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Diffstat (limited to 'docs/simulation/calculations.yaml')
-rw-r--r-- | docs/simulation/calculations.yaml | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/docs/simulation/calculations.yaml b/docs/simulation/calculations.yaml index 11bf049..ab8dd30 100644 --- a/docs/simulation/calculations.yaml +++ b/docs/simulation/calculations.yaml @@ -92,4 +92,31 @@ POPs: owners: total size of owner POPs in state workers: number of employed workers in RGO max(0.5: Hardcoded minimum of half the RGO income. - 2*: Hardcoded value.
\ No newline at end of file + 2*: Hardcoded value. +Military: + Reinforcements per army: + formula: 5 * round(supply factor * sum of unit reinforcements * REINFORCE_SPEED * local reinforce rate * (1 + reinforce_rate) * (1 + reinforce_speed) / 5) + supply factor: + if unit received all its supplies: 1 + else: complex graph, see https://www.desmos.com/calculator/gu1zpo01qz + unit reinforcements: 1000 * max_strength * unit reinforce rate + max_strength: as defined in /units/<unit>.txt + 1000: (max_)strength is defined in thousands of soldiers. Reinforcements per army uses the number of soldiers. + unit reinforce rate: + if unit is mobilised: 0.5 + else if pop is too small for a single unit: 0.5 + else if pop supports too many units: number of units it can support / number of supported units + else: 1 + REINFORCE_SPEED: defines.military.REINFORCE_SPEED + local reinforce rate: + if location owner == army owner: 2 + else if army is exiled: 0 + else if location is uncolonised: 0 + else if location controller is hostile: + if location neighbours a province controlled by an ally in this war: 0.5 + else if location is coastal & not blockaded: 0.25 + else: 0.1 + else: 1 + reinforce_rate: sum of reinforce_rate modifiers from tech + reinforce_speed: sum of reinforce_speed modifiers on country + 5 * round(... /5): round to multiple of 5
\ No newline at end of file |