; } - if (_update_colour_image() != OK) err = FAILED; + if (_update_colour_image() != OK) { + err = FAILED; + } return err; } @@ -450,7 +517,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); + Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); if (terrain_sheet.is_null()) { UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); return FAILED; @@ -458,7 +525,10 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter terrain_sheet->flip_y(); const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); + UtilityFunctions::push_error( + "Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, + " (must be square with dims positive multiples of ", SHEET_DIMS, ")" + ); return FAILED; } const int32_t slice_size = sheet_width / SHEET_DIMS; @@ -476,7 +546,9 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; const Ref<Image> terrain_image = terrain_sheet->get_region(slice); if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); + UtilityFunctions::push_error( + "Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path + ); err = FAILED; } terrain_images.append(terrain_image); @@ -491,7 +563,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter } Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static const fs::path terrain_texture_file = "map/terrain/texturesheet.tga"; + static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga"; Dataloader::path_vector_t roots; for (String const& path : file_paths) { @@ -508,9 +580,8 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; } - if (_load_terrain_variants_compatibility_mode( - std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) - ) != OK) { + if (_load_terrain_variants_compatibility_mode(std_to_godot_string( + dataloader.lookup_file(terrain_texture_file).string())) != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } @@ -530,6 +601,10 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi return err; } +String GameSingleton::search_for_game_path(String hint_path) { + return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); +} + String GameSingleton::lookup_file(String const& path) const { return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); } diff --git a/extension/src/openvic-extension/GameSingleton.hpp b/extension/src/openvic-extension/GameSingleton.hpp index 56c9e88..1d92ef0 100644 --- a/extension/src/openvic-extension/GameSingleton.hpp +++ b/extension/src/openvic-extension/GameSingleton.hpp @@ -33,17 +33,17 @@ namespace OpenVic { godot::Error _update_colour_image(); void _on_state_updated(); - godot::Dictionary _distribution_to_dictionary(distribution_t const& dist) const; - protected: static void _bind_methods(); public: - static void draw_pie_chart(godot::Ref<godot::Image> image, - godot::Array const& stopAngles, godot::Array const& colours, float radius, + static void draw_pie_chart( + godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius, godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius); + godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, + bool donut_inner_trim, float donut_inner_radius + ); + static godot::Ref<godot::Image> load_image(godot::String const& path); static GameSingleton* get_singleton(); @@ -58,6 +58,8 @@ namespace OpenVic { */ godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths); + static godot::String search_for_game_path(godot::String hint_path = {}); + godot::String lookup_file(godot::String const& path) const; /* Post-load/restart game setup - reset the game to post-load state diff --git a/extension/src/openvic-extension/LoadLocalisation.cpp b/extension/src/openvic-extension/LoadLocalisation.cpp index 9ab7298..ee90633 100644 --- a/extension/src/openvic-extension/LoadLocalisation.cpp +++ b/extension/src/openvic-extension/LoadLocalisation.cpp @@ -32,7 +32,7 @@ LoadLocalisation::~LoadLocalisation() { singleton = nullptr; } -Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref<Translation> translation) const { +Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> translation) const { const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { @@ -46,10 +46,14 @@ Error LoadLocalisation::_load_file_into_translation(String const& file_path, Ref line_number++; if (line.size() < 2 || line[0].is_empty() || line[1].is_empty()) { if (!line[0].is_empty()) { - UtilityFunctions::push_warning("Key \"", line[0], "\" missing value on line ", line_number, " in file: ", file_path); + UtilityFunctions::push_warning( + "Key \"", line[0], "\" missing value on line ", line_number, " in file: ", file_path + ); err = FAILED; } else if (line.size() >= 2 && !line[1].is_empty()) { - UtilityFunctions::push_warning("Value \"", line[1], "\" missing key on line ", line_number, " in file: ", file_path); + UtilityFunctions::push_warning( + "Value \"", line[1], "\" missing key on line ", line_number, " in file: ", file_path + ); err = FAILED; } continue; @@ -75,7 +79,7 @@ Ref<Translation> LoadLocalisation::_get_translation(String const& locale) const } Error LoadLocalisation::load_file(String const& file_path, String const& locale) const { - return _load_file_into_translation(file_path, _get_translation(locale)); + return _load_file(file_path, _get_translation(locale)); } /* REQUIREMENTS @@ -101,8 +105,9 @@ Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& lo Error err = OK; for (String const& file_name : files) { if (file_name.get_extension().to_lower() == "csv") { - if (_load_file_into_translation(dir_path.path_join(file_name), translation) != OK) + if (_load_file(dir_path.path_join(file_name), translation) != OK) { err = FAILED; + } } } return err; @@ -128,10 +133,11 @@ Error LoadLocalisation::load_localisation_dir(String const& dir_path) const { } Error err = OK; for (String const& locale_name : dirs) { - if (locale_name != server->standardize_locale(locale_name)) + if (locale_name != server->standardize_locale(locale_name)) { UtilityFunctions::push_error("Invalid locale directory name: ", locale_name); - else if (load_locale_dir(dir_path.path_join(locale_name), locale_name) == OK) + } else if (load_locale_dir(dir_path.path_join(locale_name), locale_name) == OK) { continue; + } err = FAILED; } return err; @@ -146,12 +152,15 @@ bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t lo return false; } } - const StringName godot_key = std_to_godot_string(std::string { key }); - const StringName godot_localisation = std_to_godot_string(std::string { localisation }); + const StringName godot_key = Utilities::std_view_to_godot_string(key); + const StringName godot_localisation = Utilities::std_view_to_godot_string(localisation); if (0) { const StringName old_localisation = translation->get_message(godot_key); if (!old_localisation.is_empty()) { - UtilityFunctions::push_warning("Changing translation ", godot_key, " (", Dataloader::locale_names[locale], ") from \"", old_localisation, "\" to \"", godot_localisation, "\""); + UtilityFunctions::push_warning( + "Changing translation ", godot_key, " (", Dataloader::locale_names[locale], ") from \"", + old_localisation, "\" to \"", godot_localisation, "\"" + ); } } translation->add_message(godot_key, godot_localisation); diff --git a/extension/src/openvic-extension/LoadLocalisation.hpp b/extension/src/openvic-extension/LoadLocalisation.hpp index 4f09ef3..8f6423e 100644 --- a/extension/src/openvic-extension/LoadLocalisation.hpp +++ b/extension/src/openvic-extension/LoadLocalisation.hpp @@ -11,7 +11,7 @@ namespace OpenVic { static LoadLocalisation* singleton; - godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation) const; + godot::Error _load_file(godot::String const& file_path, godot::Ref<godot::Translation> translation) const; godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const; protected: diff --git a/extension/src/openvic-extension/MapMesh.cpp b/extension/src/openvic-extension/MapMesh.cpp index 269360a..e407391 100644 --- a/extension/src/openvic-extension/MapMesh.cpp +++ b/extension/src/openvic-extension/MapMesh.cpp @@ -21,10 +21,21 @@ void MapMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_core_aabb"), &MapMesh::get_core_aabb); ClassDB::bind_method(D_METHOD("is_valid_uv_coord"), &MapMesh::is_valid_uv_coord); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_NONE, "suffix:m"), "set_aspect_ratio", "get_aspect_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "repeat_proportion", PROPERTY_HINT_NONE, "suffix:m"), "set_repeat_proportion", "get_repeat_proportion"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY( + PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_NONE, "suffix:m"), "set_aspect_ratio", "get_aspect_ratio" + ); + ADD_PROPERTY( + PropertyInfo(Variant::FLOAT, "repeat_proportion", PROPERTY_HINT_NONE, "suffix:m"), "set_repeat_proportion", + "get_repeat_proportion" + ); + ADD_PROPERTY( + PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", + "get_subdivide_width" + ); + ADD_PROPERTY( + PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", + "get_subdivide_depth" + ); } void MapMesh::_request_update() { diff --git a/extension/src/openvic-extension/Utilities.cpp b/extension/src/openvic-extension/Utilities.cpp index 649550f..520f78e 100644 --- a/extension/src/openvic-extension/Utilities.cpp +++ b/extension/src/openvic-extension/Utilities.cpp @@ -13,10 +13,10 @@ using namespace godot; using namespace OpenVic; static Ref<Image> load_dds_image(String const& path) { - gli::texture2d texture { gli::load_dds(godot_to_std_string(path)) }; + gli::texture2d texture { gli::load_dds(Utilities::godot_to_std_string(path)) }; if (texture.empty()) { UtilityFunctions::push_error("Failed to load DDS file: ", path); - return {}; + return nullptr; } static constexpr gli::format expected_format = gli::FORMAT_BGRA8_UNORM_PACK8; @@ -25,7 +25,7 @@ static Ref<Image> load_dds_image(String const& path) { texture = gli::convert(texture, expected_format); if (texture.empty()) { UtilityFunctions::push_error("Failed to convert DDS file: ", path); - return {}; + return nullptr; } } @@ -35,7 +35,7 @@ static Ref<Image> load_dds_image(String const& path) { UtilityFunctions::print("needs_bgr_to_rgb = ", needs_bgr_to_rgb); if (needs_bgr_to_rgb) { for (size_t i = 0; i < pixels.size(); i += 4) { - std::swap(pixels[i], pixels[i+2]); + std::swap(pixels[i], pixels[i + 2]); } } @@ -43,7 +43,7 @@ static Ref<Image> load_dds_image(String const& path) { return Image::create_from_data(extent.x, extent.y, false, Image::FORMAT_RGBA8, pixels); } -Ref<Image> OpenVic::load_godot_image(String const& path) { +Ref<Image> Utilities::load_godot_image(String const& path) { if (path.begins_with("res://")) { ResourceLoader* loader = ResourceLoader::get_singleton(); return loader ? loader->load(path) : nullptr; @@ -60,7 +60,9 @@ static Vector2 getPolar(Vector2 UVin, Vector2 center) { Vector2 relcoord = (UVin - center); float dist = relcoord.length(); float theta = std::numbers::pi / 2 + atan2(relcoord.y, relcoord.x); - if (theta < 0.0f) theta += std::numbers::pi * 2; + if (theta < 0.0f) { + theta += std::numbers::pi * 2; + } return { dist, theta }; } @@ -73,10 +75,11 @@ static inline float parabola_shadow(float base, float x) { return base * x * x; } -static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngles, Array const& colours, - Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius) { +static Color pie_chart_fragment( + Vector2 UV, float radius, Array const& stopAngles, Array const& colours, Vector2 shadow_displacement, + float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, + float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius +) { Vector2 coords = getPolar(UV, { 0.5, 0.5 }); float dist = coords.x; @@ -84,7 +87,8 @@ static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngle Vector2 shadow_polar = getPolar(UV, shadow_displacement); float shadow_peak = radius + (radius - donut_inner_radius) / 2.0; - float shadow_gradient = shadow_thickness + parabola_shadow(shadow_tightness * -10.0, shadow_polar.x + shadow_peak - shadow_radius); + float shadow_gradient = + shadow_thickness + parabola_shadow(shadow_tightness * -10.0, shadow_polar.x + shadow_peak - shadow_radius); // Inner hole of the donut => make it transparent if (donut && dist <= donut_inner_radius) { @@ -116,11 +120,11 @@ static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngle } } -void OpenVic::draw_pie_chart(Ref<Image> image, - Array const& stopAngles, Array const& colours, float radius, - Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius) { +void Utilities::draw_pie_chart( + Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, + float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, + float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius +) { ERR_FAIL_NULL_EDMSG(image, "Cannot draw pie chart to null image."); const int32_t width = image->get_width(); @@ -132,13 +136,14 @@ void OpenVic::draw_pie_chart(Ref<Image> image, const int32_t size = std::min(width, height); for (int32_t y = 0; y < size; ++y) { for (int32_t x = 0; x < size; ++x) { - image->set_pixel(x, y, pie_chart_fragment( - { static_cast<float>(x) / static_cast<float>(size), - static_cast<float>(y) / static_cast<float>(size) }, - radius, stopAngles, colours, - shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, - donut, donut_inner_trim, donut_inner_radius)); + image->set_pixel( + x, y, + pie_chart_fragment( + Vector2 { static_cast<float>(x), static_cast<float>(y) } / size, radius, stopAngles, colours, + shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, trim_colour, trim_size, + gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius + ) + ); } } } diff --git a/extension/src/openvic-extension/Utilities.hpp b/extension/src/openvic-extension/Utilities.hpp index 32e7cb5..f789f84 100644 --- a/extension/src/openvic-extension/Utilities.hpp +++ b/extension/src/openvic-extension/Utilities.hpp @@ -3,10 +3,11 @@ #include <godot_cpp/classes/image.hpp> #include <openvic-simulation/types/Colour.hpp> +#include <openvic-simulation/types/Vector.hpp> #define ERR(x) ((x) ? OK : FAILED) -namespace OpenVic { +namespace OpenVic::Utilities { inline std::string godot_to_std_string(godot::String const& str) { return str.ascii().get_data(); @@ -16,15 +17,28 @@ namespace OpenVic { return str.c_str(); } + inline godot::String std_view_to_godot_string(std::string_view str) { + return std_to_godot_string(static_cast<std::string>(str)); + } + inline godot::Color to_godot_color(colour_t colour) { - return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) }; + return { + colour_byte_to_float((colour >> 16) & 0xFF), + colour_byte_to_float((colour >> 8) & 0xFF), + colour_byte_to_float(colour & 0xFF) + }; + } + + inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { + return { vec.x, vec.y }; } godot::Ref<godot::Image> load_godot_image(godot::String const& path); - void draw_pie_chart(godot::Ref<godot::Image> image, - godot::Array const& stopAngles, godot::Array const& colours, float radius, + void draw_pie_chart( + godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius, godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius); + godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, + bool donut_inner_trim, float donut_inner_radius + ); } diff --git a/extension/src/openvic-extension/register_types.cpp b/extension/src/openvic-extension/register_types.cpp index 273bb85..2739e2e 100644 --- a/extension/src/openvic-extension/register_types.cpp +++ b/extension/src/openvic-extension/register_types.cpp @@ -51,7 +51,10 @@ void uninitialize_openvic_types(ModuleInitializationLevel p_level) { extern "C" { // Initialization. - GDExtensionBool GDE_EXPORT openvic_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { + GDExtensionBool GDE_EXPORT openvic_library_init( + GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, + GDExtensionInitialization* r_initialization + ) { GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.register_initializer(initialize_openvic_types); diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn index 84ebd50..32339ec 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.tscn +++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=3 uid="uid://dayjmgc34tqo6"] +[gd_scene load_steps=7 format=3 uid="uid://dayjmgc34tqo6"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentParser.gd" id="1_pc7xr"] [ext_resource type="Script" path="res://src/Game/Autoload/Argument/ArgumentOption.gd" id="2_4hguj"] @@ -21,13 +21,21 @@ default_value = false [sub_resource type="Resource" id="Resource_tiax1"] script = ExtResource("2_4hguj") -name = &"compatibility-mode" -aliases = Array[StringName]([&"compat"]) +name = &"base-path" +aliases = Array[StringName]([]) type = 4 -description = "Load Victoria 2 assets from this path." +description = "Load Victoria 2 assets from this exact path." +default_value = "" + +[sub_resource type="Resource" id="Resource_sh3m3"] +script = ExtResource("2_4hguj") +name = &"search-path" +aliases = Array[StringName]([]) +type = 4 +description = "Search for Victoria 2 assets at this path." default_value = "" [node name="ArgumentParser" type="Node"] editor_description = "SS-56" script = ExtResource("1_pc7xr") -option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")]) +option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1"), SubResource("Resource_sh3m3")]) diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 422a42a..1c230d1 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -6,6 +6,10 @@ const SoundTabScene = preload("res://src/Game/Menu/OptionMenu/SoundTab.tscn") @export_subgroup("Nodes") @export var loading_screen : LoadingScreen +@export var section_name : String = "general" +@export var setting_name : String = "base_defines_path" +var _settings_base_path : String = "" + func _ready() -> void: if ArgumentParser.get_argument(&"help"): ArgumentParser._print_help() @@ -20,30 +24,64 @@ func _ready() -> void: var sound_tab := SoundTabScene.instantiate() sound_tab.visible = false add_child(sound_tab) + Events.Options.load_settings.connect(_load_setting) + Events.Options.save_settings.connect(_save_setting) Events.Options.load_settings_from_file() sound_tab.queue_free() loading_screen.start_loading_screen(_initialize_game) +func _load_setting(file : ConfigFile) -> void: + if file == null: return + _settings_base_path = file.get_value(section_name, setting_name, "") + +func _save_setting(file : ConfigFile) -> void: + if file == null: return + file.set_value(section_name, setting_name, _settings_base_path) + func _load_compatibility_mode(): # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) # Usage: OpenVic --compatibility-mode <path> - var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "") - - if not compatibility_mode_path: - # TODO - non-Windows default paths - const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2" - compatibility_mode_path = default_path - - var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path] + var arg_base_path : String = ArgumentParser.get_argument(&"base-path", "") + var arg_search_path : String = ArgumentParser.get_argument(&"search-path", "") + + var actual_base_path : String = "" + + if arg_base_path: + if arg_search_path: + push_warning("Exact base path and search base path arguments both used:\nBase: ", arg_base_path, "\nSearch: ", arg_search_path) + actual_base_path = arg_base_path + elif arg_search_path: + actual_base_path = GameSingleton.search_for_game_path(arg_search_path) + if not actual_base_path: + push_warning("Failed to find assets using search hint: ", arg_search_path) + + if not actual_base_path: + if _settings_base_path: + actual_base_path = _settings_base_path + else: + actual_base_path = GameSingleton.search_for_game_path() + if not actual_base_path: + var title : String = "Failed to find game asset path!" + var msg : String = "The path can be specified with the \"base-path\" command line option." + OS.alert(msg, title) + get_tree().quit() + return + + if not _settings_base_path: + _settings_base_path = actual_base_path + # Save the path found in the search + Events.Options.save_settings_to_file() + + var paths : PackedStringArray = [actual_base_path] # Example for adding mod paths - #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC") + #paths.push_back(actual_base_path + "/mod/TGC") - if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK: + if GameSingleton.load_defines_compatibility_mode(paths) != OK: push_error("Errors loading game defines!") # REQUIREMENTS diff --git a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd index cb7566f..0d1836c 100644 --- a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd @@ -12,7 +12,7 @@ func get_screen_mode_from_window_mode(window_mode : Window.Mode) -> ScreenMode: return ScreenMode.Fullscreen Window.MODE_FULLSCREEN: return ScreenMode.Borderless - Window.MODE_WINDOWED: + Window.MODE_WINDOWED, Window.MODE_MINIMIZED: return ScreenMode.Windowed _: return ScreenMode.Unknown diff --git a/scripts b/scripts -Subproject 3060e56388ac00d90deb6693ec19d47bad52deb +Subproject accb77a0af7d200818d4521b12492c078e4b7f4 |