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-rw-r--r--README.md8
m---------godot-cpp0
2 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index aaa1f2b..8ee8001 100644
--- a/README.md
+++ b/README.md
@@ -5,22 +5,22 @@ Main Repo for the OpenVic2 Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4 RC 5](https://downloads.tuxfamily.org/godotengine/4.0/rc5/)
+* [Godot 4 RC 6](https://downloads.tuxfamily.org/godotengine/4.0/rc6/)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4 RC 5](https://downloads.tuxfamily.org/godotengine/4.0/rc5/) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4 RC 6](https://downloads.tuxfamily.org/godotengine/4.0/rc6/) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`.
-4. Open with Godot 4 RC 5, click import and navigate to the `game` directory.
+4. Open with Godot 4 RC 6, click import and navigate to the `game` directory.
5. Import and edit.
6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working.
## Project Export
1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release)
-2. Open `game/project.godot` with Godot 4 RC 5.
+2. Open `game/project.godot` with Godot 4 RC 6.
3. Click `Project` at the top left, click `Export`.
4. If you do not have the templates, you must download the templates, there is highlighted white text at the bottom of the Export subwindow that opens up the template manager for you to download.
5. Click `Export All`:
diff --git a/godot-cpp b/godot-cpp
-Subproject 4f2b1ed2e84042c5bf9604eed212f34adf68a5b
+Subproject 1f1a3730414316560ba7edc35f0d9cfa43a0c06