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-rw-r--r--extension/src/GameSingleton.cpp93
1 files changed, 58 insertions, 35 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index 41c1b91..64f6fc1 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -25,8 +25,10 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
- ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images);
- ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image);
+ ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
+ ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
@@ -234,7 +236,7 @@ Error GameSingleton::load_region_file(String const& file_path) {
}
Error GameSingleton::load_province_shape_file(String const& file_path) {
- if (province_index_image[0].is_valid()) {
+ if (province_shape_texture.is_valid()) {
UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
return FAILED;
}
@@ -245,16 +247,15 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
UtilityFunctions::push_error("Failed to load province shape file: ", file_path);
return err;
}
- const int32_t width = province_shape_image->get_width();
- const int32_t height = province_shape_image->get_height();
- if (width < 1 || height < 1) {
- UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path);
- err = FAILED;
- }
- if (width % image_width_divide != 0) {
- UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path);
+ const Vector2i image_dims = province_shape_image->get_size();
+ if (image_dims.x < 1 || image_dims.y < 1) {
+ UtilityFunctions::push_error("Invalid dimensions (", image_dims.x, "x", image_dims.y, ") for province shape file: ", file_path);
err = FAILED;
}
+ static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
+ // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
+ for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1;
+ image_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || image_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]);
static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
const Image::Format format = province_shape_image->get_format();
if (format != expected_format) {
@@ -262,24 +263,37 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
err = FAILED;
}
if (err != OK) return err;
- err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr()));
-
- std::vector<index_t> const& province_index_data = game_manager.map.get_province_index_image();
- const int32_t divided_width = width / image_width_divide;
- for (int32_t i = 0; i < image_width_divide; ++i) {
- PackedByteArray index_data_array;
- index_data_array.resize(divided_width * height * sizeof(index_t));
- for (int32_t y = 0; y < height; ++y)
- memcpy(index_data_array.ptrw() + y * divided_width * sizeof(index_t),
- province_index_data.data() + y * width + i * divided_width,
- divided_width * sizeof(index_t));
- province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array);
- if (province_index_image[i].is_null()) {
- UtilityFunctions::push_error("Failed to create province ID image #", i);
- err = FAILED;
+ err = ERR(game_manager.map.generate_province_shape_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr()));
+
+ std::vector<Map::shape_pixel_t> const& province_shape_data = game_manager.map.get_province_shape_image();
+ const Vector2i divided_dims = image_dims / image_subdivisions;
+ Array province_shape_images;
+ province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
+ for (int32_t v = 0; v < image_subdivisions.y; ++v) {
+ for (int32_t u = 0; u < image_subdivisions.x; ++u) {
+ PackedByteArray index_data_array;
+ index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t));
+
+ for (int32_t y = 0; y < divided_dims.y; ++y)
+ memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
+ province_shape_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x,
+ divided_dims.x * sizeof(Map::shape_pixel_t));
+
+ const Ref<Image> province_index_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
+ if (province_index_subimage.is_null()) {
+ UtilityFunctions::push_error("Failed to create province index image (", u, ", ", v, ")");
+ err = FAILED;
+ }
+ province_shape_images[u + v * image_subdivisions.x] = province_index_subimage;
}
}
+ province_shape_texture.instantiate();
+ if (province_shape_texture->create_from_images(province_shape_images) != OK) {
+ UtilityFunctions::push_error("");
+ err = FAILED;
+ }
+
if (update_colour_image() != OK) err = FAILED;
return err;
@@ -370,20 +384,25 @@ int32_t GameSingleton::get_height() const {
return game_manager.map.get_height();
}
-Array GameSingleton::get_province_index_images() const {
- Array ret;
- for (int i = 0; i < image_width_divide; ++i)
- ret.append(province_index_image[i]);
- return ret;
+float GameSingleton::get_aspect_ratio() const {
+ return static_cast<float>(get_width()) / static_cast<float>(get_height());
+}
+
+Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
+ return image_subdivisions;
+}
+
+Ref<Texture> GameSingleton::get_province_shape_texture() const {
+ return province_shape_texture;
}
-Ref<Image> GameSingleton::get_province_colour_image() const {
- return province_colour_image;
+Ref<Texture> GameSingleton::get_province_colour_texture() const {
+ return province_colour_texture;
}
Error GameSingleton::update_colour_image() {
static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * 4;
+ static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE;
colour_data_array.resize(colour_data_array_size);
Error err = OK;
@@ -394,11 +413,15 @@ Error GameSingleton::update_colour_image() {
if (province_colour_image.is_null())
province_colour_image.instantiate();
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
- false, Image::FORMAT_RGBA8, colour_data_array);
+ false, Image::FORMAT_RGB8, colour_data_array);
if (province_colour_image.is_null()) {
UtilityFunctions::push_error("Failed to update province colour image");
return FAILED;
}
+ if (province_colour_texture.is_null())
+ province_colour_texture = ImageTexture::create_from_image(province_colour_image);
+ else
+ province_colour_texture->update(province_colour_image);
return err;
}