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-rw-r--r--docs/simulation/calculations.yaml34
1 files changed, 32 insertions, 2 deletions
diff --git a/docs/simulation/calculations.yaml b/docs/simulation/calculations.yaml
index 8de4aba..11bf049 100644
--- a/docs/simulation/calculations.yaml
+++ b/docs/simulation/calculations.yaml
@@ -15,10 +15,40 @@ Budget:
Diplomacy:
Monthly diplomatic points gain: defines.country.BASE_MONTHLY_DIPLOPOINTS * (1 + sum of diplomatic_points + sum of diplomatic_points_modifier)
Influence:
- Total base influence gain: defines.country.BASE_GREATPOWER_DAILY_INFLUENCE * (1 + sum of influence) * (1 + sum of influence_modifier)
- Base influence gain per country:
+ Total base daily influence gain: defines.country.BASE_GREATPOWER_DAILY_INFLUENCE * (1 + sum of influence) * (1 + sum of influence_modifier)
+ Base daily influence gain per country:
if total priority bars > 0: Total base influence gain * priority bars / total priority bars
else: Total base influence gain / number of countries (excluding banned)
+ Country influence gain modifier:
+ note: 'our' and 'we' refers to the influencer. 'target' is the country being influenced.
+ formula: 1 + score mod + relations mod + population mod + investment mod + puppet mod + neighbour mod + continent mod + discredit mod
+ score mod: 1 - target score / our score
+ relations mod: relations / defines.diplomacy.RELATION_INFLUENCE_MODIFIER
+ population mod:
+ if target population > LARGE_POPULATION_LIMIT:
+ formula: floor((target population - LARGE_POPULATION_LIMIT) / LARGE_POPULATION_INFLUENCE_PENALTY_CHUNK) * LARGE_POPULATION_INFLUENCE_PENALTY
+ target population: total of pop sizes
+ LARGE_POPULATION_LIMIT: defines.pops.LARGE_POPULATION_LIMIT
+ LARGE_POPULATION_INFLUENCE_PENALTY_CHUNK: defines.pops.LARGE_POPULATION_INFLUENCE_PENALTY_CHUNK
+ LARGE_POPULATION_INFLUENCE_PENALTY: defines.diplomacy.LARGE_POPULATION_INFLUENCE_PENALTY
+ else: 0
+ investment mod:
+ if value of total investments in target > 0: (1 - value of our investment / value of total investments in target) * - defines.diplomacy.INVESTMENT_INFLUENCE_DEFENSE
+ else: 0
+ puppet mod:
+ if is our puppet: defines.diplomacy.PUPPET_BONUS_INFLUENCE_PERCENT
+ else: 0
+ neighbour mod:
+ if target is direct neighbour: defines.diplomacy.NEIGHBOUR_BONUS_INFLUENCE_PERCENT
+ else if target has a sphereling as neighbour: defines.diplomacy.SPHERE_NEIGHBOUR_BONUS_INFLUENCE_PERCENT
+ else: 0
+ continent mod:
+ if target is on a different continent: defines.diplomacy.OTHER_CONTINENT_BONUS_INFLUENCE_PERCENT
+ else: 0
+ discredit mod:
+ if we are discredited: defines.diplomacy.DISCREDIT_INFLUENCE_GAIN_FACTOR
+ else: 0
+ Daily influence gain per country: Base daily influence gain per country * Country influence gain modifier
Colonisable life rating: defines.country.COLONIAL_LIFERATING + sum of colonial_life_rating
POPs:
Monthly pop growth: