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Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.md | 8 | ||||
-rw-r--r-- | docs/general-program-architecture.md | 52 | ||||
-rw-r--r-- | docs/simulation/goods.md | 48 | ||||
-rw-r--r-- | docs/simulation/ideologies.md | 11 | ||||
-rw-r--r-- | docs/simulation/provinces.md | 104 | ||||
-rw-r--r-- | docs/simulation/sim-doc-format.md (renamed from docs/simulation/sim_doc_format.md) | 0 |
6 files changed, 193 insertions, 30 deletions
diff --git a/docs/README.md b/docs/README.md index b6edf3a..5a4d160 100644 --- a/docs/README.md +++ b/docs/README.md @@ -1,5 +1,11 @@ # Documentation - [Contribution Quickstart Guide](contribution-quickstart-guide.md) +- [General Program Architecture](general-program-architecture.md) - [Project File Structure](project-file-structure.md) -- [C++ Style Guidlines](styleguide-cpp.md)
\ No newline at end of file +- [C++ Style Guidelines](styleguide-cpp.md) + +## Simulation +- [Goods](simulation/goods.md) +- [Ideologies](simulation/ideologies.md) +- [Provinces](simulation/provinces.md) diff --git a/docs/general-program-architecture.md b/docs/general-program-architecture.md new file mode 100644 index 0000000..533a8fa --- /dev/null +++ b/docs/general-program-architecture.md @@ -0,0 +1,52 @@ +# Player-Game Interaction +```mermaid +sequenceDiagram +actor Player +participant UI as Godot +participant Bridge as Godot-CPP Bridge +participant Simulation +participant Dataloader +autonumber + +Player ->> UI: Program starts +UI ->> Bridge: Godot autoloaders fire +Bridge ->> Dataloader: Signal to load Simulation +Dataloader ->> Simulation: Read in data from file(s) +Simulation ->> Bridge: Simulation finished loading data +Bridge ->> UI: Autoloaders finish +UI ->> Player: Display Main Menu +Player ->> UI: Press "New Game" or<br>"Load Game" button +UI ->> Bridge: Begin new Game Session +Bridge ->> Simulation: Start new Game Session +Simulation -->> Dataloader: Load previous savegame<br>(If necessary) +Dataloader -->> Simulation: +Simulation ->> Bridge: Provide information necessary<br>for UI and visual elements +Bridge ->> UI: Signal that Game Session<br> is ready for interaction +UI ->> Player: Present to Player + +loop Core Game Loop +Player ->> UI: Interact with game controls +UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions +Bridge ->> Simulation: Relay changes to entities<br>controlled by the Player +Note over Simulation: When unpaused: +Simulation ->> Simulation: Advance to next in-game day<br>according to game speed<br>and update Simulation state +Simulation ->> Bridge: Inform of relevant<br>changes to game state +Bridge ->> UI: Update UI and map +UI ->> Player: Display new data +end + +opt Save Game +Player ->> UI: Press "Save Game" button<br>in the Game Session Menu +UI ->> Bridge: Demand that the current<br>game state is saved +Bridge ->> Simulation: Begin save routines +Simulation ->> Dataloader: Write current state to disk +Simulation ->> Bridge: Save routines completed +Bridge ->> UI: Trigger "successful save"<br>message +UI ->> Player: Give visual confirmation<br>of successful save +end + +Player ->> UI: Press "Exit Game" button +UI ->> Player: Give a "Confirm quit (Y/N)"<br>dialog window +Player ->> UI: Confirm intent to quit program +UI ->> Player: Program closes +```
\ No newline at end of file diff --git a/docs/simulation/goods.md b/docs/simulation/goods.md index 241362b..15b4864 100644 --- a/docs/simulation/goods.md +++ b/docs/simulation/goods.md @@ -52,18 +52,18 @@ classDiagram |timber|Raw|0.90|146 72 17|True|True|False|False| |tropical_wood|Raw|5.40|213 177 118|True|True|False|False| |wool|Raw|0.70|234 195 158|True|True|False|False| -|steel|Industry|4.70|95 128 147|False|True|False|False| -|cement|Industry|16.00|185 187 164|True|True|False|False| -|machine_parts|Industry|36.50|177 198 196|False|True|False|False| -|glass|Industry|2.90|201 200 199|True|True|False|False| -|fuel|Industry|25.00|145 110 89|False|True|False|False| -|fertilizer|Industry|10.00|133 101 35|True|True|False|False| -|explosives|Industry|20.00|192 68 20|False|True|False|False| -|clipper_convoy|Industry|42.00|21 65 30|False|True|False|True| -|steamer_convoy|Industry|65.00|76 18 0|False|True|False|True| -|electric_gear|Industry|16.00|255 255 0|False|True|False|False| -|fabric|Industry|1.80|186 50 40|True|True|False|False| -|lumber|Industry|1.00|180 94 26|True|True|False|False| +|steel|Industrial|4.70|95 128 147|False|True|False|False| +|cement|Industrial|16.00|185 187 164|True|True|False|False| +|machine_parts|Industrial|36.50|177 198 196|False|True|False|False| +|glass|Industrial|2.90|201 200 199|True|True|False|False| +|fuel|Industrial|25.00|145 110 89|False|True|False|False| +|fertilizer|Industrial|10.00|133 101 35|True|True|False|False| +|explosives|Industrial|20.00|192 68 20|False|True|False|False| +|clipper_convoy|Industrial|42.00|21 65 30|False|True|False|True| +|steamer_convoy|Industrial|65.00|76 18 0|False|True|False|True| +|electric_gear|Industrial|16.00|255 255 0|False|True|False|False| +|fabric|Industrial|1.80|186 50 40|True|True|False|False| +|lumber|Industrial|1.00|180 94 26|True|True|False|False| |paper|Consumer|3.40|216 185 77|True|True|False|False| |cattle|Consumer|2.00|84 227 40|True|True|False|False| |fish|Consumer|1.50|128 98 73|True|True|False|False| @@ -106,18 +106,18 @@ classDiagram |timber|Raw|0.90|146 72 17|True|True|False|False| |tropical_wood|Raw|5.40|213 177 118|True|True|False|False| |wool|Raw|0.70|234 195 158|True|True|False|False| -|steel|Industry|4.70|95 128 147|False|True|False|False| -|cement|Industry|16.00|185 187 164|True|True|False|False| -|machine_parts|Industry|36.50|177 198 196|False|True|False|False| -|glass|Industry|2.90|201 200 199|True|True|False|False| -|fuel|Industry|25.00|145 110 89|False|True|False|False| -|fertilizer|Industry|10.00|133 101 35|True|True|False|False| -|explosives|Industry|20.00|192 68 20|False|True|False|False| -|clipper_convoy|Industry|42.00|21 65 30|False|True|False|True| -|steamer_convoy|Industry|65.00|76 18 0|False|True|False|True| -|electric_gear|Industry|16.00|255 255 0|False|True|False|False| -|fabric|Industry|1.80|186 50 40|True|True|False|False| -|lumber|Industry|1.00|180 94 26|True|True|False|False| +|steel|Industrial|4.70|95 128 147|False|True|False|False| +|cement|Industrial|16.00|185 187 164|True|True|False|False| +|machine_parts|Industrial|36.50|177 198 196|False|True|False|False| +|glass|Industrial|2.90|201 200 199|True|True|False|False| +|fuel|Industrial|25.00|145 110 89|False|True|False|False| +|fertilizer|Industrial|10.00|133 101 35|True|True|False|False| +|explosives|Industrial|20.00|192 68 20|False|True|False|False| +|clipper_convoy|Industrial|42.00|21 65 30|False|True|False|True| +|steamer_convoy|Industrial|65.00|76 18 0|False|True|False|True| +|electric_gear|Industrial|16.00|255 255 0|False|True|False|False| +|fabric|Industrial|1.80|186 50 40|True|True|False|False| +|lumber|Industrial|1.00|180 94 26|True|True|False|False| |paper|Consumer|3.40|216 185 77|True|True|False|False| |cattle|Consumer|2.00|84 227 40|True|True|False|False| |fish|Consumer|1.50|128 98 73|True|True|False|False| diff --git a/docs/simulation/ideologies.md b/docs/simulation/ideologies.md index 4d91056..f56cda7 100644 --- a/docs/simulation/ideologies.md +++ b/docs/simulation/ideologies.md @@ -9,16 +9,17 @@ classDiagram class IdeologicalGroup { <<enumeration>> - Facist + Fascist Conservative Socialist Liberal } class Ideology { + + String id + IdeologicalGroup group - + Date earliest_date - + boolean uncivilized_nations + + Date earliestDate + + boolean uncivilizedNations + Colour colour } @@ -38,7 +39,7 @@ classDiagram |anarcho_liberal|liberal|1845/01/01|True|#96960A| |socialist|socialist|1860/01/01|False|#FF0000| |communist|socialist|1865/01/01|False|#960A0A| -|facist|facist|1905/01/01|False|#3C3C3C| +|fascist|fascist|1905/01/01|False|#3C3C3C| ### John Cena @@ -50,7 +51,7 @@ classDiagram |anarcho_liberal|liberal|1845/01/01|True|#96960A| |socialist|socialist|1860/01/01|False|#FF0000| |communist|socialist|1865/01/01|False|#960A0A| -|facist|facist|1905/01/01|False|#3C3C3C| +|fascist|fascist|1905/01/01|False|#3C3C3C| ## References diff --git a/docs/simulation/provinces.md b/docs/simulation/provinces.md new file mode 100644 index 0000000..88eea50 --- /dev/null +++ b/docs/simulation/provinces.md @@ -0,0 +1,104 @@ +# OpenVic2 Provinces + +## OpenVic2 Structure + +```mermaid +classDiagram + class Province { + Int64 id + string provinceName + string tradeGood + Int64 lifeRating + bool hasLegalSlavery + + Int64 fortLevel + Int64 navalBaseLevel + Int64 railroadLevel + + string regionId + string continentId + } +``` +<!-- The following attributes will need to be added when Nations are added + NationId owningNation + NationId controllingNation + NationId[] coreNations +--> + +# Dataloading +To populate the Province structures, the following data files will be loaded in the following order: +1. `provinces.json` +2. `regions.json` +3. `continents.json` + +## 1. Provinces.json +The `provinces.json` file shall look like: +```json +{ + "provinces": [ + {"id": 123, "provinceName": "abc", ...}, + ... + ] +} +``` +Where the `"provinces"` array contains valid province JSON objects which conform to the following key-value pairs: +| Key | type | Required? | Default Value | +|--|--|--|--| +| id | int | required | N/A | +| provinceName | string | required | N/A | +| tradeGood | string | optional | "no_good" | +| lifeRating | int | optional | 0 | +| hasLegalSlavery | bool | optional | false | +| fortLevel | int | optional | 0 | +| navalBaseLevel | int | optional | 0 | +| railroadLevel | int | optional | 0 | +### Notes on values: +- The values of `fortLevel`, `navalBaseLevel`, and `railroadLevel` may not be negative +- The value of `tradeGood` may only be a Good Identifier string as defined in [goods.md](goods.md) or `"no_good"` + + +## 2. Regions.json +The `regions.json` file shall look like: +```json +{ + "regions": [ + {"id": "abc", "provinceIds": [123, 456, ...]}, + ... + ] +} +``` +Where the `"regions"` array contains valid region JSON objects which conform to the following key-value pairs: +| Key | type | Required? | Default Value | +|--|--|--|--| +| id | string | required | N/A | +| provinceIds | Array[int] | required | N/A | +### Notes on values: +- The value of `id` may not be an empty string +- The value of `id` must be unique among all continents +- `provinceIds` may be an empty array; an empty array should be logged as a warning +- The content of `provinceIds` may only be Province Identifier integers as defined above +- A province may only belong to a single region, any attempts to re-assign a province's region during dataloading should be ignored and logged as an error + + + +## 3. Continents.json +The `continents.json` file shall look like: +```json +{ + "continents": [ + {"id": "abc", "provinceIds": [123, 456, ...]}, + ... + ] +} +``` +Where the `"continents"` array contains valid continent JSON objects which conform to the following key-value pairs: +| Key | type | Required? | Default Value | +|--|--|--|--| +| id | string | required | N/A | +| provinceIds | Array[int] | required | N/A | +### Notes on values: +- The value of `id` may not be an empty string +- The value of `id` must be unique among all continents +- `provinceIds` may be an empty array; an empty array should be logged as a warning +- The content of `provinceIds` may only be Province Identifier integers as defined in [provinces.md](provinces.md) +- A province may only belong to a single continent, any attempts to re-assign a province's continent during dataloading should be ignored and logged as an error diff --git a/docs/simulation/sim_doc_format.md b/docs/simulation/sim-doc-format.md index 68bd905..68bd905 100644 --- a/docs/simulation/sim_doc_format.md +++ b/docs/simulation/sim-doc-format.md |