diff options
-rw-r--r-- | extension/src/openvic-extension/singletons/MenuSingleton.cpp | 75 | ||||
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd | 93 |
2 files changed, 131 insertions, 37 deletions
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp index ab7c217..2634d2e 100644 --- a/extension/src/openvic-extension/singletons/MenuSingleton.cpp +++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp @@ -20,6 +20,9 @@ #include "godot_cpp/core/error_macros.hpp" #include "godot_cpp/variant/array.hpp" #include "godot_cpp/variant/dictionary.hpp" +#include "godot_cpp/variant/packed_float32_array.hpp" +#include "godot_cpp/variant/packed_int32_array.hpp" +#include "godot_cpp/variant/packed_string_array.hpp" #include "godot_cpp/variant/string.hpp" #include "openvic-simulation/country/CountryInstance.hpp" #include "openvic-simulation/research/Technology.hpp" @@ -1007,26 +1010,45 @@ godot::Dictionary MenuSingleton::get_technology_menu_defines() const { static const StringName tech_folders_key = "tech_folders"; static const StringName tech_areas_key = "tech_areas"; + static const StringName technologies_key = "technologies"; + static const StringName folder_tech_count_key = "folder_tech_count"; Dictionary ret; - const std::vector<OpenVic::TechnologyFolder>& tech_folders = game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technology_folders(); + std::vector<OpenVic::TechnologyFolder> const& tech_folders = game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technology_folders(); - Array tech_folder_identifiers {}; + PackedStringArray tech_folder_identifiers {}; Array tech_area_identifiers {}; + Array tech_identifiers {}; + PackedInt32Array folder_tech_count {}; for (TechnologyFolder const& folder : tech_folders) { tech_folder_identifiers.push_back(Utilities::std_to_godot_string(folder.get_identifier())); - Array folder_areas {}; + int32_t num_in_folder = 0; + + PackedStringArray folder_areas {}; + Array tech_folder_nested_array {}; // tech_identifiers has three levels of nested arrays :P for (TechnologyArea const* area : folder.get_technology_areas()) { folder_areas.push_back(Utilities::std_to_godot_string(area->get_identifier())); + + PackedStringArray area_technologies {}; + for (Technology const* tech : area->get_technologies()) { + area_technologies.push_back(Utilities::std_to_godot_string(tech->get_identifier())); + num_in_folder++; + } + tech_folder_nested_array.push_back(std::move(area_technologies)); } - tech_area_identifiers.push_back(folder_areas); + tech_area_identifiers.push_back(std::move(folder_areas)); + tech_identifiers.push_back(std::move(tech_folder_nested_array)); + folder_tech_count.push_back(num_in_folder); } - ret[tech_folders_key] = tech_folder_identifiers; - ret[tech_areas_key] = tech_area_identifiers; + ret[tech_folders_key] = std::move(tech_folder_identifiers); + ret[tech_areas_key] = std::move(tech_area_identifiers); + ret[technologies_key] = std::move(tech_identifiers); + ret[folder_tech_count_key] = std::move(folder_tech_count); return ret; } + godot::Dictionary MenuSingleton::get_technology_menu_info() const { GameSingleton const* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, {}); @@ -1039,16 +1061,24 @@ godot::Dictionary MenuSingleton::get_technology_menu_info() const { static const StringName current_research_tech = "current_research_tech"; static const StringName current_research_cat = "current_research_cat"; - Dictionary ret; + static const StringName researched_technologies_key = "researched_technologies"; - std::vector<std::string_view> tech_folder_identifiers = game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technology_folder_identifiers(); + Dictionary ret; const CountryInstance* country = game_singleton->get_viewed_country(); if (country == nullptr) { ret[tech_school_key] = String("traditional_academic"); - ret[tech_school_mod_values] = Array {}; + ret[tech_school_mod_values] = PackedFloat32Array {}; + ret[tech_school_mod_icons] = PackedInt32Array {}; + ret[tech_school_mod_tt] = PackedStringArray {}; + ret[current_research_tech] = ""; + ret[current_research_cat] = ""; + ret[researched_technologies_key] = PackedStringArray {}; return ret; } + + std::vector<std::string_view> tech_folder_identifiers = game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technology_folder_identifiers(); + ret[tech_school_key] = Utilities::std_to_godot_string(country->get_tech_school() == nullptr ? "traditional_academic" : country->get_tech_school()->get_identifier()); static const auto bonus_suffix = "_research_bonus"; @@ -1058,7 +1088,7 @@ godot::Dictionary MenuSingleton::get_technology_menu_info() const { return std::find(tech_folder_identifiers.begin(), tech_folder_identifiers.end(), tempA) < std::find(tech_folder_identifiers.begin(), tech_folder_identifiers.end(), tempB); }; - std::vector<std::pair<std::string_view, fixed_point_t>> school_modifiers; + std::vector<std::pair<std::string_view, fixed_point_t>> school_modifiers {}; if (country->get_tech_school() != nullptr) { for (auto effect : country->get_tech_school()->get_values()) { if (!effect.first->get_identifier().starts_with("unciv")) { @@ -1072,30 +1102,37 @@ godot::Dictionary MenuSingleton::get_technology_menu_info() const { } } - Array school_modifier_values {}; - Array school_modifier_icons {}; - Array school_modifier_tt {}; + PackedFloat32Array school_modifier_values {}; + PackedInt32Array school_modifier_icons {}; + PackedStringArray school_modifier_tt {}; for (auto modifier : school_modifiers) { - size_t folder_id = std::find(tech_folder_identifiers.begin(), tech_folder_identifiers.end(), modifier.first.substr(0, modifier.first.find(bonus_suffix))) - tech_folder_identifiers.begin(); + int32_t folder_id = std::find(tech_folder_identifiers.begin(), tech_folder_identifiers.end(), modifier.first.substr(0, modifier.first.find(bonus_suffix))) - tech_folder_identifiers.begin(); school_modifier_values.push_back(modifier.second.to_float()); school_modifier_icons.push_back(1 + folder_id); school_modifier_tt.push_back(make_modifier_effect_tooltip(**game_singleton->get_definition_manager().get_modifier_manager().get_modifier_effect_cache().get_research_bonus_effects().get_item_by_key(*game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technology_folder_by_index(folder_id)), modifier.second)); } - ret[tech_school_mod_values] = school_modifier_values; - ret[tech_school_mod_icons] = school_modifier_icons; - ret[tech_school_mod_tt] = school_modifier_tt; + ret[tech_school_mod_values] = std::move(school_modifier_values); + ret[tech_school_mod_icons] = std::move(school_modifier_icons); + ret[tech_school_mod_tt] = std::move(school_modifier_tt); Technology const* current_research = country->get_current_research(); if (current_research != nullptr) { ret[current_research_tech] = Utilities::std_to_godot_string(current_research->get_identifier()); ret[current_research_cat] = tr(Utilities::std_to_godot_string(current_research->get_area().get_folder().get_identifier())) + ", " + tr(Utilities::std_to_godot_string(current_research->get_area().get_identifier())); } else { - ret[current_research_tech] = tr("TECHNOLOGYVIEW_NO_RESEARCH"); - ret[current_research_cat] = ""; + ret[current_research_tech] = String(""); + ret[current_research_cat] = String(""); + } + + PackedStringArray researched_technologies {}; + for (Technology const& tech : game_singleton->get_definition_manager().get_research_manager().get_technology_manager().get_technologies()) { + if (country->is_technology_unlocked(tech)) + researched_technologies.push_back(Utilities::std_to_godot_string(tech.get_identifier())); } + ret[researched_technologies_key] = std::move(researched_technologies); return ret; }
\ No newline at end of file diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd index 8498621..ed570da 100644 --- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd @@ -5,6 +5,10 @@ var _active : bool = false const _screen : NationManagement.Screen = NationManagement.Screen.TECHNOLOGY var _tech_defines : Dictionary = MenuSingleton.get_technology_menu_defines() +var _tech_folders : PackedStringArray +var _tech_areas : Array +var _technologies : Array +var _folder_tech_counts : PackedInt32Array var _tech_folder_buttons : Array var _tech_folder_progressbars : Array @@ -33,16 +37,18 @@ func _ready() -> void: _current_research_cat_label = get_gui_label_from_nodepath(^"./country_technology/research_progress_category") _current_research_progressbar = get_gui_progress_bar_from_nodepath(^"./country_technology/research_progress") - var tech_folders : Array = _tech_defines.get("tech_folders") - var tech_areas : Array = _tech_defines.get("tech_areas") - for i in range(tech_folders.size()): + _tech_folders = _tech_defines.get("tech_folders") + _tech_areas = _tech_defines.get("tech_areas") + _technologies = _tech_defines.get("technologies") + _folder_tech_counts = _tech_defines.get("folder_tech_count") + for i in range(_tech_folders.size()): add_gui_element("country_technology", "folder_window") var folder_node = get_node(^"./folder_window") var root_node = get_node(^"./country_technology") folder_node.reparent(root_node) - folder_node.name = tech_folders[i] + "_folder" + folder_node.name = _tech_folders[i] + "_folder" var pos = GUINode.get_gui_position("country_technology", "folder_offset") pos.x += folder_node.get_size().x * i @@ -54,23 +60,23 @@ func _ready() -> void: var title = GUINode.get_gui_label_from_node(folder_node.get_node(^"./folder_category")) if title: - title.set_text(tr(tech_folders[i])) + title.set_text(tr(_tech_folders[i])) var button = GUINode.get_gui_icon_button_from_node(folder_node.get_node(^"./folder_button")) var button_tooltip: String = tr("TECHNOLOGYVIEW_SHOW_FOLDER_TOOLTIP") - var button_dict: Dictionary = { "FOLDER" : tech_folders[i] } + var button_dict: Dictionary = { "FOLDER" : _tech_folders[i] } if button: if i == 0: button.set_icon_index(2) - button.pressed.connect( + button.pressed.connect( # change selected technology area func() -> void: _tech_folder_buttons[_selected_folder].set_icon_index(1) - for x in range(tech_areas[_selected_folder].size()): - root_node.get_node("./" + tech_areas[_selected_folder][x]).visible = false + for x in range(_tech_areas[_selected_folder].size()): + root_node.get_node("./" + _tech_areas[_selected_folder][x]).visible = false _selected_folder = i button.set_icon_index(2) - for x in range(tech_areas[_selected_folder].size()): - root_node.get_node("./" + tech_areas[_selected_folder][x]).visible = true + for x in range(_tech_areas[_selected_folder].size()): + root_node.get_node("./" + _tech_areas[_selected_folder][x]).visible = true ) button.set_tooltip_string_and_substitution_dict(button_tooltip, button_dict) _tech_folder_buttons.push_back(button) @@ -84,14 +90,15 @@ func _ready() -> void: if discovered: _tech_folder_number_discovered_labels.push_back(discovered) - var folder_areas : Array = tech_areas[i] + # areas + var folder_areas : PackedStringArray = _tech_areas[i] for area_index in range(folder_areas.size()): add_gui_element("country_technology", "tech_group") var area_node = get_node(^"./tech_group") area_node.reparent(root_node) - area_node.name = tech_areas[i][area_index] + area_node.name = folder_areas[area_index] if i != 0: area_node.set_visible(false) @@ -101,7 +108,25 @@ func _ready() -> void: var area_title = GUINode.get_gui_label_from_node(area_node.get_node(^"./group_name")) if area_title: - area_title.set_text(tr(tech_areas[i][area_index])) + area_title.set_text(tr(folder_areas[area_index])) + + # technologies + var area_technologies : PackedStringArray = _technologies[i][area_index] + for tech_index in range(area_technologies.size()): + add_gui_element("country_technology", "tech_window") + + var tech_node = get_node(^"./tech_window") + + tech_node.reparent(area_node) + tech_node.name = area_technologies[tech_index] + + pos = GUINode.get_gui_position("country_technology", "tech_offset") + pos.y += tech_node.get_size().y * tech_index + tech_node.set_position(pos) + + var tech_name = GUINode.get_gui_label_from_node(tech_node.get_node(^"./tech_name")) + if tech_name: + tech_name.set_text(tr(area_technologies[tech_index])) var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_technology/close_button") if close_button: @@ -126,9 +151,9 @@ func _update_info() -> void: _tech_school.set_text(info.get("tech_school")) if _tech_school_modifiers: - var mod_values : Array = info.get("tech_school_mod_values") - var mod_icons : Array = info.get("tech_school_mod_icons") - var mod_tooltips : Array = info.get("tech_school_mod_tt") + var mod_values : PackedFloat32Array = info.get("tech_school_mod_values") + var mod_icons : PackedInt32Array = info.get("tech_school_mod_icons") + var mod_tooltips : PackedStringArray = info.get("tech_school_mod_tt") var mod_count = mod_values.size() _tech_school_modifiers.set_child_count(mod_count) for i in range(mod_count): @@ -141,12 +166,44 @@ func _update_info() -> void: plusminus_icon.mouse_filter = Control.MOUSE_FILTER_PASS plusminus_icon.set_tooltip_string(mod_tooltips[i]) + var current_research : String = info.get("current_research_tech") if _current_research_label: - _current_research_label.set_text(info.get("current_research_tech")) + if current_research != "": + _current_research_label.set_text(tr(current_research)) + else: + _current_research_label.set_text(tr("TECHNOLOGYVIEW_NO_RESEARCH")) if _current_research_cat_label: _current_research_cat_label.set_text(info.get("current_research_cat")) + if _current_research_progressbar: + if current_research != "": + _current_research_progressbar.set_tooltip_string_and_substitution_dict(tr("TECHNOLOGYVIEW_RESEARCH_TOOLTIP"), {"TECH": tr(current_research), "DATE": MenuSingleton.get_longform_date()}) + else: + _current_research_progressbar.set_tooltip_string(tr("TECHNOLOGYVIEW_NO_RESEARCH_TOOLTIP")) + + var researched_techs : PackedStringArray = info.get("researched_technologies") + for ix in range(_technologies.size()): + var folder_number_discovered = 0 + for iy in range(_technologies[ix].size()): + for iz in range(_technologies[ix][iy].size()): + var tech_identifier = _technologies[ix][iy][iz] + var tech = get_gui_icon_button_from_nodepath("./country_technology/{y}/{z}/start_research".format({"y":_tech_areas[ix][iy], "z":tech_identifier})) + if tech: + if (researched_techs.has(tech_identifier)): + tech.set_icon_index(2) + folder_number_discovered += 1 + elif current_research == tech_identifier: + tech.set_icon_index(1) + else: + tech.set_icon_index(4) + var label: GUILabel = _tech_folder_number_discovered_labels[ix] + if label: + label.set_text("{r}/{a}".format({"r":folder_number_discovered,"a":_folder_tech_counts[ix]})) + var progbar: GUIProgressBar = _tech_folder_progressbars[ix] + if progbar: + progbar.value = float(folder_number_discovered) / float(_folder_tech_counts[ix]) + show() else: hide() |