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-rw-r--r--SConstruct185
1 files changed, 20 insertions, 165 deletions
diff --git a/SConstruct b/SConstruct
index 65d741d..eefd99d 100644
--- a/SConstruct
+++ b/SConstruct
@@ -4,14 +4,24 @@ import sys
from glob import glob
from pathlib import Path
-# Neccessary to have our own build options without errors
-SAVED_ARGUMENTS = ARGUMENTS.copy()
-ARGUMENTS.pop('intermediate_delete', True)
-ARGUMENTS.pop('progress', True)
-ARGUMENTS.pop('verbose', True)
-ARGUMENTS.pop('compiledb', True)
+# Local
+from scripts.build.option_handler import OptionsClass
+from scripts.build.glob_recursive import GlobRecursive
+from scripts.build.cache import show_progress
-env = SConscript("godot-cpp/SConstruct")
+opts = OptionsClass(ARGUMENTS)
+
+opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+opts.Add(BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True))
+opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
+
+
+# Needs Clone, else godot-cpp builds using our modified environment variables. eg: godot-cpp builds on C++20
+env = SConscript("godot-cpp/SConstruct").Clone()
+
+# Make LIBS into a list which is easier to deal with.
+env["LIBS"] = [env["LIBS"]]
# Require C++20
if env.get("is_msvc", False):
@@ -19,167 +29,11 @@ if env.get("is_msvc", False):
else:
env.Replace(CXXFLAGS=["-std=c++20"])
-ARGUMENTS = SAVED_ARGUMENTS
-
# Custom options and profile flags.
-customs = ["custom.py"]
-profile = ARGUMENTS.get("profile", "")
-if profile:
- if os.path.isfile(profile):
- customs.append(profile)
- elif os.path.isfile(profile + ".py"):
- customs.append(profile + ".py")
-opts = Variables(customs, ARGUMENTS)
-
-opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
-opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
-opts.Add(
- BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True)
-)
-opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
-
-opts.Update(env)
+opts.Make(["custom.py"])
+opts.Finalize(env)
Help(opts.GenerateHelpText(env))
-def GlobRecursive(pattern, nodes=['.']):
- import SCons
- results = []
- for node in nodes:
- nnodes = []
- for f in Glob(str(node) + '/*', source=True):
- if type(f) is SCons.Node.FS.Dir:
- nnodes.append(f)
- results += GlobRecursive(pattern, nnodes)
- results += Glob(str(node) + '/' + pattern, source=True)
- return results
-
-# Copied from https://github.com/godotengine/godot/blob/c3b0a92c3cd9a219c1b1776b48c147f1d0602f07/methods.py#L1049-L1172
-def show_progress(env):
- import sys
- import glob
- from SCons.Script import Progress, Command, AlwaysBuild
-
- screen = sys.stdout
- # Progress reporting is not available in non-TTY environments since it
- # messes with the output (for example, when writing to a file)
- show_progress = env["progress"] and sys.stdout.isatty()
- node_count = 0
- node_count_max = 0
- node_count_interval = 1
- node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
-
- import time, math
-
- class cache_progress:
- # The default is 1 GB cache and 12 hours half life
- def __init__(self, path=None, limit=1073741824, half_life=43200):
- self.path = path
- self.limit = limit
- self.exponent_scale = math.log(2) / half_life
- if env["verbose"] and path != None:
- screen.write(
- "Current cache limit is {} (used: {})\n".format(
- self.convert_size(limit), self.convert_size(self.get_size(path))
- )
- )
- self.delete(self.file_list())
-
- def __call__(self, node, *args, **kw):
- nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
- if show_progress:
- # Print the progress percentage
- node_count += node_count_interval
- if node_count_max > 0 and node_count <= node_count_max:
- screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
- screen.flush()
- elif node_count_max > 0 and node_count > node_count_max:
- screen.write("\r[100%] ")
- screen.flush()
- else:
- screen.write("\r[Initial build] ")
- screen.flush()
-
- def delete(self, files):
- if len(files) == 0:
- return
- if env["verbose"]:
- # Utter something
- screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
- [os.remove(f) for f in files]
-
- def file_list(self):
- if self.path is None:
- # Nothing to do
- return []
- # Gather a list of (filename, (size, atime)) within the
- # cache directory
- file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
- if file_stat == []:
- # Nothing to do
- return []
- # Weight the cache files by size (assumed to be roughly
- # proportional to the recompilation time) times an exponential
- # decay since the ctime, and return a list with the entries
- # (filename, size, weight).
- current_time = time.time()
- file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
- # Sort by the most recently accessed files (most sensible to keep) first
- file_stat.sort(key=lambda x: x[2])
- # Search for the first entry where the storage limit is
- # reached
- sum, mark = 0, None
- for i, x in enumerate(file_stat):
- sum += x[1]
- if sum > self.limit:
- mark = i
- break
- if mark is None:
- return []
- else:
- return [x[0] for x in file_stat[mark:]]
-
- def convert_size(self, size_bytes):
- if size_bytes == 0:
- return "0 bytes"
- size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
- i = int(math.floor(math.log(size_bytes, 1024)))
- p = math.pow(1024, i)
- s = round(size_bytes / p, 2)
- return "%s %s" % (int(s) if i == 0 else s, size_name[i])
-
- def get_size(self, start_path="."):
- total_size = 0
- for dirpath, dirnames, filenames in os.walk(start_path):
- for f in filenames:
- fp = os.path.join(dirpath, f)
- total_size += os.path.getsize(fp)
- return total_size
-
- def progress_finish(target, source, env):
- nonlocal node_count, progressor
- try:
- with open(node_count_fname, "w") as f:
- f.write("%d\n" % node_count)
- progressor.delete(progressor.file_list())
- except Exception:
- pass
-
- try:
- with open(node_count_fname) as f:
- node_count_max = int(f.readline())
- except Exception:
- pass
-
- cache_directory = os.environ.get("SCONS_CACHE")
- # Simple cache pruning, attached to SCons' progress callback. Trim the
- # cache directory to a size not larger than cache_limit.
- cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
- progressor = cache_progress(cache_directory, cache_limit)
- Progress(progressor, interval=node_count_interval)
-
- progress_finish_command = Command("progress_finish", [], progress_finish)
- AlwaysBuild(progress_finish_command)
-
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)
@@ -210,6 +64,7 @@ if env["compiledb"]:
paths = ["extension/src/", "extension/deps/openvic-simulation/src/"]
env.Append(CPPPATH=paths)
sources = GlobRecursive("*.cpp", paths)
+env.extension_sources = sources
# Remove unassociated intermediate binary files if allowed, usually the result of a renamed or deleted source file
if env["intermediate_delete"]: