diff options
Diffstat (limited to 'extension/src/GameSingleton.cpp')
-rw-r--r-- | extension/src/GameSingleton.cpp | 394 |
1 files changed, 0 insertions, 394 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp deleted file mode 100644 index b435f05..0000000 --- a/extension/src/GameSingleton.cpp +++ /dev/null @@ -1,394 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/variant/utility_functions.hpp> - -#include "openvic-simulation/utility/Logger.hpp" - -#include "Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -TerrainVariant::TerrainVariant(const std::string_view new_identfier, - colour_t new_colour, Ref<Image> const& new_image) - : HasIdentifierAndColour { new_identfier, new_colour, true }, - image { new_image } {} - -Ref<Image> TerrainVariant::get_image() const { - return image; -} - -GameSingleton* GameSingleton::singleton = nullptr; - -void GameSingleton::_bind_methods() { - ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); - ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); - ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); - ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); - - ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); - ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); - ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); - ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); - ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); - ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); - ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); - - ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); - ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); - ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); - ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); - ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); - - ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); - ClassDB::bind_method(D_METHOD("get_good_icon_texture", "identifier"), &GameSingleton::get_good_icon_texture); - - ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); - ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); - ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); - ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); - ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); - ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); - ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); - ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); - ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); - - ADD_SIGNAL(MethodInfo("state_updated")); - ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", - "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness", - "trim_colour", "trim_size", "gradient_falloff", "gradient_base", - "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart); -} - -void GameSingleton::draw_pie_chart(Ref<Image> image, - Array const& stopAngles, Array const& colours, float radius, - Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius) { - - OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, - donut, donut_inner_trim, donut_inner_radius); -} - -GameSingleton* GameSingleton::get_singleton() { - return singleton; -} - -void GameSingleton::_on_state_updated() { - _update_colour_image(); - emit_signal("state_updated"); -} - -/* REQUIREMENTS: - * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33 - */ -GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } }, - terrain_variants { "terrain variants" } { - ERR_FAIL_COND(singleton != nullptr); - singleton = this; -} - -void GameSingleton::setup_logger() { - Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); }); - Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); }); -} - -GameSingleton::~GameSingleton() { - ERR_FAIL_COND(singleton != this); - singleton = nullptr; -} - -Error GameSingleton::setup_game() { - bool ret = game_manager.setup(); - ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); - return ERR(ret); -} - -int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { - const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); - const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); - return game_manager.map.get_province_index_at(x_mod_w, y_mod_h); -} - -StringName const& GameSingleton::get_province_info_province_key() { - static const StringName key = "province"; - return key; -} -StringName const& GameSingleton::get_province_info_region_key() { - static const StringName key = "region"; - return key; -} -StringName const& GameSingleton::get_province_info_life_rating_key() { - static const StringName key = "life_rating"; - return key; -} -StringName const& GameSingleton::get_province_info_total_population_key() { - static const StringName key = "total_population"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_types_key() { - static const StringName key = "pop_types"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_ideologies_key() { - static const StringName key = "pop_ideologies"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_cultures_key() { - static const StringName key = "pop_cultures"; - return key; -} -StringName const& GameSingleton::get_province_info_rgo_key() { - static const StringName key = "rgo"; - return key; -} -StringName const& GameSingleton::get_province_info_buildings_key() { - static const StringName key = "buildings"; - return key; -} - -StringName const& GameSingleton::get_building_info_building_key() { - static const StringName key = "building"; - return key; -} -StringName const& GameSingleton::get_building_info_level_key() { - static const StringName key = "level"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_state_key() { - static const StringName key = "expansion_state"; - return key; -} -StringName const& GameSingleton::get_building_info_start_date_key() { - static const StringName key = "start_date"; - return key; -} -StringName const& GameSingleton::get_building_info_end_date_key() { - static const StringName key = "end_date"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_progress_key() { - static const StringName key = "expansion_progress"; - return key; -} - -StringName const& GameSingleton::get_piechart_info_size_key() { - static const StringName key = "size"; - return key; -} -StringName const& GameSingleton::get_piechart_info_colour_key() { - static const StringName key = "colour"; - return key; -} - -Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const { - Dictionary dict; - for (distribution_t::value_type const& p : dist) { - Dictionary sub_dict; - sub_dict[get_piechart_info_size_key()] = p.second; - sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour()); - dict[std_to_godot_string(p.first->get_identifier())] = sub_dict; - } - return dict; -} - -Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { - Province const* province = game_manager.map.get_province_by_index(index); - if (province == nullptr) return {}; - Dictionary ret; - - ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); - - Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); - - Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); - - ret[get_province_info_life_rating_key()] = province->get_life_rating(); - ret[get_province_info_total_population_key()] = province->get_total_population(); - distribution_t const& pop_types = province->get_pop_type_distribution(); - if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); - //distribution_t const& ideologies = province->get_ideology_distribution(); - //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); - distribution_t const& cultures = province->get_culture_distribution(); - if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); - - std::vector<Building> const& buildings = province->get_buildings(); - if (!buildings.empty()) { - Array buildings_array; - buildings_array.resize(buildings.size()); - for (size_t idx = 0; idx < buildings.size(); ++idx) { - Building const& building = buildings[idx]; - - Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); - building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level()); - building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); - building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); - building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string()); - building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress(); - - buildings_array[idx] = building_dict; - } - ret[get_province_info_buildings_key()] = buildings_array; - } - return ret; -} - -int32_t GameSingleton::get_width() const { - return game_manager.map.get_width(); -} - -int32_t GameSingleton::get_height() const { - return game_manager.map.get_height(); -} - -float GameSingleton::get_aspect_ratio() const { - return static_cast<float>(get_width()) / static_cast<float>(get_height()); -} - -Ref<Texture> GameSingleton::get_terrain_texture() const { - return terrain_texture; -} - -Vector2i GameSingleton::get_province_shape_image_subdivisions() const { - return image_subdivisions; -} - -Ref<Texture> GameSingleton::get_province_shape_texture() const { - return province_shape_texture; -} - -Ref<Texture> GameSingleton::get_province_colour_texture() const { - return province_colour_texture; -} - -Error GameSingleton::_update_colour_image() { - static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; - colour_data_array.resize(colour_data_array_size); - - Error err = OK; - if (!game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) - err = FAILED; - - static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - if (province_colour_image.is_null()) { - province_colour_image.instantiate(); - ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, - "Failed to create province colour image"); - } - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, - false, Image::FORMAT_RGBA8, colour_data_array); - if (province_colour_texture.is_null()) { - province_colour_texture = ImageTexture::create_from_image(province_colour_image); - ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, - "Failed to create province colour texture"); - } else province_colour_texture->update(province_colour_image); - return err; -} - -int32_t GameSingleton::get_mapmode_count() const { - return game_manager.map.get_mapmode_count(); -} - -String GameSingleton::get_mapmode_identifier(int32_t index) const { - Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index); - if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); - return String {}; -} - -Error GameSingleton::set_mapmode(String const& identifier) { - Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier)); - if (mapmode == nullptr) { - UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); - return FAILED; - } - mapmode_index = mapmode->get_index(); - _update_colour_image(); - return OK; -} - -int32_t GameSingleton::get_selected_province_index() const { - return game_manager.map.get_selected_province_index(); -} - -void GameSingleton::set_selected_province(int32_t index) { - game_manager.map.set_selected_province(index); - _update_colour_image(); - emit_signal("province_selected", index); -} - -Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { - if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) { - UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); - return FAILED; - } - return OK; -} - -Ref<Texture> GameSingleton::get_good_icon_texture(String const& identifier) const { - return good_icons.get(identifier, {}); -} - -void GameSingleton::set_paused(bool paused) { - game_manager.clock.isPaused = paused; -} - -void GameSingleton::toggle_paused() { - game_manager.clock.isPaused = !game_manager.clock.isPaused; -} - -bool GameSingleton::is_paused() const { - return game_manager.clock.isPaused; -} - -void GameSingleton::increase_speed() { - game_manager.clock.increaseSimulationSpeed(); -} - -void GameSingleton::decrease_speed() { - game_manager.clock.decreaseSimulationSpeed(); -} - -bool GameSingleton::can_increase_speed() const { - return game_manager.clock.canIncreaseSimulationSpeed(); -} - -bool GameSingleton::can_decrease_speed() const { - return game_manager.clock.canDecreaseSimulationSpeed(); -} - -String GameSingleton::get_longform_date() const { - return std_to_godot_string(game_manager.get_today().to_string()); -} - -void GameSingleton::try_tick() { - game_manager.clock.conditionallyAdvanceGame(); -} |