diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 19 |
1 files changed, 10 insertions, 9 deletions
@@ -12,16 +12,21 @@ env = SConscript("scripts/SConstruct") env.PrependENVPath("PATH", os.getenv("PATH")) +OLD_ARGS = ARGUMENTS.copy() +ARGUMENTS["compiledb"] = False opts = env.SetupOptions() env.FinalizeOptions() +ARGUMENTS = OLD_ARGS # Needs Clone, else godot-cpp builds using our modified environment variables. eg: godot-cpp builds on C++20 -OLD_ARGS = ARGUMENTS.copy() -ARGUMENTS["use_static_cpp"] = False # TODO: Dependencies need to update scripts submodule -ARGUMENTS["disable_exceptions"] = env["disable_exceptions"] +OLD_ARGS = SCons.Script.ARGUMENTS.copy() +SCons.Script.ARGUMENTS["use_static_cpp"] = env["use_static_cpp"] +SCons.Script.ARGUMENTS["disable_exceptions"] = env["disable_exceptions"] +if ARGUMENTS.get("compiledb", False): + SCons.Script.ARGUMENTS["compiledb"] = True godot_env = SConscript("godot-cpp/SConstruct") -ARGUMENTS = OLD_ARGS +SCons.Script.ARGUMENTS = OLD_ARGS # Make LIBS into a list which is easier to deal with. godot_env["LIBS"] = [godot_env["LIBS"]] @@ -82,12 +87,8 @@ else: default_args = [library] -# Add compiledb if the option is set -if env.get("compiledb", False): - default_args += ["compiledb"] - if "env" in locals(): # FIXME: This method mixes both cosmetic progress stuff and cache handling... env.show_progress(env) -Default(default_args) +Default(*default_args) |