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-rw-r--r--docs/project-file-structure.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md
index cf73b35..790ca76 100644
--- a/docs/project-file-structure.md
+++ b/docs/project-file-structure.md
@@ -34,10 +34,10 @@ All godot files are in the OpenVic/game directory
* asset - static file generally used as is within the project - art, music etc.
* data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc.
-### OpenVic2 File Extensions
+### OpenVic File Extensions
-* ov2d - OpenVic data file
-* ov2b - OpenVic binary file
+* ovd - OpenVic data file
+* ovb - OpenVic binary file
### When to use root/
@@ -180,9 +180,9 @@ root/common/technology/
root/common/pop/
```
-Data files that are plain text should have the ov2d file extension.
+Data files that are plain text should have the ovd file extension.
```
-root/common/pop/soldier.ov2d
+root/common/pop/soldier.ovd
```
Data files that are complex data like a bitmap should make use of the standard file extension for that data
@@ -192,7 +192,7 @@ root/common/map/provinces.bmp
Data files can be further organized by subdirectory.
```
-root/common/economy/goods/Coal.ov2d
+root/common/economy/goods/Coal.ovd
```
#### Naming Convention