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-rw-r--r--docs/contribution-quickstart-guide.md10
-rw-r--r--docs/project-file-structure.md26
-rw-r--r--docs/simulation/goods.md4
-rw-r--r--docs/simulation/ideologies.md4
-rw-r--r--docs/simulation/provinces.md4
-rw-r--r--docs/simulation/sim-doc-format.md4
-rw-r--r--docs/styleguide-cpp.md20
7 files changed, 36 insertions, 36 deletions
diff --git a/docs/contribution-quickstart-guide.md b/docs/contribution-quickstart-guide.md
index 153985c..48cd11a 100644
--- a/docs/contribution-quickstart-guide.md
+++ b/docs/contribution-quickstart-guide.md
@@ -50,17 +50,17 @@
# Project Setup
-1. [Go to the main repository](https://github.com/OpenVic2Project/OpenVic2) page on Github
+1. [Go to the main repository](https://github.com/OpenVicProject/OpenVic) page on Github
2. Get the link to clone the repo
![](images/proj-setup/01-git-clone-link.png)
-3. Using Git, clone the repo: `git clone git@github.com:OpenVic2Project/OpenVic2.git`
+3. Using Git, clone the repo: `git clone https://github.com/OpenVicProject/OpenVic`
![](images/proj-setup/02-git-clone.png)
-4. Move into the OpenVic2 directory: `cd OpenVic2`
+4. Move into the OpenVic directory: `cd OpenVic`
5. Retrieve submodules: `git submodule update --init --recursive`
@@ -82,7 +82,7 @@
![](images/proj-setup/06-import.png)
-10. Navigate to the `OpenVic2/game/` directory and select the `project.godot` file
+10. Navigate to the `OpenVic/game/` directory and select the `project.godot` file
![](images/proj-setup/07-select-project.png)
@@ -114,4 +114,4 @@ Whenever you are ready to commit your changes follow this process:
4. Run `git push` to upload your current commits to your working branch
- If you're warned that your branch has no upstream branch, run `git push --set-upstream origin my-cool-branch`, replacing "`my-cool-branch`" with whatever your branch is named in [Part 6 of Project Setup](#project-setup)
-![](images/contribution/04-push.png) \ No newline at end of file
+![](images/contribution/04-push.png)
diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md
index f69a372..790ca76 100644
--- a/docs/project-file-structure.md
+++ b/docs/project-file-structure.md
@@ -2,13 +2,13 @@
## CPP Structure
-All C++ files are in the OpenVic2/extension/ directory
+All C++ files are in the OpenVic/extension/ directory
Please see the [C++ Styleguide](./styleguide-cpp.md) for more details
## Godot Structure
-All godot files are in the OpenVic2/game directory
+All godot files are in the OpenVic/game directory
### Directories
@@ -16,9 +16,9 @@ All godot files are in the OpenVic2/game directory
* The root directory of the Godot Project
* u/, user/, user://
* The user directory used by the project (Platform specific)
- * Windows u/ - %APPDATA%/OpenVic2/
- * MacOS u/ - ~/Library/Application Support/OpenVic2/
- * Linux u/ - ~/.local/share/OpenVic2/
+ * Windows u/ - %APPDATA%/OpenVic/
+ * MacOS u/ - ~/Library/Application Support/OpenVic/
+ * Linux u/ - ~/.local/share/OpenVic/
* d/, data/, common/ - The data directory used to store data files
* can be a subdirectory of root/ - root/common/
* can be a subdirectory of user/ - user/common/
@@ -26,18 +26,18 @@ All godot files are in the OpenVic2/game directory
### Definitions
-* core - OpenVic2 without modification
-* mod - OpenVic2 with changes in files to modify the gameplay experience
+* core - OpenVic without modification
+* mod - OpenVic with changes in files to modify the gameplay experience
* scene - godot engine scene object
* script - godot engine gdscript object
* resource - godot engine resource object
* asset - static file generally used as is within the project - art, music etc.
* data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc.
-### OpenVic2 File Extensions
+### OpenVic File Extensions
-* ov2d - OpenVic2 data file
-* ov2b - OpenVic2 binary file
+* ovd - OpenVic data file
+* ovb - OpenVic binary file
### When to use root/
@@ -180,9 +180,9 @@ root/common/technology/
root/common/pop/
```
-Data files that are plain text should have the ov2d file extension.
+Data files that are plain text should have the ovd file extension.
```
-root/common/pop/soldier.ov2d
+root/common/pop/soldier.ovd
```
Data files that are complex data like a bitmap should make use of the standard file extension for that data
@@ -192,7 +192,7 @@ root/common/map/provinces.bmp
Data files can be further organized by subdirectory.
```
-root/common/economy/goods/Coal.ov2d
+root/common/economy/goods/Coal.ovd
```
#### Naming Convention
diff --git a/docs/simulation/goods.md b/docs/simulation/goods.md
index f8204b0..7866041 100644
--- a/docs/simulation/goods.md
+++ b/docs/simulation/goods.md
@@ -1,8 +1,8 @@
-# OpenVic2 Goods
+# OpenVic Goods
## Victoria 2 Structure
-## OpenVic2 Structure
+## OpenVic Structure
```mermaid
classDiagram
diff --git a/docs/simulation/ideologies.md b/docs/simulation/ideologies.md
index 817bdb3..51e040c 100644
--- a/docs/simulation/ideologies.md
+++ b/docs/simulation/ideologies.md
@@ -1,8 +1,8 @@
-# OpenVic2 Ideologies
+# OpenVic Ideologies
## Victoria 2
-## OpenVic2
+## OpenVic
```mermaid
classDiagram
diff --git a/docs/simulation/provinces.md b/docs/simulation/provinces.md
index 642ff11..8ad0b25 100644
--- a/docs/simulation/provinces.md
+++ b/docs/simulation/provinces.md
@@ -1,6 +1,6 @@
-# OpenVic2 Provinces
+# OpenVic Provinces
-## OpenVic2 Structure
+## OpenVic Structure
```mermaid
classDiagram
diff --git a/docs/simulation/sim-doc-format.md b/docs/simulation/sim-doc-format.md
index 68bd905..f1d7d69 100644
--- a/docs/simulation/sim-doc-format.md
+++ b/docs/simulation/sim-doc-format.md
@@ -1,10 +1,10 @@
-# OpenVic2 <Document Name>
+# OpenVic <Document Name>
## Victoria 2 Structure
```UML DIAGRAM```
-## OpenVic2 Structure
+## OpenVic Structure
```UML DIAGRAM```
diff --git a/docs/styleguide-cpp.md b/docs/styleguide-cpp.md
index 6440314..83a2647 100644
--- a/docs/styleguide-cpp.md
+++ b/docs/styleguide-cpp.md
@@ -1,4 +1,4 @@
-# OpenVic2 C++ Style Guidelines
+# OpenVic C++ Style Guidelines
## Table of Contents
1. [Why Style?](styleguide-cpp.md#1-why-style)
@@ -34,9 +34,9 @@ Source code files should adhere to the following:
- Any `#include` directives should be at the top of the file
- Any header files have the `.hpp` file extension
- Any implementation files have the `.cpp` file extension
-- Code should be within the `OpenVic2` namespace (or a nested namespace)
-- Any submodules or third-party utilities should be in the `OpenVic2/extension/deps` directory
-- Groups of related source files should be kept in a sub-directory of `OpenVic2/extension/src`
+- Code should be within the `OpenVic` namespace (or a nested namespace)
+- Any submodules or third-party utilities should be in the `OpenVic/extension/deps` directory
+- Groups of related source files should be kept in a sub-directory of `OpenVic/extension/src`
- Any lines that are longer than 120 characters in length should be split across multiple lines
## 2. Conventions
@@ -298,22 +298,22 @@ Source code files should adhere to the following:
return true;
}
```
-- The include order should be: C++ standard headers, followed by Godot headers, then OpenVic2 headers
+- The include order should be: C++ standard headers, followed by Godot headers, then OpenVic headers
- C++ standard headers and Godot headers should be enclosed by angle brackets `<>`
- - OpenVic2 headers should be enclosed by double quotes `""`
+ - OpenVic headers should be enclosed by double quotes `""`
```c++
//Correct
#include <vector>
#include <string>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
- #include "openvic2/src/SampleHeader.hpp"
- #include "openvic2/src/SampleHeader2.hpp"
+ #include "openvic/src/SampleHeader.hpp"
+ #include "openvic/src/SampleHeader2.hpp"
//Incorrect
- #include "openvic2/src/SampleHeader.hpp"
+ #include "openvic/src/SampleHeader.hpp"
#include <godot_cpp/classes/object.hpp>
- #include "openvic2/src/SampleHeader2.hpp"
+ #include "openvic/src/SampleHeader2.hpp"
#include <godot_cpp/core/class_db.hpp>
#include <vector>
#include <string>