diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct new file mode 100644 index 0000000..50fa747 --- /dev/null +++ b/SConstruct @@ -0,0 +1,32 @@ +#!/usr/bin/env python +import os +import sys + +env = SConscript("godot-cpp/SConstruct") + +# For the reference: +# - CCFLAGS are compilation flags shared between C and C++ +# - CFLAGS are for C-specific compilation flags +# - CXXFLAGS are for C++-specific compilation flags +# - CPPFLAGS are for pre-processor flags +# - CPPDEFINES are for pre-processor defines +# - LINKFLAGS are for linking flags + +# tweak this if you want to use different folders, or more folders, to store your source code in. +env.Append(CPPPATH=["extension/src/"]) +sources = Glob("extension/src/*.cpp") + +if env["platform"] == "macos": + library = env.SharedLibrary( + "game/bin/openvic2/libopenvic2.{}.{}.framework/libgdsummator.{}.{}".format( + env["platform"], env["target"], env["platform"], env["target"] + ), + source=sources, + ) +else: + library = env.SharedLibrary( + "game/bin/openvic2/libopenvic2{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), + source=sources, + ) + +Default(library) |